Official D&D Sage Advice Compendium Updated

Sorry if someone already posted this, but yesterday the Sage Advice Compendium got updated: http://dnd.wizards.com/articles/sage-advice/sage-advice-compendium. New things: [NEW] Can a dragonborn sorcerer with a draconic bloodline have two different kinds of Draconic Ancestry? A dragonborn sorcerer can choose a different ancestor for the racial trait and for the Dragon Ancestor feature...

Sorry if someone already posted this, but yesterday the Sage Advice Compendium got updated: http://dnd.wizards.com/articles/sage-advice/sage-advice-compendium.

New things:

[NEW]
[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Can a dragonborn sorcerer with a draconic bloodline have two different kinds of Draconic Ancestry? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]A dragonborn sorcerer can choose a different ancestor for the racial trait and for the Dragon Ancestor feature. Your choice for the racial trait is your actual ancestor, while the choice for the class feature could be your ancestor figuratively—the type of dragon that bestowed magic upon you or your family or the kind of draconic artifact or location that filled you with magical energy.

[NEW]
[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Do the benefits from Bardic Inspiration and the [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]guidance [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]spell stack? Can they be applied to the same roll? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]Yes, different effects stack if they don’t have the same name. If a creature makes an ability check while it is under the effect of a [FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]guidance [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]spell and also has a Bardic Inspiration die, it can roll both a d4 and a d6 if it so chooses.

[NEW]
[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Is the intent that a bard gets to know the number rolled on an attack roll or ability check before using Cutting Words, or should they always guess? If used on a damage roll, does Cutting Words apply to any kind of damage roll including an auto-hit spell like [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]magic missile[/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]
You can wait to use Cutting Words after the roll, but you must commit to doing so before you know for sure whether the total of the roll or check is a success or a failure. You can use Cutting Words to reduce the damage from any effect that calls for a damage roll (including [FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]magic missile[/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]) even if the damage roll is not preceded by an attack roll.


[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Does the fighter’s Action Surge feature let you take an extra bonus action, in addition to an extra action? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]Action Surge gives you an extra action, not an extra bonus action. (Recent printings of the [FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Player’s Handbook [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]no longer include the wording that provoked this question.)




[NEW]


[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Can a bound and gagged druid simply use Wild Shape to get out? It’s hard to capture someone who can turn into a mouse at will. [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]Transforming into a different size can be an effective way of escaping, depending on the nature of the bonds or confinement. All things considered, someone trying to keep a druid captive might be wise to stash the prisoner in a room with an opening only large enough for air to enter.




[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Can a monk use Stunning Strike with an unarmed strike, even though unarmed strikes aren’t weapons? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]Yes. Stunning Strike works with melee weapon attacks, and an unarmed strike is a special type of melee weapon attack. The game often makes exceptions to general rules, and this is an important exception: that unarmed strikes count as melee weapon attacks despite not being weapons.


[NEW]


[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Can the rogue’s Reliable Talent feature be used in conjunction with Remarkable Athlete or Jack of All Trades? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]No. Each of these features has a precondition for its use; Reliable Talent activates when you make an ability check that uses your proficiency bonus, whereas the other two features activate when you make an ability check that doesn’t use your proficiency bonus. In other words, a check that qualifies for Reliable Talent doesn’t qualify for Remarkable Athlete or Jack of All Trades. And Remarkable Athlete and Jack of All Trades don’t work with each other, since you can add your proficiency bonus, or any portion thereof, only once to a roll.




[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]The Shield Master feat lets you shove someone as a bonus action if you take the Attack action. Can you take that bonus action before the Attack action? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]No. The bonus action provided by the Shield Master feat has a precondition: that you take the Attack action on your turn. Intending to take that action isn’t sufficient; you must actually take it before you can take the bonus action. During your turn, you do get to decide when to take the bonus action after you’ve taken the Attack action. This sort of if-then setup appears in many of the game’s rules. The "if" must be satisfied before the "then" comes into play.




[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Is there a hard limit on how many short rests characters can take in a day, or is this purely up to the DM to decide? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]The only hard limit on the number of short rests you can take is the number of hours in a day. In practice, you’re also limited by time pressures in the story and foes interrupting.

[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]If the damage from [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]disintegrate [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]reduces a half-orc to 0 hit points, can Relentless Endurance prevent the orc from turning to ash? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]Yes. The [FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]disintegrate [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]spell turns you into dust only if the spell’s damage leaves you with 0 hit points. If you’re a half-orc, Relentless Endurance can turn the 0 into a 1 before the spell can disintegrate you.




[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]What happens if a druid using Wild Shape is reduced to 0 hit points by [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]disintegrate[/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]? Does the druid simply leave beast form? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]The druid leaves beast form. As usual, any leftover damage then applies to the druid’s normal hit points. If the leftover damage leaves the druid with 0 hit points, the druid is disintegrated.




[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Using 5-foot squares, does [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]cloud of daggers [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]affect a single square? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Cloud of daggers [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT](5 ft. cube) can affect more than one square on a grid, unless the DM says effects snap to the grid. There are many ways to position that cube.




[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]What actions can monsters use to make opportunity attacks? Are Multiattack and breath weapon actions allowed? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]A monster follows the normal opportunity attack rules ([FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]PH[/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT], 195), which specify that an attack of opportunity is one melee attack. That means a monster must choose a single melee attack to make, either an attack in its stat block or a generic attack, like an unarmed strike. Multiattack doesn’t qualify, not only because it’s more than one attack, but also because the rule on Multiattack ([FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]MM[/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT], 11) states that this action can’t be used for opportunity attacks. An action, such as a breath weapon, that doesn’t include an attack roll is also not eligible.



[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]The [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]stinking cloud [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]spell says that a creature wastes its action on a failed save. So can it still use a move or a bonus action or a reaction? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]Correct. The gas doesn’t immobilize a creature or prevent it from acting altogether, but the effect of the spell does limit what it can accomplish while the cloud lingers.



[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Does a creature with Magic Resistance have advantage on saving throws against Channel Divinity abilities, such as Turn the Faithless? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]Channel Divinity creates magical effects (as stated in both the cleric and the paladin). Magic Resistance applies.





I wish the reply on stinking cloud had been more precise - since losing action loses you your bonus action too. Movement and reactions are fine but *technically* spending your action stretching is not the same as losing your action or cannot take action so this reply means...

Inside stinking cloud with failed save, I can still use bonus action abilities and spells that are otherwise legal.

If that's the actual intent, fine, but it seems off.
 

ad_hoc

(they/them)
JC clearly points out that unless the bonus action has timing restrictions, you can take it any time you like on your turn. Between attacks in an attack action qualifies as any time in the turn, and thus I think it's quite reasonable to take a bonus action like Misty Step or Healing Word there, as neither of those bonus actions have any timing restrictions.

This doesn't apply to bonus actions with "if X then Y" style restrictions, as JC indicates X has to be completed before you even have the bonus action Y.

So your position is that you can splice up actions?

So if you, say, cast a spell you can perform another action while you are resolving the spell? So cast Magic Missile, fire off one missile, do a bonus action, move about, then fire off the rest of the missiles?

You're making the game far too complicated.
 

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Asgorath

Explorer
So your position is that you can splice up actions?

So if you, say, cast a spell you can perform another action while you are resolving the spell? So cast Magic Missile, fire off one missile, do a bonus action, move about, then fire off the rest of the missiles?

You're making the game far too complicated.

No, I never said anything like that.

First of all, all bolts from Magic Missile strike their targets at the same time.

You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.

Based on that, it's entirely reasonable to move, cast Magic Missile, do a bonus action, and then move some more. Or, rearrange those 4 things into any order you like.

The perceived complexity here are the multiple attacks from Extra Attack. Given the special rule that says you can break up your movement and move between these attacks:

Moving Between Attacks

If you take an action that includes more than one weapon attack, you can break up your movement even further by moving between those attacks. For example, a fighter who can make two attacks with the Extra Attack feature and who has a speed of 25 feet could move 10 feet, make an attack, move 15 feet, and then attack again.

then I think it's a perfectly reasonable reading of the bonus action rules that you could also do a timing-independent bonus action like Misty Step or Healing Word between attacks granted via Extra Attack. Again, the bonus action rules say you get to decide when you take a timing-independent bonus action.

You choose when to take a bonus action during your turn, unless the bonus action's timing is specified, and anything that deprives you of your ability to take actions also prevents you from taking a bonus action.

Again, the timing of Misty Step and Healing Word is not specified, and thus you can do it any time you like (including between attacks from Extra Attack).

To beat a dead horse some more, Shield Master says you get the bonus action shove after you take the Attack action. JC has also clearly said that the intent is for Shield Master's slam to be a finishing move. Folks can decide to follow that intent or not at their table. The implication there is that the "you take the Attack action" part is resolved when all attacks from Extra Attack are taken, then the Shield Master trigger procs and you now have a bonus action (based on their "if X then Y" rules). Again, you can decide that your table will allow shove-slice-slice or slice-shove-slice or slice-slice-shove or whatever you want.

No matter what, bonus actions that don't have timing specified can be taken any time you like, and I don't think that makes the game any more complex (in fact I think it simplifies things -- you just have an extra thing you can do on your turn).
 

No, I never said anything like that.

Same question, different spell.
Would you allow a 5th level caster to cast eldritch blast and attack with the first bolt then move then attack with the second bolt? How about casting the first bolt of eldritch blast then casting misty step then attacking with the second bolt?

It seemed cheesy to me but the more I think about it, I think I'd allow the first at my table (not the second though - I don't allow bonus actions in the middle of actions).
 

Asgorath

Explorer
Same question, different spell.
Would you allow a 5th level caster to cast eldritch blast and attack with the first bolt then move then attack with the second bolt? How about casting the first bolt of eldritch blast then casting misty step then attacking with the second bolt?

It seemed cheesy to me but the more I think about it, I think I'd allow the first at my table (not the second though - I don't allow bonus actions in the middle of actions).

It's technically not RAW:

https://www.sageadvice.eu/2017/01/0...-then-aim-the-2nd-beam-at-a-different-target/

https://www.sageadvice.eu/2018/01/2...en-spells-that-allow-for-two-or-more-attacks/

But I'd work with the player to get their desired effect to happen, within reason (perhaps moving a bit first, based on the fact the first target looked near death etc). I also wouldn't allow Misy Step in between Eldritch Blast bolts, because I imagine the caster has to weave the spell until all bolts have landed, even though they each have separate attack rolls.
 

ad_hoc

(they/them)
then I think it's a perfectly reasonable reading of the bonus action rules that you could also do a timing-independent bonus action like Misty Step or Healing Word between attacks granted via Extra Attack. Again, the bonus action rules say you get to decide when you take a timing-independent bonus action.

Because there is one rule allowing something everything else must be allowed?

You're just making things up now. Which is fine of course, you're free to houserule whatever.

You're just making the game more complicated than designed.
 

Asgorath

Explorer
Because there is one rule allowing something everything else must be allowed?

You're just making things up now. Which is fine of course, you're free to houserule whatever.

You're just making the game more complicated than designed.

I don't follow. The rule for bonus actions is clear: you choose when to take the bonus action on your turn. JC explains in the video that you can take your bonus action at any point during your turn.
 

Markh3rd

Explorer
It's the vague wording of shield master vs the specific wording of two other examples of bonus action if/then statements I don't like.

Bonus action: You choose when to take a bonus action during your turn, unless the bonus action's timing is specified, and anything that deprives you of your ability to take actions also prevents you from taking a bonus action.

Example one: Two weapon fighting: When you take the attack action and attack with a light weapon that you're holding in one hand, you can use a bonus action to attack with a different light melee weapon that you're holding in the other hand.

So take attack action, make an attack, bonus action triggers. I admit this can be read as either, "and attack" means make your first attack or "and attack with a light weapon" means you made at least one of your attacks with a light weapon, but all attacks were completed first. I read it as the first. If you made an attack with a light weapon, the bonus triggers, and then you can use it when you see fit.

Example Two: Flurry of blows: Immediately after you take the attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action. I interpret this as after you finish your attack action, immediately after you can then bonus action make two more attacks. I admit it could be read as you took the action by make an attack, similar to two weapon fighting, and could therefore bonus action flurry, but JC stated the first example was the intent.


The problem with the wording in shield master feat is that it lacks neither the words "and attack" or the words "immediately after". So it's somewhere in the middle ground and vague. Since the specific rule is bonus actions timing can occur whenever the player chooses unless specified, and it does not specify with either "and attack" or "immediately after", we have a 20+ page debate and years of confusion which even the rules designer has flip flopped on its intent.

If they would either state, "It should state AND ATTACK" or "It should state, IMMEDIATELY AFTER" then this debate would be finished. At least for me.
 
Last edited by a moderator:

ad_hoc

(they/them)
I don't follow. The rule for bonus actions is clear: you choose when to take the bonus action on your turn. JC explains in the video that you can take your bonus action at any point during your turn.

He specifically talked about the Attack Action and Extra Attack and stated that you cannot do an action within an action. Being able to move is a special property that applies to the Attack Action. It doesn't allow for doing anything and everything.

You can't splice actions in the middle of other actions.
 

Markh3rd

Explorer
He specifically talked about the Attack Action and Extra Attack and stated that you cannot do an action within an action. Being able to move is a special property that applies to the Attack Action. It doesn't allow for doing anything and everything.

You can't splice actions in the middle of other actions.

One could argue that, "You choose when to take a bonus action during your turn, unless the bonus action's timing is specified, and anything that deprives you of your ability to take actions also prevents you from taking a bonus action." is also an exception to this rule, just like movement is.
 

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