hafrogman
Adventurer
Yeah, I could see it working either way, either divided up by some clear defined factor:
Non Casters (Barbarian, Fighter*, Monk, Rogue*)
Half Casters (Eldritch Knight, Paladin, Ranger, Arcane Trickster, Warlock)
Full Casters (Bard, Cleric, Druid, Sorcerer, Wizard)
This could be a little strange as a character might be a half-caster before they've technically made that choice. But mostly it gets away from what I think is your goal, just making sure that you don't end up with the same person always playing the meatshield, skill-monkey, caster, etc.
Group D could work too, you could still have three characters (no more than one from any group), but it might be easiest or best to just make it a conceptual agreement thing between the players and the DM. Hard code in certain limits (no more than one of the same background, no more than one of the same class, no more than one of the same race [except perhaps human?]) and then ask the players to submit characters to fill three different 'roles', but leave the roles themselves more fuzzy.
Non Casters (Barbarian, Fighter*, Monk, Rogue*)
Half Casters (Eldritch Knight, Paladin, Ranger, Arcane Trickster, Warlock)
Full Casters (Bard, Cleric, Druid, Sorcerer, Wizard)
This could be a little strange as a character might be a half-caster before they've technically made that choice. But mostly it gets away from what I think is your goal, just making sure that you don't end up with the same person always playing the meatshield, skill-monkey, caster, etc.
Group D could work too, you could still have three characters (no more than one from any group), but it might be easiest or best to just make it a conceptual agreement thing between the players and the DM. Hard code in certain limits (no more than one of the same background, no more than one of the same class, no more than one of the same race [except perhaps human?]) and then ask the players to submit characters to fill three different 'roles', but leave the roles themselves more fuzzy.