Firstly, thanks to jedrious for the Psionic Portfolio. Would everyone prefer to see that in Ascension? I admit my SCience Portfolio was the weakest of the bunch.
Howdy Alzrius!
Alzrius said:
U_K, for the most part I agree with your stance regarding 30th-level characters as being the strongest that the world has to offer (I'd say it was a tad higher, but that's too minor a point to argue).
Well my thoughts are that the highest on any planet would be 33rd-level. But 30th seems a good marker and fits nicely with 4E.
My point of contention, however, is at what point do the gods themselves get involved?
If there's an entity (of CR 32-50) capable of literally rending the world asunder, or "just" killing everything that lives on it, why don't the gods themselves step down to fight it? There's no question of the gods having a vested interest in the world not being destroyed, and while one or two gods might be seriously threatened, if even a moderately-sized pantheon appeared to deal with the threat, it doesn't seem like it'd be that hard to defeat.
That problem has always bothered me; at some point the threat potential should be high enough that the deities show up en masse to deal with it, and few monsters can stand up to that kind of force (or at least, they'd need a CR of about 200 or so to fight a pantheon, I think).
I think it pretty much depends on your PCs, and how you want to plan out your adventures/campaign.
I mean if your PCs are 30th-level then theres no point having a CR 200 monster just come in and wipe everyone out, or come in and start to wipe everyone out only to have some pantheon intercede in a "deus ex machina" moment to kill it. Either way it removes your PCs from the equation.
Of course you can run the adventure with the idea that the PCs have to stop the Elder Evil indirectly (because the evil itself is much too powerful). You might only have to fight an Aspect or Avatar of the actual 'Evil' (amongst other servants such as high-level cultists and so forth). Or you might have to call in some help to take on the Elder Evil.
I remember when our own party had to tackle an Intruder (- think Mega Draeden) that was about to eat Oerth. While the battle with the monster itself only lasted one round (Entire Norse Pantheon and the PCs vs. the Monster). The adventure itself was fleshed out by the necessity to gain a cosmic artifact capable of stopping it, that was held by a force of high level Mad Cultists, guarded by Talos the Triple Iron Golem and ultimately our groups involvement (at the time demigods) meant that the god of the cultists (Incabulos), who wanted Oerth "put to sleep", acted in opposition to us. In effect he was gated in to have words with us...his last.
In that particular case, the Elder Evil was way beyond the PC party...and even way beyond an entire Norse Pantheon (they were just there to distract it for a round while we got into position to use the cosmic artifact).
So Elder Evils deals with (or purportedly deals with) world ending threats. But really this just means something at the upper limit of your PCs potential encounters. Its relatively easy to raise the bar and have a galaxy ending threat or a universe ending threat (for more powerful immortals).
So one decision you have to make is whether the PCs will directly fight the Elder Evil at the denoument of the adventure, whether they will be aided by others in the final fight or whether a direct fight must be avoided at all costs otherwise everyones going to die (in such cases a plot device is needed to solve the outcome).
This way you can have the Elder Evil at the upper limit of PC power (Let the PCs fight it), way above the power of the PCs (The PCs need help to fight it) or so powerful you won't even have stats for it (Plot Device time).