(OOC) Fitz's Folly (ToA PBP)


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Ancalagon

Dusty Dragon
Have fun on the trip! Good friends of mine just came back from Japan a few weeks ago and gave me a dozen of various flavoured kit kats. Banana is better than you would expect...

Any particular location you are visiting?

I don't know if the athleticism value was a typo, a math error or a copy paste error (I suspect the latter), but yeah it's not +4 it's +1. Sorry about that!
 





FitzTheRuke

Legend
Just so there's no confusion or worry here's how the canoes work (including my personally feelings on the vague-rules parts):

The canoes require 2 people paddling to move effectively, but only one "skilled" pilot. Six people total fit, so we already left over-capacity (We have six, plus Weed, who is small - I decided that he fits, but still, it is a cramped boat).

As far as rolls go, unless something dangerous happens you wouldn't need to roll to move, it's just that during exploration scenes I like to gather some rolls from people to use for narration purposes. For example, I tend to use the rolls to come up with encounters, rather than the standard method of rolling on random-encounter charts. Or I just use the rolls to narrate difficulties. Sure, sometimes I might then "punish" bad rolls with potential outcomes like exhaustion, but I'd always give a save against that.

To make a long story short, Miss Imogen CAN paddle one of the canoes with Dellrak, even if she doesn't want to. It shouldn't be disastrous. (Though I agree with her being upset by by the condition of her hands at the end of the day). A second canoe will help if any more NPCs are encountered, too.

Any questions?
 

Kobold Stew

Last Guy in the Airlock
Supporter
For the record -- I'm fine bringing the second canoe along, but I don't see the need to have paddlers in it when the (mostly empty canoe can be towed.

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FitzTheRuke

Legend
Oh it absolutely can be towed if you like, but you're more versatile and manoeverable with two groups, and like I said, the first canoe is actually a little overloaded (7 passengers, gear).

Though you could put some non-essential gear in the 2nd canoe while towing it, and even put Weed in it without any trouble.

At any rate, this isn't something I think is particularly important either way. Now that the characters have had a solid day's canoe travel, I won't be much of a stickler for "rowing" checks.

Portaging two canoes up the next waterfall will be a bigger issue, I think.
 


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