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OOC 3.5 Savage Tide

ethandrew

First Post
My character is going to be focused on two shticks - mass healing (via feats from Complete Divine and Complete Mage) and ranged combat (via my Eldritch Blast). I can wear light armor and use all simple weapons, plus rapier and short sword (and hand crossbow), so I won't be adverse to stepping up if needs be; my low-ish HP (8d6+4d8) means I won't be taking on Big Bads in melee but may be able to help with multiple weaker foes.

Feats I've chosen?
Touch of Healing (reserve feat): I can auto-heal everyone up to half their HP for free outside of combat.
Sacred Healing: gives everyone fast healing 3 for a bunch of rounds with a Turn (Turn Undead) burn.
Extra Turning: more Turn burnin'
Reach Spell: cast healing and other touch spells on anyone within 30' without needing to touch them.
Precise Shot: no -4 for shooting into melee for me (even with Touch attacks, -4 is gross; I get Point Blank Shot for free with the Elf domain).

And, as I mentioned before, I can Turn burn to convert my EB into a 5d6 healing ray.

Comments, suggestions?

Healing Devotion feat in Complete Champion. If you don't have it, let me know and I'll type out the description.
 

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ethandrew

First Post
I think I need to have Healing as a Domain for Healing Devotion, which I won't, as Eilistraee doesn't have it.

Actually not true, unless of course you are a Cleric, in which case you can only take a domain feat in the domains offered by your Deity. Unless Healing is one of the available domains, I guess you can't take it. Nerds.
 


ethandrew

First Post
I ran a mystic theurge in my f2f game who could heal an entire party using only turn attempts and the Touch of Healing feat. Pretty potent healer you're going to have, HB.
 






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