• The VOIDRUNNER'S CODEX is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

Non-Core Class Survivor: Round 2

Which class do you want to vote off the list?

  • Ardent (Complete Psionics)

    Votes: 11 4.2%
  • Archivist (Heroes of Horror)

    Votes: 5 1.9%
  • Artificer (Eberron Campaign Setting)

    Votes: 8 3.1%
  • Beguiler (Player's Handbook II)

    Votes: 2 0.8%
  • Binder (Tome of Magic)

    Votes: 1 0.4%
  • Divine Mind (Complete Psionics)

    Votes: 18 6.9%
  • Dragon Shaman (Player's Handbook II)

    Votes: 13 5.0%
  • Dread Necromancer (Heroes of Horror)

    Votes: 7 2.7%
  • Duskblade (Player's Handbook II)

    Votes: 2 0.8%
  • Favored Soul (Complete Divine)

    Votes: 8 3.1%
  • Hexblade (Complete Warrior)

    Votes: 7 2.7%
  • Incarnate (Magic of Incarnum)

    Votes: 8 3.1%
  • Knight (Player's Handbook II)

    Votes: 11 4.2%
  • Lurk (Complete Psionics)

    Votes: 8 3.1%
  • Marshal (Miniatures Handbook)

    Votes: 15 5.7%
  • Ninja (Complete Adventurer)

    Votes: 12 4.6%
  • Psion (Expanded Psionics Handbook)

    Votes: 6 2.3%
  • Psychic Warrior (Expanded Psionics Handbook)

    Votes: 2 0.8%
  • Scout (Complete Adventurer)

    Votes: 3 1.1%
  • Shadowcaster (Tome of Magic)

    Votes: 3 1.1%
  • Shugenja (Complete Divine)

    Votes: 11 4.2%
  • Soulborn (Magic of Incarnum)

    Votes: 8 3.1%
  • Soulknife (Expanded Psionics Handbook)

    Votes: 5 1.9%
  • Spirit Shaman (Complete Divine)

    Votes: 6 2.3%
  • Swashbuckler (Complete Warrior)

    Votes: 13 5.0%
  • Totemist (Magic of Incarnum)

    Votes: 2 0.8%
  • Truenamer (Tome of Magic)

    Votes: 41 15.6%
  • Warlock (Complete Arcane)

    Votes: 7 2.7%
  • Warmage (Complete Arcane)

    Votes: 10 3.8%
  • Wilder (Expanded Psionics Handbook)

    Votes: 9 3.4%

Status
Not open for further replies.

Agent Oracle

First Post
Okay, the absurd ritual to achieve divine rank by level 3. Explained, yet again.

-Requires: 1 artificer (level 3)
-Some time for him to make magic items (which is all the artificer does, really)
-The Book of Vile Darkness (every powergamers favorite way to gain divine rank)
-Three henchmen.
-A bucket of water.

The artificer crafts a single magic item. it's one-use, and has the following effects:
1. Casts "masochisim" on a single target (a spell that deals damage to a target everytime you take damage, from BoVD)
2. casts "shield allies" on 2 targets (a spell that cuts damage delt to a target in half, half to them, half to you)
3. Casts "Delay death" on three targets (yourself and the henchmen)

The effects only have to last for one round. that's all it'll take.

Explain your plan to the henchmen, tell them that they will live through this, though it might be painful, and when it's done everyone will be rich beyond their wildest dreams. Plus, they get to punch you. If you are reasonably charismatic, and can find some sufficiently ner-do-wells.

Henchman 1 and 2 flank you. henchman 3 holds a bucket of water right in front of you.

Henchman 1 punches you in the nose, this starts a combat round. You activate the magic device. Henchman 2 punches you. This is where the spells come into effect.

Masochisim deals damage back to both Henchman 1 and henchman 2 (because they damaged you) but, your shield ally effect halves that damage and deals it back to you... which causes the masochisim to dela damage back to them... which is halved by the shield ally and dealt back to you....

This infinitel loop of damage is reduced to 1 pt/pass eventually, but it flows in a infinite loop, so you just effectively did infinite damage to yourself, and to your henchmen... however, because of the delay death effect, nothing can kill you this round.

As a final action in the combat round, henchman number 3 dunks your head into a bucket of water, where you voluntarily fail your CON check to hold your breath. Please refer to the rules for drowning. When you fail your con check to hold your breath, reguardless of how many hit points you have or don't have, they reset to 0.

At 0 hp, you can do partial actions. In this case, you can call out to the Dark gods, and cash in the INFINITE dark favor you garnered by using masochisim to torture the two henchmen beyond their own natural death for infinite damage. Cash in the dark favor, for a divine rank.

There, 3rd level godling. and an absurd ritual.
 

log in or register to remove this ad

Beowolf

Explorer
ill have to agree with victum about the warmage, i found it be almost over powered when used by a player in my campain. the pc was deady even with just magic missles, ablet it couldnt really do much out side of combat

and dear god that artificer ritual sounds like some sort of bug from a video game like diablo with the item duping. and i doubt that this is actually possible, even by the raw. its to much of a munching thing that any sane dm would allow and any D&D desiners would ever intentionaly create.
 
Last edited:


drothgery

First Post
Agent Oracle said:
There, 3rd level godling. and an absurd ritual.

Maybe I'm missing something, but it seems like the absurd ritual doesn't require an artificer (though it might require a few more henchmen for a wizard or cleric), and any sane DM would disallow it anyway. In any case, it's certainly not a good reason to get rid of a fun and interesting class.

For this round, I'm trying to vote wilder off the island (as will be my policy until it's gone).
 

Vanuslux

Explorer
Agent Oracle said:
There, 3rd level godling. and an absurd ritual.

That's an absurd ritual, but I don't see how the Artificer can get blamed for extremely twinkie loopholes from the Book of Vile Darkness. That ritual seems to be a problem with BoVD, not the Artificer.
 



zakon

First Post
Time for the worthless marshall to die!

Looks like the Truenamer, Divine Mind, and Dragon Shaman will be leaving us.
 



Status
Not open for further replies.

Voidrunner's Codex

Remove ads

Top