Official D&D Sage Advice Compendium Updated

Sorry if someone already posted this, but yesterday the Sage Advice Compendium got updated: http://dnd.wizards.com/articles/sage-advice/sage-advice-compendium. New things: [NEW] Can a dragonborn sorcerer with a draconic bloodline have two different kinds of Draconic Ancestry? A dragonborn sorcerer can choose a different ancestor for the racial trait and for the Dragon Ancestor feature...

Sorry if someone already posted this, but yesterday the Sage Advice Compendium got updated: http://dnd.wizards.com/articles/sage-advice/sage-advice-compendium.

New things:

[NEW]
[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Can a dragonborn sorcerer with a draconic bloodline have two different kinds of Draconic Ancestry? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]A dragonborn sorcerer can choose a different ancestor for the racial trait and for the Dragon Ancestor feature. Your choice for the racial trait is your actual ancestor, while the choice for the class feature could be your ancestor figuratively—the type of dragon that bestowed magic upon you or your family or the kind of draconic artifact or location that filled you with magical energy.

[NEW]
[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Do the benefits from Bardic Inspiration and the [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]guidance [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]spell stack? Can they be applied to the same roll? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]Yes, different effects stack if they don’t have the same name. If a creature makes an ability check while it is under the effect of a [FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]guidance [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]spell and also has a Bardic Inspiration die, it can roll both a d4 and a d6 if it so chooses.

[NEW]
[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Is the intent that a bard gets to know the number rolled on an attack roll or ability check before using Cutting Words, or should they always guess? If used on a damage roll, does Cutting Words apply to any kind of damage roll including an auto-hit spell like [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]magic missile[/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]
You can wait to use Cutting Words after the roll, but you must commit to doing so before you know for sure whether the total of the roll or check is a success or a failure. You can use Cutting Words to reduce the damage from any effect that calls for a damage roll (including [FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]magic missile[/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]) even if the damage roll is not preceded by an attack roll.


[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Does the fighter’s Action Surge feature let you take an extra bonus action, in addition to an extra action? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]Action Surge gives you an extra action, not an extra bonus action. (Recent printings of the [FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Player’s Handbook [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]no longer include the wording that provoked this question.)




[NEW]


[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Can a bound and gagged druid simply use Wild Shape to get out? It’s hard to capture someone who can turn into a mouse at will. [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]Transforming into a different size can be an effective way of escaping, depending on the nature of the bonds or confinement. All things considered, someone trying to keep a druid captive might be wise to stash the prisoner in a room with an opening only large enough for air to enter.




[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Can a monk use Stunning Strike with an unarmed strike, even though unarmed strikes aren’t weapons? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]Yes. Stunning Strike works with melee weapon attacks, and an unarmed strike is a special type of melee weapon attack. The game often makes exceptions to general rules, and this is an important exception: that unarmed strikes count as melee weapon attacks despite not being weapons.


[NEW]


[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Can the rogue’s Reliable Talent feature be used in conjunction with Remarkable Athlete or Jack of All Trades? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]No. Each of these features has a precondition for its use; Reliable Talent activates when you make an ability check that uses your proficiency bonus, whereas the other two features activate when you make an ability check that doesn’t use your proficiency bonus. In other words, a check that qualifies for Reliable Talent doesn’t qualify for Remarkable Athlete or Jack of All Trades. And Remarkable Athlete and Jack of All Trades don’t work with each other, since you can add your proficiency bonus, or any portion thereof, only once to a roll.




[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]The Shield Master feat lets you shove someone as a bonus action if you take the Attack action. Can you take that bonus action before the Attack action? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]No. The bonus action provided by the Shield Master feat has a precondition: that you take the Attack action on your turn. Intending to take that action isn’t sufficient; you must actually take it before you can take the bonus action. During your turn, you do get to decide when to take the bonus action after you’ve taken the Attack action. This sort of if-then setup appears in many of the game’s rules. The "if" must be satisfied before the "then" comes into play.




[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Is there a hard limit on how many short rests characters can take in a day, or is this purely up to the DM to decide? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]The only hard limit on the number of short rests you can take is the number of hours in a day. In practice, you’re also limited by time pressures in the story and foes interrupting.

[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]If the damage from [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]disintegrate [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]reduces a half-orc to 0 hit points, can Relentless Endurance prevent the orc from turning to ash? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]Yes. The [FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]disintegrate [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]spell turns you into dust only if the spell’s damage leaves you with 0 hit points. If you’re a half-orc, Relentless Endurance can turn the 0 into a 1 before the spell can disintegrate you.




[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]What happens if a druid using Wild Shape is reduced to 0 hit points by [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]disintegrate[/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]? Does the druid simply leave beast form? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]The druid leaves beast form. As usual, any leftover damage then applies to the druid’s normal hit points. If the leftover damage leaves the druid with 0 hit points, the druid is disintegrated.




[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Using 5-foot squares, does [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]cloud of daggers [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]affect a single square? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Cloud of daggers [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT](5 ft. cube) can affect more than one square on a grid, unless the DM says effects snap to the grid. There are many ways to position that cube.




[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]What actions can monsters use to make opportunity attacks? Are Multiattack and breath weapon actions allowed? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]A monster follows the normal opportunity attack rules ([FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]PH[/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT], 195), which specify that an attack of opportunity is one melee attack. That means a monster must choose a single melee attack to make, either an attack in its stat block or a generic attack, like an unarmed strike. Multiattack doesn’t qualify, not only because it’s more than one attack, but also because the rule on Multiattack ([FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]MM[/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT], 11) states that this action can’t be used for opportunity attacks. An action, such as a breath weapon, that doesn’t include an attack roll is also not eligible.



[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]The [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]stinking cloud [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]spell says that a creature wastes its action on a failed save. So can it still use a move or a bonus action or a reaction? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]Correct. The gas doesn’t immobilize a creature or prevent it from acting altogether, but the effect of the spell does limit what it can accomplish while the cloud lingers.



[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Does a creature with Magic Resistance have advantage on saving throws against Channel Divinity abilities, such as Turn the Faithless? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]Channel Divinity creates magical effects (as stated in both the cleric and the paladin). Magic Resistance applies.





I wish the reply on stinking cloud had been more precise - since losing action loses you your bonus action too. Movement and reactions are fine but *technically* spending your action stretching is not the same as losing your action or cannot take action so this reply means...

Inside stinking cloud with failed save, I can still use bonus action abilities and spells that are otherwise legal.

If that's the actual intent, fine, but it seems off.
 

5ekyu

Hero
How exactly do you hold an instantaneous spell up while all that happens?

Edit: Or to put it another way, if you can hold up the instant rays while you surge and attack, you can hold up a fireball explosion while you surge and attack, finishing the explosion after the attacks. The duration of them is the same, so those two spell actions would be equally divisible.



And that's perfectly valid. The rule of cool works well for people who like to play that way. My point is that actions are not naturally divisible. They need a specific exception to allow them to be divided, and there are plenty of such exceptions in the rules.
I am not sure what you are meaning by "hold up" with fireball.

Action Surge does not "hold up" anything. It gives you an extra action when you take it.

Fireball and Scorching Ray are both instantaneous durations but the former has one event - one resolution - it goes off. The other has sequential resolution - several different things happen in order and its permitted to make the choices, resolve one, see what happens then make the choices and resolve the next.

The rules already allow for say reactions to change things between shots of the scorching ray that could not cause the same issues for fireball. A Hellish Rebuke might drop me after one scorching ray shot, before the second shot was even declared - end done. The same rebuke from bring fireballed does not stop the res of the fireball victims from being hurt by it.

Instantaneous duration foes not mean simultaneous resolution or evdnts/effects - which is why magic missile and its explicit simultaneous internal to the spell gets singled out.

But if you want to give more clarity in what "hold up" for fireball means, go ahead.
 

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Yunru

Banned
Banned
I think people are seeing the reinforcement that actions are divisible as an implicit "actions aren't divisible in other situations."
 

5ekyu

Hero
So according to one interpretation, I couldn't attack, action surge to kick down a door, move and attack?

That is the opposite of "simple and easy to understand" IMHO even though I agree that it is the most literal interpretation of the rules.
The answer to your first question would have to be yes or maybe or no but it depends on the wording of the phantom indivisible rule to see if it applies to action surge or not.

It does seem that to some using action surge between attacks is wrong.

So another example...

I shoot one attack with my bow.
I use my non-action to drop my bow.
I use action surge to don my shield.
I move 15'.
The AO has to deal with my shield AC.
I use my interaction to draw my shortsword while I attack with it.

It would seem to some maybe the "you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action." collides with the phantom indivisible in some wsy becsuse... reasons?
 

5ekyu

Hero
That's well within the realm of reasonable in my opinion, and so if one of my players wanted to do that, then I would absolutely let them. I prefer to just keep the combat flowing and not get bogged down with arguing about whether or not you can take the remaining Extra Attacks after the Strength check to kick down the door.
Yeah, not having phantom unwritten rules has helped keep our play moving.
 

Asgorath

Explorer
I am not sure what you are meaning by "hold up" with fireball.

Action Surge does not "hold up" anything. It gives you an extra action when you take it.

Fireball and Scorching Ray are both instantaneous durations but the former has one event - one resolution - it goes off. The other has sequential resolution - several different things happen in order and its permitted to make the choices, resolve one, see what happens then make the choices and resolve the next.

The rules already allow for say reactions to change things between shots of the scorching ray that could not cause the same issues for fireball. A Hellish Rebuke might drop me after one scorching ray shot, before the second shot was even declared - end done. The same rebuke from bring fireballed does not stop the res of the fireball victims from being hurt by it.

Instantaneous duration foes not mean simultaneous resolution or evdnts/effects - which is why magic missile and its explicit simultaneous internal to the spell gets singled out.

But if you want to give more clarity in what "hold up" for fireball means, go ahead.

Similarly, someone talked about "interrupting" the Dodge action, which makes no sense to me. My reading of Dodge (and other similar actions) is that it's an instantaneous action that gives you an effect for the duration.

When you take the Dodge action, you focus entirely on avoiding attacks. Until the start of your next turn, any attack roll made against you has disadvantage if you can see the attacker, and you make Dexterity saving throws with advantage.

So, there's nothing to interrupt -- you take the Dodge action, it instantly resolves and attackers now have disadvantage to attack you. You are then free to move, take bonus actions, Action Surges or whatever else you want.
 

5ekyu

Hero
Similarly, someone talked about "interrupting" the Dodge action, which makes no sense to me. My reading of Dodge (and other similar actions) is that it's an instantaneous action that gives you an effect for the duration.



So, there's nothing to interrupt -- you take the Dodge action, it instantly resolves and attackers now have disadvantage to attack you. You are then free to move, take bonus actions, Action Surges or whatever else you want.
Probably means the phantom discrete indivisible rule has specific language calling out dodge, or dodge from bonus actions or dodge on Thursdays before CritRole... Which we would both know if we saw that rule. I think it may be right above the TWF exclusion but before the non-action one.
 

Hussar

Legend
So according to one interpretation, I couldn't attack, action surge to kick down a door, move and attack?

That is the opposite of "simple and easy to understand" IMHO even though I agree that it is the most literal interpretation of the rules.

And, that would be the point though. We're arguing RAW, not what we'd do at our tables.
 

Hussar

Legend
Similarly, someone talked about "interrupting" the Dodge action, which makes no sense to me. My reading of Dodge (and other similar actions) is that it's an instantaneous action that gives you an effect for the duration.



So, there's nothing to interrupt -- you take the Dodge action, it instantly resolves and attackers now have disadvantage to attack you. You are then free to move, take bonus actions, Action Surges or whatever else you want.

And there's no difference with any other Action. The only reason that you think that you can interrupt an Attack Action is because we resolve them sequentially. Mostly because there's no other way to resolve them at the table. But, that's the thing. They don't actually resolve sequentially. They occur, more or less, at the same time. There's nothing to interrupt. It's an Action and Actions can't be interrupted except in specific circumstances.

Barring a rule that states that you can take a Bonus Action in the middle of an Action, you can't. That's not a phantom rule, that's just the way rules work. There's no rule that states I can't declare that I have a fly movement, but, barring exceptions like a Fly spell, I cannot do that. There's no rule stating that I don't crit on a 15 to 20. After all, I do crit on a 20, so, why not on a 19 or an 18? But, again, I don't because the rules don't say that I do. Barring the specific exception of higher level champion fighters.

On and on. That's how it works. If it doesn't say that you can, then you can't. That's how RAW is interpreted. Has zero to do with what I'd actually do at my table, but, that's how you interpret RAW.
 

Asgorath

Explorer
And there's no difference with any other Action. The only reason that you think that you can interrupt an Attack Action is because we resolve them sequentially. Mostly because there's no other way to resolve them at the table. But, that's the thing. They don't actually resolve sequentially. They occur, more or less, at the same time. There's nothing to interrupt. It's an Action and Actions can't be interrupted except in specific circumstances.

Barring a rule that states that you can take a Bonus Action in the middle of an Action, you can't. That's not a phantom rule, that's just the way rules work. There's no rule that states I can't declare that I have a fly movement, but, barring exceptions like a Fly spell, I cannot do that. There's no rule stating that I don't crit on a 15 to 20. After all, I do crit on a 20, so, why not on a 19 or an 18? But, again, I don't because the rules don't say that I do. Barring the specific exception of higher level champion fighters.

On and on. That's how it works. If it doesn't say that you can, then you can't. That's how RAW is interpreted. Has zero to do with what I'd actually do at my table, but, that's how you interpret RAW.

Again, I'm not following your logic. There is a rule that addresses this for bonus actions:

You choose when to take a bonus action during your turn, unless the bonus action's timing is specified, and anything that deprives you of your ability to take actions also prevents you from taking a bonus action.

That's a specific rule that lets you take your bonus action whenever you want. I don't think this could be any simpler or clearer.

Based on this rule, if I have multiple attacks from Extra Attack and take the Attack action, then I could choose to take my bonus action to do a Misty Step between attacks because the bonus action rule says I get to decide when to do it. The only complexity comes from the "if X then Y" triggers that grant you the bonus action in the first place, such as Shield Master, TWF and so on. There are plenty of bonus actions that don't have any timing restrictions, and thus you can pick any time during your turn to take those bonus actions. JEC even confirmed this in the most recent Sage Advice video:

https://youtu.be/ew1dc6VBHhA?t=304
 

Lord Twig

Adventurer
This is like saying to your friend, "Stop by anytime!" and he shows up at 2am saying, "Dude, you said 'anytime'!"

There is really no point arguing at this point. The rules say what they say and people are reading them differently. I don't know if there is really a way to overcome that.
 

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