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[OOC] Ethend Game: The Hunt for Cantus [Recruiting]

Bront

The man with the probe
Ferrix said:
Yes, arrows will be counted. It's a relatively simple matter to do, and they're cheap.

I answered the favored enemy question already, but I'll answer it again, Mythar are a single Favored Enemy.

Wild call kit, sure, go for it.

Name for a tribe, hrm... couldn't say really off hand, do what I do when I need some info, google stuff. Look up nordic tribes, or such things.
K, just asking on the arrows (Some don't count them, others do, figured I'd ask)

Oops, missed that.

Cool, I'll price it as a healing kit, seems about right.

I'll come up with something. Googling is how I came up with the character names (trying to avoid names from Norse Mythose, or at least well known names). Edit: Germanic Tribes link here. Closest thing to Norse tribes I could find.
 
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Bront

The man with the probe
Other than putting in BS's character's name and getting magical goodies, I believe I'm all set :)

The Background got a bit longer, has a bit more about his childhood and growing up, and a bit more about his relationship with Delynn. I also fleshed out his personality section a bit, as well as his description (Which, admitedly, I'm probably realy bad at).

[sblock]
Kolbyr Fjorin
Human(Fyndorn) Ranger 6/Beastmaster 1

Age: 21
Gender: Male
Height: 6'1"
Weight: 184
Eyes: Blue
Hair: Blonde
Skin: Pale

STR: 14 [+2] (6 points)
DEX: 18 [+4] (13 points + 1 Level)
CON: 14 [+2] (6 points)
INT: 10 [+0] (2 points)
WIS: 12 [+1] (4 points)
CHA: 10 [+0] (2 points)

Wound Points: 14
Vitality Dice: 6d8 + 1d10 + 14
VP: 59
Armor Class: 20 (10 base + 4 Dex + 4 Defense Bonus + 2 Armor)
Class Defense Bonus: +4
Initiative: +4
BAB: +7/2
- Melee: +9/4
- Ranged: +11/6

Speed: 30’

FORT: +9 (7 Base + 2 Con)
REFL: +11 (7 Base + 4 Dex)
WILL: +3 (2 Base + 1 Wis)

Abilities:
- Bonus Feat
- 4 extra skill points at 1st level, +1 skill point per additional level
- +2 racial bonus on survival checks
- Survival always a class skill
- Cold Resistance equal to their Constitution bonus (2)
- Favored Class: Barbarian or Ranger
- Favored Enemy: Animal +2
- Favored Enemy: Mythar +4
- Animal Companion: As Druid of Level 10 ( 3 Ranger + 3 feat + 4 Beastmaster))
- Mute (Tongue Removed, Unable to speak normaly)
- Wild Empathy (Noted in Skills)


Feats:
Mute Bonus
- Natural Bond
1st Level
- Point Blank Shot
Human Bonus
- Precise Shot
1st Ranger
- Track
2nd Ranger
- Rapid Shot
3rd Level
- Skill Focus: Handle Animal
3rd Ranger
- Endurance
6th Level
- Armor Compatibility (+2 to max Dex in Armor)
6th Ranger
- Many Shot


Skills:
Climb +7 (5 Ranks, +2 Str)
Handle Animal +10 (10 Ranks, +0 Cha)
Heal +8 (5 Ranks, +1 Wis, +2 Healers Kit)
Hide +9 (5 Ranks, +4 Dex)
Jump +7 (5 Ranks, +2 Str)
Kn: Nature +10 (8 Ranks, +0 Int, +2 Synergy)
Listen +6 (5 Ranks, +1 Wis)
Move Silently +9 (5 Ranks, +4 Dex)
Ride +6 (0 Ranks, +4 Dex, +2 Synergy)
Search +5 (5 Ranks, +0 Int)
Spot +6 (5 Ranks, +1 Wis)
Survival +13(15) (10 Ranks, +1 Wis, +2 Racial, +2 Synergy in natural environments)
Spot +6 (5 Ranks, +1 Wis)
Wild Empathy +9 (7 Levels, +2 Synergy)


Languages:
- Common
- Fyndorn


Equipment:
Melee weapons
-Great Axe +10/5 (1d12+3, 19-20) Masterwork (320 gp, 12 lb)
-Hand Axe +9/4 (1d6+2, 19-20) (6 gp, 2 lb)
-Dagger +9/4 (1d4+2, 19-20) (2 gp, 1 lb)

Ranged weapons
-Composite Longbow +12/7 (1d8+2, 19-20, 120 ft.) Masterwork +2 Strength (600 gp, 3 lb)
-Dagger +11/6 (1d4+2, 19-20, 10 ft.) Thrown

Armor
-Chain Shirt(+2 AC, 2/Armor, Max Dex +8, ACP 0) Mithril (1100 gp, 12.5 lb)

Miscellaneous Magical or Psionic Items
-Name (gp, lb)

Potions or Psionic Tattoos
-Type (gp)

Mundane equipment
-Explorer’s Outfit (0 gp, (8)lb)
-60 Arrows (3 gp, 9 lbs)
-Backpack (2 gp, 2 lb)
--Bedroll (0.2 gp, 5 lb)
--2 Waterskins (2 gp, 8 lb)
--3 Days Trail Ration (3 gp, 1.5 lb)
--Everburning Torch (110 gp, 1 lb)
--50' Rope (10 gp, 5 lb)
--Wild Call Kit (50 gp, 1 lb)
-Belt Pouch (1 gp, 0.5 lb)
--Flint & Steal (1 gp)
--10 Fishhooks (1 gp)
--Whetstone (0.01 gp, 1 lb)

Weight Carried: 65.5 lb
Remain money: 699 gp, 7 sp, 9 cp


Encumberance
Capacity: 58, 116, 175
Lift: 175
Push/Drag: 875


Description
Kolbyr is a tall but strong man, with long flowing blonde hair and piercing blue eyes that are a stark contrast to his pale skin. His face and body are scarred, though most have healed fairly well to make them not too obvious. He is large, but a bit gaunt, and moves with a cat-like grace. His quiet demeanor makes him look much less imposing than he might otherwise appear.

Personality
Kolbyr is a kind and gentile soul, who is driven by love for his people, his family, and a goal that feels like a weight on his shoulders. He has become somewhat timid and withdraw due to his inability speak, and only occasionally tries to communicate anything more than something simple to others. He is more content with animals than he is around other people in most cases. His inability to talk wears on him, and he mostly makes hand or body gestures and avoids making sounds other than animal calls (with the help of his kit) as much as possible. He feels a sense of duty towards others, and often feels himself as a protector of his family and friends.

Background
Kolbyr Fjorin was born the eldest son to Chieftain Berrand Fjorin and his wife Faria of the Danurii tribe. His younger sister, <name pending> was born a few years later. He was always close to his younger sister, feeling a sense of guardianship as well as to be a role-model to her. He knew she looked up to him, and they were quite close.

Kolbyr grew up a fine young warrior. He learned the ways of the wild, as well as the ways of combat. He learned how to care for animals, as well as how to put them down. He took to the Bow with a natural ease, though he was encouraged to use his great strength and stamina in combat as well with training in the great axe. Kolbyr was a warrior of nature, tried and true, and a credit to his tribe. He encouraged his sister to follow in his footsteps, or forge her own. She was a strong girl with a fighting spirit, and Kolbyr encouraged her to strive for greatness despite the tribes generally lesser view of woman warriors. She had developed skills that were all her own, and Kolbyr knew she would one day rival any man in ability. Both children made their parents very proud.

Curious to explore, Delynn provided extreme interest to the young Kolbyr. The visiting elven druid came to learn of our ways and teach some of the ways of nature herself. Kolbyr tried to learn from her when he could, initially drawn to her strange exotic beauty, having never met an elf before. Kolbyr eventually left with her at the age of 20 to venture in Cihairdun, coming with as a protector and friend, and formed a fairly strong bond of friendship and respect with her. They traveled together for several months.

One day in a small village where Delynn had been teaching the villagers how to live with nature, the Mythar arrived while she was off on a hunt with several of the other villagers. Kolbyr had stayed behind to help teach the villagers ways to better care for their animals. They rounded up the villages quickly, and Kolbyr as well. Noting he was different, they took him aside and tortured him to get him to speak of who was with him. He refused, not knowing that the villagers were suffering because of his stubbornness and resilience. He was drugged, cut, beaten, and tortured psionicly, but he refused to yield. Finally, they cut his tongue out and fed it too him, before leaving him to die of his wounds in a burning building. One villager drug him out of the building before it finished burning after the Mythar left.

Near death and his body torn, Kolbyr had a long recovery ahead of him. The village helped him when they could, but kept him hidden, and some villager’s distaste for him was well known. Delynn, overwhelmed and not knowing Kolbyr was alive, moved on without him. When Kolbyr was able to move around well enough, he set back off to tell his tribe of the great danger of the Mythar, somehow. Traveling slow, and still weak, he was met by his little sister on the way back, who barely recognized him under the scars, and quite upset at his inability to speak.

Kolbyr returned to his tribe with his sister, and spent some more time recovering there. While recovering, he tried to speak to his father and the other tribal chieftains that they must unite to face this oncoming threat. But being neither quick witted nor charming to begin with, stacked with his inability to speak, and his lack of evidence beyond his physical markings, he was brushed off as a doomsayer by all but his sister, who as a young woman, still had very little standing and respect amongst the chieftains herself. His sister clung to him more, having become a fierce warrior and scout herself, but he found more solace in nature with his animal friends as well. He learned ways to communicate with them, and found a new friend and companion in a large brown bear, which he named Fjord.

Exhausting himself trying to convince the stubborn chieftains, he decided to leave. His sister stalked him, but he hadn’t noticed till it was too late to stop her, so he simply ignored her and continued on. However, she wouldn’t quit, and eventually confronted him, saying she was going with too whether he liked it or not. Unable to tell her or easily dissuade her, he journeyed on with her as a companion hoping to find evidence to take back to the chieftains, or at least help to stop the menace of the Mythar however he could. Perhaps if he could find Delynn again…

Companion
Fjord
Large Animal(Brown Bear)
Hit Dice: 8d8+32 (68 hp)
Initiative: +2
Speed: 40 ft. (8 squares)
Armor Class: 19 (–1 size, +2 Dex, +7 natural, +1 Armor), touch 11, flat-footed 16
Base Attack/Grapple: +6/+19
Attack: Claw +14 melee (1d8+9)
Full Attack: 2 claws +14 melee (1d8+9) and bite +9 melee (2d6+4)
Space/Reach: 10 ft./5 ft.
Special Attacks: Improved grab
Special Qualities: Low-light vision, scent
Saves: Fort +10, Ref +8, Will +3
Abilities: Str 28, Dex 14, Con 19, Int 2, Wis 12, Cha 6
Skills: Listen +4, Spot +7, Swim +13, Survival +3
Feats: Endurance, Run, Track


Special Abilities
- Improved Grab (Ex): To use this ability, a brown bear must hit with a claw attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.
- Skills: A brown bear has a +4 racial bonus on Swim checks.
- Link(EX): +4 Circumstance bonus to Wild Empathy or Handle Animle Checks made on him. Handled as a free action, pushed as a move action
- Share Spells(EX): N/A since unable to cast spells
- Evasion: Ref saves for 1/2 dmg instead save for no dmg.


Equipment
Armor
-Leather Barding (+1 AC, 1/Armor, Max Dex +, ACP 0) (40 gp, 30 lb)

[/sblock]
 


Gray Shade

First Post
Hi Ferrix!

Can I get in on this game? Lazlow and I have gamed together before and he was telling me about this, and it just sounds so cool! I'm not sure exactly what KIND of character I'd make, but I'd like to try something unique to the game world, and I could respond pretty quickly if need be. Please let me know if you've still got a slot for another player, and I can give you a character sketch.

Thanks!
 

Ferrix

Explorer
Gray Shade - I haven't chosen players yet, so I'm still taking characters from interested parties.

A bit of descriptive text on taint:
Unearthed Arcana said:
Some places and items are so evil that exposure to them marks or taints, a character in a very real and difficult-to-cleanse way. Taint is evil. It is a corruption so deep it warps the very plane of reality. A weapon used to slaughter thousands of innocents, a forest grown on land soaked in the blood of an evil deity, a book bound in the flesh of an archfiend for his own horrible purposes, and the presence of an evil deity are all sources of taint. Then of course, there are ring...

Basically a character can accumulate taint from either places, items, creatures or events. Becoming tainted reduces your constitution and wisdom scores, as the immense evil degrades your mental and physical health. Creatures can embrace the taint reducing some of the effects of it. There are levels of taint (mild, moderate and severe) which is reflected in the appearance of the character, the warping of the characters physical form under the effects of taint.
 



Brother Shatterstone

Dark Moderator of PbP
Norna Fjorin
Human (Fyndorn) Scout 7

Age: 17
Gender: Female
Height: 5’8”
Weight: 129
Eyes: Ice Blue
Hair: Flaxen Blonde
Skin: Pale

STR: 11 [+0] (3 points)
DEX: 15 [+2] (6 points, +1 4th lvl)
CON: 14 [+2] (6 points)
INT: 14 [+2] (6 points)
WIS: 14 [+2] (6 points)
CHA: 14 [+2] (6 points)


Wound Points: 14
Vitality Dice: 7d8 + 14
VP: 58
Armor Class: 18 (10 base +2 Dex +4 Class +2 Armor) [+2 Skirmish Bonus when Norna Moves 10 feet.]
Class Defense Bonus: +4
Damage Resistance: 2/Armor
Initiative: +5 [Quick Reconnoiter]
BAB: +5
- Melee: +5
- Ranged: +7

Speed: 40’

FORT: +5 (2 Base +2 Con, +1 Battle Fortitude)
REF: +7 (5 Base +2 Dex)
WILL: +4 (2 Base +2 Wis)

Abilities:
- Bonus Feat
- 4 extra skill points at 1st level, +1 skill point per additional level
- +2 racial bonus on survival checks
- Survival always a class skill
- Cold Resistance equal to their Constitution bonus (2)
- Favored Class: Barbarian, Ranger, or Scout
- Skirmish +2d6 (+2 AC)
- Tracking
- Battle Fortitude +1
- Uncanny Dodge
- Fast Movement 10 ft.
- Trackless Step
- Bonus Feat: Quick Reconnoiter
- Evasion
- Flawless Stride


Feats:
1st Level
- Dodge
Human Bonus
- Mobility
3rd level
- Point Blank Shot
Scout Bonus Feat (4th level)
- Quick Reconnoiter
6th Level
- Spring Attack
Scout Bonus Feat (8th level)
- Swift Tracker

9th level
- Shot on the Run


Skills:
Balance +4 (0 Ranks, +2 Dex, +2 Synergy Tumble)
Climb +5 (5 Ranks, +0 Str, +2 Synergy User Rope [Checks Involving Ropes])
Diplomacy +4 (0 Ranks, +2 Cha, +2 Synergy Bonus Sense Motive)
Escape Artist +12 (10 Ranks, +2 Dex, +2 Synergy User Rope [Checks Involving Ropes])
Hide +12 (10 Ranks, +2 Dex)
Jump +7 (5 Ranks, +0 Str, +2 Synergy Tumble)
Listen +11 (10 Ranks, +1 Wis)
Knowledge: Nature +7 (5 Ranks, +2 Int,)
Move Silently +12 (10 Ranks, +2 Dex)
Search +12 (10 Ranks, +2 Int)
Sense Motive +12 (10 Ranks, +2 Wis)
Spot +12 (10 Ranks, +2 Wis)
Survival +14 (10 Ranks, +2 Wis, +2 Racial Bonus, +2 Synergy Search [Following Tracks], +2 Synergy Knowledge: Nature [Natural Environments Only])
Tumble +14 (10 Ranks, +2 Dex, +2 Synergy Jump)
Use Rope +7 (5 Ranks, +2 Dex, +2 Synergy Escape Artist [On Bindings Only])

Italics not figured


Languages:
- Common
- Human (?)
- Bonus
- Bonus


Equipment:
Melee weapons
-Pick, Heavy Weapon +7 (1d6+0, 17-20) Masterwork (308 gp, 6 lbs)

Ranged weapons
-Composite Longbow Weapon +9 (1d8+0, 18-20, 110 ft.) Masterwork (400 gp, 3 lbs)

Armor
-NameMithral Chain Shirt (+2 AC, DR 2/Armor, Max Dex 6, ACP -0) Description (1100 gp, 12.5 lb)

Miscellaneous Magical or Psionic Items
-Name (gp, lb)

Potions or Psionic Tattoos
-Type (gp)

Wands, Staffs or Dorjes
-Type (XX/50chg) (gp, 1oz)

Scrolls or Power Stones
-Type (gp)

Mundane equipment
-Adventurer’s Outfit (gp, 8lb)

Weight Carried: 29.5 lb
Remain money: 1192 gp


Description

Personality

Background
 
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Bront

The man with the probe
I like it BS, and let me know if I'm off in any of my background on you that I included. I assume you had no objection to the family name or the tribal name (Always subject to your approval since you came up with it first).

BS (Character tweeks)[sblock]One note though, you're -2 to hit on a mighty bow for every + you are short on strength, and a +1 Mighty masterwork Comp bow costs 500 (100 for the bow, 100 for the +1 mighty, 300 for the masterwork component). You also need point blank shot to take precise shot (Not sure if you just wrote down the wrong feat, or had something else in mind)

Otherwise, looks good :)[/sblock]
 

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