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Obi-Andy's Pathfinder Chronicles [CLOSED]

ObiAndy

First Post
Obi-Andy’s Pathfinder Chronicles

*****This thread is for a game that I’ll be running for a group of friends, hence it is closed to recruitment.*****

Welcome to the Out-of-Character thread for my Pathfinder game. Here are the basics for character creation. Go ahead and post your character concept here, using this format:

[sblock=Character Format]
Name
Sex/Race/Class/Level
Alignment


Strength xx (+x)
Dexterity xx (+x)
Constitution (+x)
Intelligence xx (+x)
Wisdom xx (+x)
Charisma xx (+x)

Size: small/medium/large

Height: xx' xx”
Weight: xxx lb
Skin: xxx
Eyes: xxxx
Hair: xxxx

Total Hit Points: xx

Speed: xx feet (base xx feet)

Armor Class: xx = 10 +x [armor] +x [dexterity]
Touch AC: xx
Flat-footed: xx

Initiative modifier: +x = +x [dexterity] + [feat]

Fortitude save: +x = x [base] +x [constitution]
Reflex save: +x = x [base] +x [dexterity]
Will save: +x = x [base] +x [wisdom]

Attacks:
Melee Wpn +x (xdx+x, 19-20/x2) (type)
Melee Wpn +x (xdx+x, 19-20/x2) (type)
Ranged Wpn +x (xdx+x, 19-20/x2) (type)

Load: Light/Medium/Heavy
Lift over head: xxx lb.
Lift off ground: xxx lb.
Push or drag: xxx lb.

Languages: xxx, xxx, xxx, xxx

Feats:
Xxxxxxxx

Skills:
skill name +x (x Ranks / +x Ability)
skill name +x (x Ranks / +x Ability)
skill name +x (x Ranks / +x Ability)

* = check penalty for wearing armor


Racial abilities:
xxxxxx

Class abilities:
xxxxxx

Equipment:
xxxxxx (weight)

History:
xxxxxxxxx
[/sblock]

Core rules only (3.5 version)
32 point buy.
1st level.
Max Hit points per level.
Max starting gold for class.
No evil alignments.
Use Pathfinder Players Guide for descriptions of races and classes. You can download it here
You get to choose one of the background feats in the Players Guide as a free bonus feat (all races).

If you have any questions, post here or email me.

Take your time to create your characters. Looking forward to this!!
 
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TOWER

First Post
Marius Grim
Male / Human (Chelaxian) / Cleric of Pharasma 1
Neutral Good

Strength 8 (-1)
Dexterity 8 (-1)
Constitution 14 (+2)
Intelligence 16 (+3)
Wisdom 16 (+3)
Charisma 14 (+2)

Size: Medium

Height: 6’ 1”
Weight: 150 lb
Skin: Fair
Eyes: Black
Hair: None (bald)

Total Hit Points: 10

Speed: 30 feet (base 30 feet)

Armor Class: 9 = 10 +0 [armor] -1 [dexterity]
Touch AC: 9
Flat-footed: 9

Initiative modifier: -1 = -1 [dexterity]

Fortitude save: +4 = 2 [base] +2 [constitution]
Reflex save: -1 = 0 [base] -1 [dexterity]
Will save: +5 = 2 [base] +3 [wisdom]

Attacks:
Spear -1 (1d8-1, 20/x3) (piercing)
Dagger -1 (1d4-1, 19-20/x2) (piercing or slashing)
Light Crossbow -1 (1d8, 19-20/x2) (piercing)

Load: 26 / 27-53 / 54-80
Lift over head: 80 lb.
Lift off ground: 160 lb.
Push or drag: 400 lb.

Languages: Common, Chelaxian, Draconic, Sylvan, Thassilonian

Feats:
Spell Focus (conjuration)
Augment Summoning (summoned creatures gain +4 Str and +4 Con)
Varisian Tattoo (conjuration spells cast at +1 caster level, acid splash 2/day)

Skills:
Concentration +6 (+4 Ranks / +2 Con)
Diplomacy +6 (+4 Ranks / +2 Cha)
Heal +7 (+4 Ranks / +3 Wis)
Knowledge (arcana) +7 (+4 Ranks / +3 Int)
Knowledge (history) +7 (+4 Ranks / +3 Int)
Knowledge (religion) +7 (+4 Ranks / +3 Int)

Racial abilities:
Bonus Feat
Bonus Skill Points

Class abilities:
Turn Undead (+2, 5/day)
Cleric Spells
Death Domain (death touch 1/day)
Healing Domain (healing spells cast at +1 caster level)

Typical Spells:
0-Level (3 + 2 Varisian Tattoo)
Cure Minor Wounds, Detect Magic, Light, Acid Splash (x2)
1st Level (1 + 1 bonus + 1 domain)
Summon Monster I (x2) (celestial dog), Cure Light Wounds (1d8+3)

Celestial Dog:
(casting time 1 round, duration 2 rounds)
Small Magical Beast (Extraplanar)
Hit Dice: 1d8+4 (8 hp)
Speed: 40 ft
Armor Class: 15 (+1 size, +3 Dex, +1 natural), touch 14, flat-footed 12
Base Attack/Grapple: +0/-1
Attack: Bite +4 melee (1d4+4)
Space/Reach: 5 ft/5 ft
Special Qualities: Low-light vision, scent, darkvision 60ft., resistance to acid 5, cold 5, and electricity 5, spell resistance 6
Saves: Fort +6, Ref +5, Will +1
Abilities: Str 17, Dex 17, Con 19, Int 3, Wis 12, Cha 6
Skills: Jump +9, Listen +5, Spot +5, Survival +1
Feats: Alertness, Track

Equipment:
110 gp
Spear (6 lb)
Dagger (1 lb)
Light Crossbow (4 lb)
20 Bolts (2 lb)
Backpack (2 lb)
Wooden Holy Symbol
Spell Component Pouch (2 lb)
Silk Rope 50’ (5 lb)
Waterskin (4 lb)
Ink
Inkpen
20 Chalks
100 Parchments
70 Candles
Flint and Steel

History:
Marius Grim comes from the city-state of Magnimar. Marius is a priest of Pharasma, the Goddess of fate, birth, and death. Marius is a well studied scholar and scribe; however his studies did not leave him much time for martial practice, thus explaining his slender and awkward frame. Marius’ magical prowess allows him to heal wounds or kill with the slightest touch. In addition to his gifted ability to heal, Marius can temporarily revive a spiritual animal to aid him in times of need. In some magic traditions these creatures are called reapers. In jest, a few colleagues refer to reapers summoned by Marius as “Grim’s reapers” much to his annoyance.

Given that death is the ultimate fate for all things, Marius can seem to be somewhat dark and broody. Most of his family is deceased, save for his younger brother Lazarus Grim. Lazarus is married to a woman named Zenovia and they have several children in Magnimar. Thus life goes on.

Marius' Varisian Tattoo covers his entire left arm and consists of images of plants near the shoulder that morph into bones as the tattoo ends near his wrist.

If asked, Marius’ reason for visiting Sandpoint is to study the Old Light, the ruined remains of an ancient lighthouse. While Marius is indeed interested in the Old Light, the reality is that he feels compelled to be in Sandpoint at this particular time. Fate is about to play its hand, and Marius intends to be a witness to it.
 
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Yoska

First Post
Yoska welcomes you to Varisia

Yoska Taltoš
Male Human (Varisian)
Ranger 1/Rogue 0
Neutral Good follower of Desna

Strength 14 (+2)
Dexterity 16 (+3)
Constitution 12 (+1)
Intelligence 14 (+2)
Wisdom 14 (+2)
Charisma 08 (-1)

Size: Medium
Age: 16
Height: 5'8” (5'7" w/o boots)
Weight: 160 lb
Skin: pale olive w/tattoos on back and left hand (Desna)
Eyes: brown
Hair: braided long black hair, wispy beard, and Varisian reinforced scarf
Appearance: white shirt, dark pants, leather knee-high boots, and great cloak

Total Hit Points: 9

Speed: 30 feet (base 30 feet)
Armor Class: 16 = 10 +2 [leather armor] +1 [buckler*] +3 [dexterity]
Touch AC: 14
Flat-footed: 13
*buckler in use only when noted

Initiative modifier: +7 = +3 [dexterity] + 7 [feat]

Fortitude save: +3 = 2 [base] +1 [constitution]
Reflex save: +5 = 2 [base] +3 [dexterity]
Will save: +2 = 0 [base] +2 [wisdom]

Attacks:
Spear +3 (1d8+2, 20/x3) (2H, P)
Long Sword +3 (1d8+2, 19-20/x2) (1H or 2H, S)
Long Bow +4 (1d8, 20/x3) (2H, P)

Load: Light (up to 58 lbs)
Lift over head: 175 lb.
Lift off ground: 350lb.
Push or drag: 875 lb.

Languages: Common, Varisian

Feats:
Alertness (Listen, Spot +2)
Big Game Hunter (+1 to hit, +2 damage vs. Large)
Improved Initiative (+4)

Skills:
* = check penalty for wearing armor

*Climb+6 4/+2
Heal+4 2/+2
Hide+7 4/+3
Jump+6 4/+2
Listen+8 4/+2/+2 (+2 vs Magical Beasts)
*Move Silent+7 4/+3
Search+6 4/+2
Spot+8 4/+2/+2 (+2 vs Magical Beasts)
Survival+6 4/+2/+2 (+2 vs Magical Beasts)
*Tumble+4 1/+3
* -1 armor check penalty if wearing buckler

Racial abilities:

Class abilities:
Favored Enemy (Magical Beast)
Track (Survival +6/+8)
Wild Empathy (Diplomacy +0)

Equipment:

Arrows (20) 3 lbs
Bedroll 5 lbs
Bowie Knife (tool only) 1 lbs
Buckler 5 lbs
Flint & Steel 0 lbs
Gold Pieces (12) 1 lbs
Leather Armor 15 lbs
Long Bow 3 lbs
Long Sword 4 lbs
Reinforced V. Scarf 1 lbs
Rope, Silk (25’) 3 lbs
Traveler’s Outfit 5 lbs
Spear 6 lbs
Waterskin 1 lbs
Whetstone 1 lbs

History:
Yoska was born to the Varisian Taltoš clan. He has trained as a scout for the last three years, participating in many clan hunts. He is enamored of the folk legends of Varisia and seeks to follow in the footsteps of the heroes of his people. He is a naive and youthful seeker of adventurer.

After travelling with his clan through much of southwestern Varisia, he received permission to spend time apart when they reached the Sandpoint area. In case of trouble, he was given a contact name (a Varisian of an allied clan in town), but he has temporarily forgotten the name.
 

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