Official D&D Sage Advice Compendium Updated

Sorry if someone already posted this, but yesterday the Sage Advice Compendium got updated: http://dnd.wizards.com/articles/sage-advice/sage-advice-compendium. New things: [NEW] Can a dragonborn sorcerer with a draconic bloodline have two different kinds of Draconic Ancestry? A dragonborn sorcerer can choose a different ancestor for the racial trait and for the Dragon Ancestor feature...

Sorry if someone already posted this, but yesterday the Sage Advice Compendium got updated: http://dnd.wizards.com/articles/sage-advice/sage-advice-compendium.

New things:

[NEW]
[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Can a dragonborn sorcerer with a draconic bloodline have two different kinds of Draconic Ancestry? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]A dragonborn sorcerer can choose a different ancestor for the racial trait and for the Dragon Ancestor feature. Your choice for the racial trait is your actual ancestor, while the choice for the class feature could be your ancestor figuratively—the type of dragon that bestowed magic upon you or your family or the kind of draconic artifact or location that filled you with magical energy.

[NEW]
[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Do the benefits from Bardic Inspiration and the [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]guidance [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]spell stack? Can they be applied to the same roll? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]Yes, different effects stack if they don’t have the same name. If a creature makes an ability check while it is under the effect of a [FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]guidance [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]spell and also has a Bardic Inspiration die, it can roll both a d4 and a d6 if it so chooses.

[NEW]
[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Is the intent that a bard gets to know the number rolled on an attack roll or ability check before using Cutting Words, or should they always guess? If used on a damage roll, does Cutting Words apply to any kind of damage roll including an auto-hit spell like [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]magic missile[/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]
You can wait to use Cutting Words after the roll, but you must commit to doing so before you know for sure whether the total of the roll or check is a success or a failure. You can use Cutting Words to reduce the damage from any effect that calls for a damage roll (including [FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]magic missile[/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]) even if the damage roll is not preceded by an attack roll.


[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Does the fighter’s Action Surge feature let you take an extra bonus action, in addition to an extra action? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]Action Surge gives you an extra action, not an extra bonus action. (Recent printings of the [FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Player’s Handbook [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]no longer include the wording that provoked this question.)




[NEW]


[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Can a bound and gagged druid simply use Wild Shape to get out? It’s hard to capture someone who can turn into a mouse at will. [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]Transforming into a different size can be an effective way of escaping, depending on the nature of the bonds or confinement. All things considered, someone trying to keep a druid captive might be wise to stash the prisoner in a room with an opening only large enough for air to enter.




[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Can a monk use Stunning Strike with an unarmed strike, even though unarmed strikes aren’t weapons? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]Yes. Stunning Strike works with melee weapon attacks, and an unarmed strike is a special type of melee weapon attack. The game often makes exceptions to general rules, and this is an important exception: that unarmed strikes count as melee weapon attacks despite not being weapons.


[NEW]


[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Can the rogue’s Reliable Talent feature be used in conjunction with Remarkable Athlete or Jack of All Trades? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]No. Each of these features has a precondition for its use; Reliable Talent activates when you make an ability check that uses your proficiency bonus, whereas the other two features activate when you make an ability check that doesn’t use your proficiency bonus. In other words, a check that qualifies for Reliable Talent doesn’t qualify for Remarkable Athlete or Jack of All Trades. And Remarkable Athlete and Jack of All Trades don’t work with each other, since you can add your proficiency bonus, or any portion thereof, only once to a roll.




[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]The Shield Master feat lets you shove someone as a bonus action if you take the Attack action. Can you take that bonus action before the Attack action? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]No. The bonus action provided by the Shield Master feat has a precondition: that you take the Attack action on your turn. Intending to take that action isn’t sufficient; you must actually take it before you can take the bonus action. During your turn, you do get to decide when to take the bonus action after you’ve taken the Attack action. This sort of if-then setup appears in many of the game’s rules. The "if" must be satisfied before the "then" comes into play.




[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Is there a hard limit on how many short rests characters can take in a day, or is this purely up to the DM to decide? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]The only hard limit on the number of short rests you can take is the number of hours in a day. In practice, you’re also limited by time pressures in the story and foes interrupting.

[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]If the damage from [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]disintegrate [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]reduces a half-orc to 0 hit points, can Relentless Endurance prevent the orc from turning to ash? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]Yes. The [FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]disintegrate [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]spell turns you into dust only if the spell’s damage leaves you with 0 hit points. If you’re a half-orc, Relentless Endurance can turn the 0 into a 1 before the spell can disintegrate you.




[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]What happens if a druid using Wild Shape is reduced to 0 hit points by [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]disintegrate[/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]? Does the druid simply leave beast form? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]The druid leaves beast form. As usual, any leftover damage then applies to the druid’s normal hit points. If the leftover damage leaves the druid with 0 hit points, the druid is disintegrated.




[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Using 5-foot squares, does [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]cloud of daggers [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]affect a single square? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Cloud of daggers [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT](5 ft. cube) can affect more than one square on a grid, unless the DM says effects snap to the grid. There are many ways to position that cube.




[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]What actions can monsters use to make opportunity attacks? Are Multiattack and breath weapon actions allowed? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]A monster follows the normal opportunity attack rules ([FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]PH[/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT], 195), which specify that an attack of opportunity is one melee attack. That means a monster must choose a single melee attack to make, either an attack in its stat block or a generic attack, like an unarmed strike. Multiattack doesn’t qualify, not only because it’s more than one attack, but also because the rule on Multiattack ([FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]MM[/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT], 11) states that this action can’t be used for opportunity attacks. An action, such as a breath weapon, that doesn’t include an attack roll is also not eligible.



[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]The [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]stinking cloud [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]spell says that a creature wastes its action on a failed save. So can it still use a move or a bonus action or a reaction? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]Correct. The gas doesn’t immobilize a creature or prevent it from acting altogether, but the effect of the spell does limit what it can accomplish while the cloud lingers.



[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Does a creature with Magic Resistance have advantage on saving throws against Channel Divinity abilities, such as Turn the Faithless? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]Channel Divinity creates magical effects (as stated in both the cleric and the paladin). Magic Resistance applies.





I wish the reply on stinking cloud had been more precise - since losing action loses you your bonus action too. Movement and reactions are fine but *technically* spending your action stretching is not the same as losing your action or cannot take action so this reply means...

Inside stinking cloud with failed save, I can still use bonus action abilities and spells that are otherwise legal.

If that's the actual intent, fine, but it seems off.
 

Hriston

Dungeon Master of Middle-earth
It can be understood that way if you ignore how things are written. It doesn't say "If you are going to take the attack action on your turn." or "If you take the attack action at any time during your turn."

Those both seem like acceptable glosses to me. I'm not sure why you and Jeremy Crawford regard the existing language as so restrictive. The way I conceive of game elements like the first bullet of Shield Master, which grant you a bonus action, is that they let you do something extra, a bonus, that other characters who don't have that game element can't. In the case of Shield Master's first bullet, it lets you do your usual attack routine plus shove a creature with your shield. It costs you your action and bonus action for that turn. That seems to meet the design goals of the feature, and I don't see any benefit to the game of being more restrictive than that.

It's written in the "if, then" format. "If you take the attack action on your turn," which is the "if" portion, "you can use.." It's classic "if, then." The word "then" not being explicitly written doesn't alter that.

Yes, it's called a conditional sentence. It expresses the implication that if it's true that you take the Attack action on your turn, then it's also true that you can use a bonus action to shove a creature with your shield. But this is natural language, and I think it's a mistake to read the word then as implying a specific chronology (as your emphasis with all caps seemed to do), especially when you can express something like this sentence in English:
If it rains this afternoon, then yesterday's weather forecast was wrong.​

Differently than abilities such as Two-Weapon Fighting which is written differently. Two-Weapon Fighting just needs a single attack to happen first.

I'd say it works the same way. You can use a bonus action to make an attack as long as you also take the Attack action and satisfy any other conditions. It's the same structure that governs all these features.

It's a shame that he shifted his focus. It was great to know what was intended and not just the literal interpretation of RAW.

I think it's telling that he included Shield Master's bonus action shove in a category of "most bonus actions" that he said did not have a timing specification.
 

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Hriston

Dungeon Master of Middle-earth
I get that taking the Attack action is the condition for using the bonus action, but this is something the player can do voluntarily, so it doesn't make a lot of sense to me to gate the bonus action behind the action because really it's something the player can invoke all at once. I don't think any more than this simple exchange would be needed if anyone was unsure if the rules were being followed by a player playing a Shield Master.

DM: Okay, Shield Master, it's your turn. What do you do?

SM: Well, first I use the bonus action my feat gives me to shove this orc prone with my shield.

DM: Okay, do you take the Attack action?

SM: I do.

DM: Okay, roll your Strength (Athletics) check.
 

Asgorath

Explorer
I get that taking the Attack action is the condition for using the bonus action, but this is something the player can do voluntarily, so it doesn't make a lot of sense to me to gate the bonus action behind the action because really it's something the player can invoke all at once. I don't think any more than this simple exchange would be needed if anyone was unsure if the rules were being followed by a player playing a Shield Master.

DM: Okay, Shield Master, it's your turn. What do you do?

SM: Well, first I use the bonus action my feat gives me to shove this orc prone with my shield.

DM: Okay, do you take the Attack action?

SM: I do.

DM: Okay, roll your Strength (Athletics) check.

You're more than welcome to do that at your table obviously, but that's not RAW/RAI. JEC has been very clear that Shield Master's shove is intended to be a finishing move, and that 5E doesn't have an "action declaration phase". Taking the Attack action means actually making one or more attacks. What happens if you say "hey I'm going to take the Attack action, so let me use my Shield Master shove first" but the enemy uses a reaction that incapacitates you, preventing you from actually making your attacks? You therefore haven't actually taken the Attack action, which means you shouldn't have had access to the Shield Master shove bonus action, as that has a trigger of "taking the Attack action". Again, the feat wasn't designed as a way to grant near-permanent advantage. If you want to play it that way at your table, then naturally you should feel free to do so.

All of this is making me really glad I stopped playing my Shield Master Paladin, so that I don't have to worry about that feat in my games.
 

Maxperson

Morkus from Orkus
I am not sure what you are meaning by "hold up" with fireball.

Action Surge does not "hold up" anything. It gives you an extra action when you take it.

Fireball and Scorching Ray are both instantaneous durations but the former has one event - one resolution - it goes off. The other has sequential resolution - several different things happen in order and its permitted to make the choices, resolve one, see what happens then make the choices and resolve the next.

The rules already allow for say reactions to change things between shots of the scorching ray that could not cause the same issues for fireball. A Hellish Rebuke might drop me after one scorching ray shot, before the second shot was even declared - end done. The same rebuke from bring fireballed does not stop the res of the fireball victims from being hurt by it.

Instantaneous duration foes not mean simultaneous resolution or evdnts/effects - which is why magic missile and its explicit simultaneous internal to the spell gets singled out.

But if you want to give more clarity in what "hold up" for fireball means, go ahead.

This is why there's a problem. If there wasn't a problem, you wouldn't have to invent an entirely new "phantom rule" that says you can divide one Cast a Spell Action(with multiple attacks), but not another Cast a Spell Action(resolves in one resolution). If you can divide the action, you can divide the action regardless of whether it's one resolution or multiple resolution. If you can split up Scorching Ray to use a completely different action with Action Surge, you can do it with Fireball as well. So if actions are naturally divisible like you say, you can take the Cast a Spell Action, and the split it up by casting fireball, then while it is traveling towards the enemy, stop it in mid air so that you can take your other action, then have the fireball resume its travel and detonate.
 

Maxperson

Morkus from Orkus
There's a rule that says you can move in between attacks in an Attack action. Action Surge says:



I don't see any language about allowing that one additional action to take place in between attacks in an Attack action, and therefore, it isn't allowed by the RAW. Right?

Bonus actions are not actions, and the bonus action rules clearly state you get to decide when to take the bonus action on your turn (unless there are timing requirements in the bonus action itself). To use your example, you could:

- Move
- Attack action, take first swing
- Move some more
- Take a bonus action without timing requirements, because this qualifies as "any time on your turn"
- Move a little more
- Take second swing, completing the Attack action
- Action Surge
- Move a little more
- Take a second action

It's not my argument. If actions are naturally divisible like [MENTION=6919838]5ekyu[/MENTION] and other are claiming, then you can in fact trigger the Action Surge in the middle of your Attack Action or Cast a Spell Action. There's no inherent timing conflict built into Action Surge that would prevent it. You get to choose when to take your action, and you get to choose when to Action Surge. However, if actions are not naturally divisible like [MENTION=22779]Hussar[/MENTION] and I are saying, you could not do that. You would need a rule that explicitly allows you to use it during the action, such as reaction rules or smite.
 

Markh3rd

Explorer
All of this is making me really glad I stopped playing my Shield Master Paladin, so that I don't have to worry about that feat in my games.

I will still use it. It's other benefits of protection against spells and AE's are nice. Prone for melee allies is nice, and casters can still do save vs attacks or effects without disadvantage. At higher levels I can still give myself advantage after an action surge. So it's still good.
 

cbwjm

Seb-wejem
Same question, different spell.
Would you allow a 5th level caster to cast eldritch blast and attack with the first bolt then move then attack with the second bolt? How about casting the first bolt of eldritch blast then casting misty step then attacking with the second bolt?

It seemed cheesy to me but the more I think about it, I think I'd allow the first at my table (not the second though - I don't allow bonus actions in the middle of actions).
For me, when trying to decide on this I'd probably think "this sounds cool. I'll allow it!" That goes for both moving and the bonus action misty step.
 

Hussar

Legend
Those both seem like acceptable glosses to me. I'm not sure why you and Jeremy Crawford regard the existing language as so restrictive. The way I conceive of game elements like the first bullet of Shield Master, which grant you a bonus action, is that they let you do something extra, a bonus, that other characters who don't have that game element can't. In the case of Shield Master's first bullet, it lets you do your usual attack routine plus shove a creature with your shield. It costs you your action and bonus action for that turn. That seems to meet the design goals of the feature, and I don't see any benefit to the game of being more restrictive than that.



Yes, it's called a conditional sentence. It expresses the implication that if it's true that you take the Attack action on your turn, then it's also true that you can use a bonus action to shove a creature with your shield. But this is natural language, and I think it's a mistake to read the word then as implying a specific chronology (as your emphasis with all caps seemed to do), especially when you can express something like this sentence in English:
If it rains this afternoon, then yesterday's weather forecast was wrong.​

Sorry, the English teacher in me has to stop you there. Your sentence is grammatically wrong. It should be:

If it rains this afternoon, then yesterday's weather forecast will be wrong.​

IOW, it must rain first, THEN the forecast is shown to be wrong.

I'd say it works the same way. You can use a bonus action to make an attack as long as you also take the Attack action and satisfy any other conditions. It's the same structure that governs all these features.



I think it's telling that he included Shield Master's bonus action shove in a category of "most bonus actions" that he said did not have a timing specification.

There are two problems with this interpretation:

1. Complexity. If you can "nest" actions like this, you can very easily make actions very, very complicated. In the case of a fighter, with Action Surge, you could wind up having to resolve three or four actions in a single turn and track which are which within the loop:

For example, the 5th level fighter takes an Attack Action, makes a single attack, then takes a bonus action to knock an opponent prone with his shield, then takes an action surge to make two more attacks, then concludes with a single attack from his initial Attack action. Add in things like Superiority dice and possibly Oppotunity Attacks plus movement, and that round can get really, really complicated.

It's far simpler to rule that Actions (as in the rules defined items) are discrete.

2. Balance issues. A Way of the Hand Monk uses Ki to flurry - can he take his second attack (from being 5th level) after he has knocked an enemy prone from a bonus flurry attack? After all, why wouldn't you do it every time, if you can? Or dropping a bonus action spell into the middle of an attack. There are a number of knock on effects if you allow Actions to be divided whenever the player wishes.
 

Sadras

Legend
Sometimes, in the middle of making coffee, I have to butter the toast when it gets released from the toaster as I prefer to butter it when its warm, I then go back and finish making the coffee.
 
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Ovinomancer

No flips for you!
This is why there's a problem. If there wasn't a problem, you wouldn't have to invent an entirely new "phantom rule" that says you can divide one Cast a Spell Action(with multiple attacks), but not another Cast a Spell Action(resolves in one resolution). If you can divide the action, you can divide the action regardless of whether it's one resolution or multiple resolution. If you can split up Scorching Ray to use a completely different action with Action Surge, you can do it with Fireball as well. So if actions are naturally divisible like you say, you can take the Cast a Spell Action, and the split it up by casting fireball, then while it is traveling towards the enemy, stop it in mid air so that you can take your other action, then have the fireball resume its travel and detonate.
Yeah, I don't get the "phantom rule" argument line as it cuts just as well both ways. If an argument also applies against my position, I wouldn't use it as a clib against others. Every time I see it, it just tells me the response is more argumentative than reasoned.

It's fair to point it out, though, in the sense that we don't have a clear rule statement either way, but then you go to secondary reasons for support, you don't say, "and therefore neither of us has a leg to stand on so your wrong, legless guys! Haha!" It's just weird.
 

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