Jallarzi, Master of the Library
Again, this sheet isn't completely up to date, but it's close.
Jallarzi. The White Haired Sorceress. Currently Master at Large for the Library, acting on their behalf to investigate the disappearance of mages.
Jallarzi, Female Half-Elf Wiz16: Medium Humanoid ; HD 16d4+32 ( Wizard) ; hp 73; Init + 2; Spd 30; AC 21 (Flatfooted: 19 Touch: 19); Atk +8/3 base melee, +10/5 base ranged; +11/6 ( 1d4+3, +3 Dagger ); SQ: Immunity: Sleep (Ex), Low-light vision (Ex); RF: +2 Will bonus to Enchantment spells, Elven Blood; AL NG; SV Fort + 8, Ref + 8, Will + 12; STR 10, DEX 14, CON 14, INT 27, WIS 13, CHA 17.
Skills: Concentration + 16, Disguise + 5, Hide + 17, Knowledge (arcana) + 26, Listen + 2, Move Silently + 4, Search + 9, Spellcraft + 20, Spot + 2.
Feats: Craft Wand , Craft Wondrous Item , Leadership, Scribe Scroll , Silent Spell, Spell Mastery(8), Spell Penetration, Toughness, Energy Substitution (sonic), Chain Spell
Spells Known (Wiz 4/6/6/6/6/5/4/4/3): 0 -- All; 1st -- Change Self, Color Spray, Expeditious Retreat, Feather Fall, Identify, Magic Missile, Magic Weapon, Protection from Evil, Ray of Enfeeblement, Sleep, Summon Monster I; 2nd -- Cat's Grace, Darkvision, Flaming Sphere, Invisibility, Knock, Melf's Acid Arrow, Mirror Image, Summon Monster II; 3rd -- Dispel Magic, Displacement, Fireball, Haste, Hold Person, Invisibility Sphere, Keen Edge, Lightning Bolt, Suggestion, Summon Monster III, Water Breathing; 4th -- Ice Storm, Improved Invisibility, Minor Globe of Invulnerability, Phantasmal Killer; 5th -- Cone of Cold, Hold Monster, Summon Monster V, Teleport, Wall of Force; 6th -- Analyze Dweomer, Bigby's Forceful Hand, Chain Lightning, Disintigrate, Legend Lore, Mass Haste, Mislead; 7th -- Limited Wish, Mordenkainen's Sword, Prismatic Spray, Spell Turning, Teleport without Error; 8th -- Horrid Wilting, Protection from Spells.
Spells Prepared (Wiz 4/6/6/6/6/5/4/4/3): .
Favored Spells: Chained Phantasmal Killer, Sonic Chain Lightning, Mass Haste, Cats Grace, Ice Storm (normal and sonic).
Possessions: (major)
Weapons: +3 Dagger
Wands/Staves: ~17Wands and 3 Staves
Wondrous Items: Headband of intellect (+6); Heward's handy haversack; Boots of levitation; Bracers of armor (+7); Amulet of natural armor (+2); Robe of blending; Cloak of resistance (+1); Boots of elvenkind; Brooch of shielding; Ring: Spell Storing (usually has heal and some CLW);
Familiar: Sarah (Smudgepaws Mousestalker), Cat, Tiny Animal ; HD 1/2d8 ( Animal) ; hp 36; Init + 2; Spd 30; AC 30; Atk + 6 base melee, + 12 base ranged; +12/+7 ( 1d2-4, 2 Claws; 1d3-4, Bite ); AL N; SV Fort + 2, Ref + 4, Will + 1; STR 3, DEX 15, CON 10, INT 4, WIS 12, CHA 7.
Skills: Balance + 10, Climb + 5, Hide + 17, Listen + 4, Move Silently + 9, Spot + 4. Feats: Weapon Finesse: Bite, Weapon Finesse: Claws.
Description: 23yrs old, Jallarzi has white hair and violet eyes, taking after her elvish heritage. She stands 5'7" and weighs 148lbs.
Jallarzi's player is new to the game. In fact, Jallarzi is her first character. After our first full year of playing I gave her the option to rejigger the character to be more in line with what she wanted. Sadly, though not suprisingly, she opted to get rid of the sorceress level.
Her tactics are pretty straightforward though. "Blast 'em" pretty much sums it up.