Remathilis
Legend
Folding boat is a magic item? So basically an inflatable raft? What a waste of spell power.
They can't all be staves of power.
Folding boat is a magic item? So basically an inflatable raft? What a waste of spell power.
They can't all be staves of power.
Folding boat is a magic item?
Now I want a folding boat of power... and seven parts.
I'm happy you're happy, but to me this only becomes more work : when you use different pacing mechanisms within a single system and only one of those is << dial-able >>, it can become quite a hassle to figure out how to work with the other...I really like what I'm seeing here, items with long durations but are only one use every few days. The devs arent afraid to "balance" outside the usual standard of short and long rests. Very good indeed, I'm really impressed with the two previews so far.
I think I'm going to love the DMG, and very much look forward to spending a few nights flicking through the magic item lists, reminding me of old adventures....
I'm happy you're happy, but to me this only becomes more work : when you use different pacing mechanisms within a single system and only one of those is << dial-able >>, it can become quite a hassle to figure out how to work with the other...
For example, if you're playing an exploration themed campaign and your short and long rests have been significantly increased (say a day and a week, respectively), things that work in days can become a good deal more powerful than they were probably intended to be. On the flip side, if you're playing a more "kick the door and kill!" style and the rests have been reduced to a few minutes and a couple of hours, then an item you can only use once every 7 days might as well be a single use item.
It's not a question of this being wrong or not but it does increase my workload as a DM. It might not be a lot, but every little bit "helps"...
Folding boat is a magic item? So basically an inflatable raft? What a waste of spell power.