shadethief
First Post
When taking the Extra Level divine ability, is that level treated as an actual level, gaining HD, save bonuses, etc. or is it considered a virtual level, just granting the special abilities from the class chosen?
Pssthpok said:But by definition Static Abilities should get a larger boost from a feat or divine ability? you're contravening this? Why?
Pssthpok said:Another thing to note is that the MBSS abilities don't "start" weaker if the entity is prefabbed with a higher modifier than +20. No one would worry about True Strike with they could stack different MBSS abilities for fewer prerequisites.
Pssthpok said:All in all, the opposite sides of the tables should be balanced against each other, IMO. If ACs are increased by Ability (which they should be), then Attacks should as well (otherwise ACs will soon far outstrip the attacks, given enough application of the MBSS abilities);
Pssthpok said:likewise, Saves vs. DCs should be equal, too.
Pssthpok said:When comparing the net results to True Strike, you come to one of two conclusions:
1) The MBSS are too powerful and need to be toned down.
2) True Strike is too weak and needs to be upped.
Pssthpok said:If one were to attempt to address either conclusion, my suggestions would be:
1) All these abilities add rank only, effectively balancing them against each other and not stealing True Strike's proverbial thunder.
2) True Strike needs to do something other than +20; maybe double the key ability modifier to attacks with the given weapon. Looks a lot like the MBSS abilities, but none of those are keyed to physical scores; True Strike would key to Strength or Dex, whichever was used by the weapon in question.
i) Look at it this way, True Strike adds +20; it has prerequisites of Str 40 and Epic Focus. Those prereqs add up to +19 (+15 Str, +4 focus). If you just rewrite it so that True Strike re-adds the key ability modifier for the weapon, it will water down a bit (+15 at minimum, rather than +20), but it will keep in line with the MBSS abilities and make everyone happy, especially me.
shadethief said:When taking the Extra Level divine ability, is that level treated as an actual level, gaining HD, save bonuses, etc. or is it considered a virtual level, just granting the special abilities from the class chosen?
Pssthpok said:Okay; I'll disagree to agree on this as well. Rule Zero here I come.
Removing the Strength prerequisite for True Strike goes an inch when it needs a full foot, but do as you will; Rule Zero once again.
Upper_Krust said:Its considered a full level - you even gain EXP. I'd also venture a potential increase to artifact power if you are using those rules.
No. Fluid abilities get the bigger boost because they always increase quicker for all characters. Therefore to balance that increase it should be bigger than a static bonus.
Fieari said:But, I hope, it DOESN'T increase your ECL, because it's factored into the fact that it comes from a Divine Ability you otherwise earned. So, if you will, it also grants an LA of -1.
Pssthpok said:Hey, UK.
Pssthpok said:I'm sorry to bring this up again...
Pssthpok said:but this makes no sense. Fluid bonuses are always getting better. So why would one need a divine ability that improves upon these self-improving bonuses more so than the same kind of divine ability would improve upon a bonus that hangs in the static until something nudges it along?
Pssthpok said:Point for point, static abilities are always falling behind; when you consider that of the four things we're talking about, two are static and two are fluid, and one fluid opposes directly one of the statics.
Pssthpok said:Body (+rank AC) opposes Mind (+ability Attack) - but Attacks almost always go up. Using common denominator to cancel out keyed ability modifiers, we're left with AC not having something like BAB, putting it at a gross disadvantage. Pandering to attack while in the same breath chumping AC only exacerbates the disparities that inevitably arise in epic and immortal play.
Pssthpok said:Soul (+ability saves) opposes Spirit (+rank DCs) - but again the SDA that gives the ability boost gives it to the facet that already sees a natural gain. This natural gain is precisely why the boost should be smaller; saves continue to grow and can be jumped up all around the board, from bards to CoRs (as we have discussed elsewere), but DCs (like AC) require focused concentration of certain abilities and feats to see any type of growth. But again your RAW panders to the ability that's already getting a "free ride", which serves again to exacerbate the disparities.
Pssthpok said:This post is my last word; if you refuse to see my reasoning or insist that some (uncertified, unaccredited, unrecorded, undisclosed) playtest "proves" that it ought to be the way you have it in Ascension (typos and edits not withstanding), then I'm going to have to houserule you, big time. I dislike houseruling, by and large, because it means that nothing is sacred and that it's really anyone's game, but going this route with MBSS is a bad move.
Pssthpok said:Frankly, these abilities... well, they stick in my craw.
Pssthpok said:I mean, how does having a divine ability alter circumstances at all (ala Cunning Etc.); circumstances are external factors.
Pssthpok said:How does having an Intellectual Spirit not factor into its effects your Intelligence somehow?
Pssthpok said:How can adding +15 to DCs really be fair, even if I think it's the only way to be fair?
Pssthpok said:How can you think that adding +15 to save DCs is fair, given your recent move to change DC formulation around since you've been coming to numbers that are clearly too high?
Pssthpok said:How can True Strike at will be fair, given Uncanny Power Attack and the disparity that grows from ACs and Attacks at epic levels?
Pssthpok said:I think Uncanny Power Attack could stand to be a divine ability. We've had it in our game since the last quarter of '06 and it proves very strong... VERY strong for an epic feat.
Pssthpok said:I think MBSS should be + rank, and there be only these four: Hand (+ rank to Atk), Body (+ rank to AC), Soul (+ rank to saves), and Spirit (+ rank DCs): balanced against each other, and not too crazy until the crazy is pretty much universal across the board and thus cancels out, to a degree.
Pssthpok said:I think True Strike should be cut and subsumed into Hand.
Pssthpok said:That's my last word on it, tho.