Other than putting in BS's character's name and getting magical goodies, I believe I'm all set
The Background got a bit longer, has a bit more about his childhood and growing up, and a bit more about his relationship with Delynn. I also fleshed out his personality section a bit, as well as his description (Which, admitedly, I'm probably realy bad at).
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Kolbyr Fjorin
Human(Fyndorn) Ranger 6/Beastmaster 1
Age: 21
Gender: Male
Height: 6'1"
Weight: 184
Eyes: Blue
Hair: Blonde
Skin: Pale
STR: 14 [+2] (6 points)
DEX: 18 [+4] (13 points + 1 Level)
CON: 14 [+2] (6 points)
INT: 10 [+0] (2 points)
WIS: 12 [+1] (4 points)
CHA: 10 [+0] (2 points)
Wound Points: 14
Vitality Dice: 6d8 + 1d10 + 14
VP: 59
Armor Class: 20 (10 base + 4 Dex + 4 Defense Bonus + 2 Armor)
Class Defense Bonus: +4
Initiative: +4
BAB: +7/2
-
Melee: +9/4
-
Ranged: +11/6
Speed: 30’
FORT: +9 (7 Base + 2 Con)
REFL: +11 (7 Base + 4 Dex)
WILL: +3 (2 Base + 1 Wis)
Abilities:
- Bonus Feat
- 4 extra skill points at 1st level, +1 skill point per additional level
- +2 racial bonus on survival checks
- Survival always a class skill
- Cold Resistance equal to their Constitution bonus (2)
- Favored Class: Barbarian or Ranger
- Favored Enemy: Animal +2
- Favored Enemy: Mythar +4
- Animal Companion: As Druid of Level 10 ( 3 Ranger + 3 feat + 4 Beastmaster))
- Mute (Tongue Removed, Unable to speak normaly)
- Wild Empathy (Noted in Skills)
Feats:
Mute Bonus
- Natural Bond
1st Level
- Point Blank Shot
Human Bonus
- Precise Shot
1st Ranger
- Track
2nd Ranger
- Rapid Shot
3rd Level
- Skill Focus: Handle Animal
3rd Ranger
- Endurance
6th Level
- Armor Compatibility (+2 to max Dex in Armor)
6th Ranger
- Many Shot
Skills:
Climb +7 (5 Ranks, +2 Str)
Handle Animal +10 (10 Ranks, +0 Cha)
Heal +8 (5 Ranks, +1 Wis, +2 Healers Kit)
Hide +9 (5 Ranks, +4 Dex)
Jump +7 (5 Ranks, +2 Str)
Kn: Nature +10 (8 Ranks, +0 Int, +2 Synergy)
Listen +6 (5 Ranks, +1 Wis)
Move Silently +9 (5 Ranks, +4 Dex)
Ride +6 (0 Ranks, +4 Dex, +2 Synergy)
Search +5 (5 Ranks, +0 Int)
Spot +6 (5 Ranks, +1 Wis)
Survival +13(15) (10 Ranks, +1 Wis, +2 Racial, +2 Synergy in natural environments)
Spot +6 (5 Ranks, +1 Wis)
Wild Empathy +9 (7 Levels, +2 Synergy)
Languages:
- Common
- Fyndorn
Equipment:
Melee weapons
-Great Axe +10/5 (1d12+3, 19-20) Masterwork (320 gp, 12 lb)
-Hand Axe +9/4 (1d6+2, 19-20) (6 gp, 2 lb)
-Dagger +9/4 (1d4+2, 19-20) (2 gp, 1 lb)
Ranged weapons
-Composite Longbow +12/7 (1d8+2, 19-20, 120 ft.) Masterwork +2 Strength (600 gp, 3 lb)
-Dagger +11/6 (1d4+2, 19-20, 10 ft.) Thrown
Armor
-Chain Shirt(+2 AC, 2/Armor, Max Dex +8, ACP 0) Mithril (1100 gp, 12.5 lb)
Miscellaneous Magical or Psionic Items
-Name (gp, lb)
Potions or Psionic Tattoos
-Type (gp)
Mundane equipment
-Explorer’s Outfit (0 gp, (8)lb)
-60 Arrows (3 gp, 9 lbs)
-Backpack (2 gp, 2 lb)
--Bedroll (0.2 gp, 5 lb)
--2 Waterskins (2 gp, 8 lb)
--3 Days Trail Ration (3 gp, 1.5 lb)
--Everburning Torch (110 gp, 1 lb)
--50' Rope (10 gp, 5 lb)
--Wild Call Kit (50 gp, 1 lb)
-Belt Pouch (1 gp, 0.5 lb)
--Flint & Steal (1 gp)
--10 Fishhooks (1 gp)
--Whetstone (0.01 gp, 1 lb)
Weight Carried: 65.5 lb
Remain money: 699 gp, 7 sp, 9 cp
Encumberance
Capacity: 58, 116, 175
Lift: 175
Push/Drag: 875
Description
Kolbyr is a tall but strong man, with long flowing blonde hair and piercing blue eyes that are a stark contrast to his pale skin. His face and body are scarred, though most have healed fairly well to make them not too obvious. He is large, but a bit gaunt, and moves with a cat-like grace. His quiet demeanor makes him look much less imposing than he might otherwise appear.
Personality
Kolbyr is a kind and gentile soul, who is driven by love for his people, his family, and a goal that feels like a weight on his shoulders. He has become somewhat timid and withdraw due to his inability speak, and only occasionally tries to communicate anything more than something simple to others. He is more content with animals than he is around other people in most cases. His inability to talk wears on him, and he mostly makes hand or body gestures and avoids making sounds other than animal calls (with the help of his kit) as much as possible. He feels a sense of duty towards others, and often feels himself as a protector of his family and friends.
Background
Kolbyr Fjorin was born the eldest son to Chieftain Berrand Fjorin and his wife Faria of the Danurii tribe. His younger sister, <name pending> was born a few years later. He was always close to his younger sister, feeling a sense of guardianship as well as to be a role-model to her. He knew she looked up to him, and they were quite close.
Kolbyr grew up a fine young warrior. He learned the ways of the wild, as well as the ways of combat. He learned how to care for animals, as well as how to put them down. He took to the Bow with a natural ease, though he was encouraged to use his great strength and stamina in combat as well with training in the great axe. Kolbyr was a warrior of nature, tried and true, and a credit to his tribe. He encouraged his sister to follow in his footsteps, or forge her own. She was a strong girl with a fighting spirit, and Kolbyr encouraged her to strive for greatness despite the tribes generally lesser view of woman warriors. She had developed skills that were all her own, and Kolbyr knew she would one day rival any man in ability. Both children made their parents very proud.
Curious to explore, Delynn provided extreme interest to the young Kolbyr. The visiting elven druid came to learn of our ways and teach some of the ways of nature herself. Kolbyr tried to learn from her when he could, initially drawn to her strange exotic beauty, having never met an elf before. Kolbyr eventually left with her at the age of 20 to venture in Cihairdun, coming with as a protector and friend, and formed a fairly strong bond of friendship and respect with her. They traveled together for several months.
One day in a small village where Delynn had been teaching the villagers how to live with nature, the Mythar arrived while she was off on a hunt with several of the other villagers. Kolbyr had stayed behind to help teach the villagers ways to better care for their animals. They rounded up the villages quickly, and Kolbyr as well. Noting he was different, they took him aside and tortured him to get him to speak of who was with him. He refused, not knowing that the villagers were suffering because of his stubbornness and resilience. He was drugged, cut, beaten, and tortured psionicly, but he refused to yield. Finally, they cut his tongue out and fed it too him, before leaving him to die of his wounds in a burning building. One villager drug him out of the building before it finished burning after the Mythar left.
Near death and his body torn, Kolbyr had a long recovery ahead of him. The village helped him when they could, but kept him hidden, and some villager’s distaste for him was well known. Delynn, overwhelmed and not knowing Kolbyr was alive, moved on without him. When Kolbyr was able to move around well enough, he set back off to tell his tribe of the great danger of the Mythar, somehow. Traveling slow, and still weak, he was met by his little sister on the way back, who barely recognized him under the scars, and quite upset at his inability to speak.
Kolbyr returned to his tribe with his sister, and spent some more time recovering there. While recovering, he tried to speak to his father and the other tribal chieftains that they must unite to face this oncoming threat. But being neither quick witted nor charming to begin with, stacked with his inability to speak, and his lack of evidence beyond his physical markings, he was brushed off as a doomsayer by all but his sister, who as a young woman, still had very little standing and respect amongst the chieftains herself. His sister clung to him more, having become a fierce warrior and scout herself, but he found more solace in nature with his animal friends as well. He learned ways to communicate with them, and found a new friend and companion in a large brown bear, which he named Fjord.
Exhausting himself trying to convince the stubborn chieftains, he decided to leave. His sister stalked him, but he hadn’t noticed till it was too late to stop her, so he simply ignored her and continued on. However, she wouldn’t quit, and eventually confronted him, saying she was going with too whether he liked it or not. Unable to tell her or easily dissuade her, he journeyed on with her as a companion hoping to find evidence to take back to the chieftains, or at least help to stop the menace of the Mythar however he could. Perhaps if he could find Delynn again…
Companion
Fjord
Large Animal(Brown Bear)
Hit Dice: 8d8+32 (68 hp)
Initiative: +2
Speed: 40 ft. (8 squares)
Armor Class: 19 (–1 size, +2 Dex, +7 natural, +1 Armor), touch 11, flat-footed 16
Base Attack/Grapple: +6/+19
Attack: Claw +14 melee (1d8+9)
Full Attack: 2 claws +14 melee (1d8+9) and bite +9 melee (2d6+4)
Space/Reach: 10 ft./5 ft.
Special Attacks: Improved grab
Special Qualities: Low-light vision, scent
Saves: Fort +10, Ref +8, Will +3
Abilities: Str 28, Dex 14, Con 19, Int 2, Wis 12, Cha 6
Skills: Listen +4, Spot +7, Swim +13, Survival +3
Feats: Endurance, Run, Track
Special Abilities
- Improved Grab (Ex): To use this ability, a brown bear must hit with a claw attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.
- Skills: A brown bear has a +4 racial bonus on Swim checks.
- Link(EX): +4 Circumstance bonus to Wild Empathy or Handle Animle Checks made on him. Handled as a free action, pushed as a move action
- Share Spells(EX): N/A since unable to cast spells
- Evasion: Ref saves for 1/2 dmg instead save for no dmg.
Equipment
Armor
-Leather Barding (+1 AC, 1/Armor, Max Dex +, ACP 0) (40 gp, 30 lb)
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