Cazanjan d'Kundarak
Cazanjan d’Kundarak
Male Dwarf Clr2 of Kol Korran; Size M; HD 2d8+6; hp 19; Init –1 (-1 Dex); Spd 20 ft.; AC 16 (-1 Dex, +5 breastplate, +2 heavy steel shield); BAB +1; Grp +2; Atk +2 melee (masterwork heavy mace, 1d8/x2), +0 ranged (light crossbow, 1d8/19-20/x2); Full Atk as Atk; SA See below; SQ See below; AL LN; SV Fort +6, Ref -1, Will +6; Str 12, Dex 8, Con 16, Int 14, Wis 16, Cha 12.
Skills and Feats: Appraise +4/+6 (0 ranks, +2 Int, +2 Dwarf, +2 synergy with vaults), Concentration +6 (3 ranks, +3 Con), Craft: Vault-making +7/+9 (5 ranks, +2 Int, +2 Dwarf with stone and metal), Diplomacy +6 (5 ranks, +1 Cha), Knowledge: History +4 (2 ranks, +2 Int); Knowledge: Religion +5 (3 ranks, +2 Int), Listen +2 (0 ranks, +2 Wis), Profession: Diplomat +4 (5 ranks, +3 Wis), Search +4 (0 ranks, +2 Int, +2 Feat), Spot +2 (0 ranks, +2 Wis); Least Dragonmark of Warding (misdirection 1/day, +2 on Search checks).
Dwarf Traits: Base speed 20 ft. even with a medium or heavy load, darkvision 60 ft., stonecunning, weapon familiarity (dwarven urgrosh, dwarven waraxe), stability (+4 bonus to resist bull rushes and trip attacks), +2 racial save bonus against poison, +2 racial save bonus vs. spells and spell-like effects, +1 racial attack bonus against orcs and goblinoids, +4 dodge bonus to AC against giant types, +2 racial bonus to Appraise checks, +2 racial bonus to Craft checks with stone or metal.
Cleric Abilities: Turn undead, spontaneous casting (cure spells), divine spells (bonus spells: 0/1/1/1), domain abilities (Charm: +4 boost to Cha 1/day for 1 minute; Commerce: +10 competence bonus to Profession checks made to earn a living, Appraise as class skill).
Spells
Domains: Charm, Commerce
Spells per Day 4/3+1
Typical Spell Lists [* = domain spell]
Non-adventuring
0-level: detect magic, detect poison, light, purify food and drink
1st-level: charm person*, command, comprehend languages, detect evil
Adventuring: Offensive
0-level: detect magic, guidance, inflict minor wounds, resistance
1st-level: bless, charm person*, divine favor, magic weapon
Adventuring: Defensive
0-level: detect magic, detect poison, resistance, virtue
1st-level: bless, charm person*, entropic shield, shield of faith
Equipment: masterwork heavy mace, breastplate, heavy steel shield, light crossbow (10 bolts), traveler's outfit, noble's outfit [not taken on adventures], silver holy symbol, backpack [masterwork artisan's tools (+2 circumstance bonus to Craft checks), silk rope (50 ft.), healer's kit (+2 circumstance bonus to Heal checks), bedroll, winterblanket], signet ring (seal of House Kundarak), belt pouch [2 thunderstones, 1 flask of holy water, 23 gold pieces, 4 silver]