AesirsChampion
First Post
As the title states, I am new to D&D, and am playing a Favored Soul, and am at a loss for where to go. I chose Favored Soul, mainly because the party lacked Divine Spellcasters (We have a Paladin and a Cleric, though the Cleric is played by the DM and I have a suspicion he may discard him later to focus on being a DM), and the Favored Soul was the closest I could get to being a Divine version of a Duskblade, the class I really wanted to play. Not that I'm complaining, as I am quite enjoying my new PC, but I do want to get the most out of him in my own way. I want to play him as close to a Duskblade as possible, but with a Divine flavor rather than Arcane. He will be the back-up healer when needed, focuses on swinging his sword a little more than casting, but has some nice buffs for himself and his party, as well as a couple offensive spells and debuffs for the enemy.
The House Rules about my character:
1. Charisma, rather than Wisdom, determines the saves to my spells
2.The DM is giving me the option of applying my Bonus Spells to Spells Known OR Spells per Day, but not both
3. My Favored Soul is a follower of the entire Asgardian Pantheon, but uses a longsword for his Deity favored weapon feats.
4. Knowledge (arcana) has been dropped in favor of Knowledge (religion)
5. I am allowed to use any and all source books so long as they are 3.5E.
Race: Human
Level: 3
My stats that I rolled:
STR- 14
DEX- 13
CON- 13
INT- 10
WIS- 14
CHA- 18
They are not set in stone yet and I can switch one or two, but I cannot reroll anymore and they will be set at the next game.
My spells:
0 Level Spells
Create Water- Ref. Player’s Handbook pg. 215
Read Magic- Ref. Player’s Handbook pg. 269
Purify Food and Drink- Ref. Player’s Handbook pg. 267
Detect Magic- Ref. Player’s Handbook pg. 219
Resistance- Ref. Player’s Handbook pg.272
1st Level Spells-
Cure Light Wounds- Ref. Player’s Handbook pg. 215
Divine Favor- Ref. Player’s Handbook pg. 224
Shield of Faith- Ref. Player’s Handbook pg. 278
Nimbus of Light- Ref. Complete Divine pg. 170
Vigor, Lesser*- Ref. Complete Divine pg. 186
At fourth level, I plan on picking up the following spells:
Cure Moderate Wounds- Ref. Player’s Handbook pg. 216
Deific Vengeance- Ref. Complete Divine pp. 161-162
Animalistic Power- Ref. Player’s Handbook II pg. 101
Curse of Ill Fortune*- Ref. Complete Divine pg. 160
I chose Animalistic Power over Bull's Strength, because although the STR benefit is greater, AP is more versatile, offering a +2 bonus to DEX and CON as well as STR. Also, at Level 5, I plan on picking up Impede or Blade of Blood, the other being picked up at Level 7.
*If I decide to apply Bonus Spells to Spells per Day instead, I will be dropping these spells.
Feats:
Combat Casting- Ref. Player's Handbook pg. 92
Power Attack- Ref. Player's Handbook pg. 98
Augment Healing- Ref. Complete Divine pg. 79
I chose Augment Healing because not only does it benefit my party, but so far our campaign seems to be Undead heavy from what I have observed, and it does give my cure spells an added bite should I use them against undead. Again, I am able to switch these around, but again, once the next game session starts, these will be fixed. Unlike Spells, however, I am at a loss for what I want to do Feat-wise at later levels. I toyed with switching my DEX score with CON, adding a point a 4th level, and then at 6th, take Two Weapon Fighting, but I don't know if this is wise.
PrC-
Eventually, when I do decide to Prestige, I'd be interested in taking an adaptation of Shining Blades of Heironeous (Adapted for my pantheon, probably called Shining Blades of Asgard, with a few alterations, mainly alignment as few of the Asgardian Gods are Lawful, and obviously the patron God requirement as well). However, I'm not sure if this would be best for my Party, as I am currently a back-up healer and may in fact become the main healer at least for a little while.
As far as plans, this is all I got. Hopefully, it's enough to get some help.
The House Rules about my character:
1. Charisma, rather than Wisdom, determines the saves to my spells
2.The DM is giving me the option of applying my Bonus Spells to Spells Known OR Spells per Day, but not both
3. My Favored Soul is a follower of the entire Asgardian Pantheon, but uses a longsword for his Deity favored weapon feats.
4. Knowledge (arcana) has been dropped in favor of Knowledge (religion)
5. I am allowed to use any and all source books so long as they are 3.5E.
Race: Human
Level: 3
My stats that I rolled:
STR- 14
DEX- 13
CON- 13
INT- 10
WIS- 14
CHA- 18
They are not set in stone yet and I can switch one or two, but I cannot reroll anymore and they will be set at the next game.
My spells:
0 Level Spells
Create Water- Ref. Player’s Handbook pg. 215
Read Magic- Ref. Player’s Handbook pg. 269
Purify Food and Drink- Ref. Player’s Handbook pg. 267
Detect Magic- Ref. Player’s Handbook pg. 219
Resistance- Ref. Player’s Handbook pg.272
1st Level Spells-
Cure Light Wounds- Ref. Player’s Handbook pg. 215
Divine Favor- Ref. Player’s Handbook pg. 224
Shield of Faith- Ref. Player’s Handbook pg. 278
Nimbus of Light- Ref. Complete Divine pg. 170
Vigor, Lesser*- Ref. Complete Divine pg. 186
At fourth level, I plan on picking up the following spells:
Cure Moderate Wounds- Ref. Player’s Handbook pg. 216
Deific Vengeance- Ref. Complete Divine pp. 161-162
Animalistic Power- Ref. Player’s Handbook II pg. 101
Curse of Ill Fortune*- Ref. Complete Divine pg. 160
I chose Animalistic Power over Bull's Strength, because although the STR benefit is greater, AP is more versatile, offering a +2 bonus to DEX and CON as well as STR. Also, at Level 5, I plan on picking up Impede or Blade of Blood, the other being picked up at Level 7.
*If I decide to apply Bonus Spells to Spells per Day instead, I will be dropping these spells.
Feats:
Combat Casting- Ref. Player's Handbook pg. 92
Power Attack- Ref. Player's Handbook pg. 98
Augment Healing- Ref. Complete Divine pg. 79
I chose Augment Healing because not only does it benefit my party, but so far our campaign seems to be Undead heavy from what I have observed, and it does give my cure spells an added bite should I use them against undead. Again, I am able to switch these around, but again, once the next game session starts, these will be fixed. Unlike Spells, however, I am at a loss for what I want to do Feat-wise at later levels. I toyed with switching my DEX score with CON, adding a point a 4th level, and then at 6th, take Two Weapon Fighting, but I don't know if this is wise.
PrC-
Eventually, when I do decide to Prestige, I'd be interested in taking an adaptation of Shining Blades of Heironeous (Adapted for my pantheon, probably called Shining Blades of Asgard, with a few alterations, mainly alignment as few of the Asgardian Gods are Lawful, and obviously the patron God requirement as well). However, I'm not sure if this would be best for my Party, as I am currently a back-up healer and may in fact become the main healer at least for a little while.
As far as plans, this is all I got. Hopefully, it's enough to get some help.