Eldred Weiss, Male Human, Diviner 1 (Enchantment Barred)
Medium Humanoid; Alignment: CG
HP 6; Init +2; Spd 30; AC:12 (Flatfooted:10 Touch:12)
Atk -1 base melee, +2 base ranged
SQ: RF: Quick to Master, Any Favored Class
Saves: Fort +2, Ref +2, Will +5
Abilities: STR 9, DEX 14, CON 14, INT 17, WIS 10, CHA 8.
Skills: Concentration +6, Decipher Script: +7, Knowledge: Arcana +7, Knowledge: Nobility: +7, Knowledge: The Planes +7, Spellcraft: +7.
Feats: Armor Proficiency: none, Weapon Proficiency: [Club, Dagger, Heavy/Light Crossbow, and Quarterstaff], Spells - DC 13 + Spell Level, Bonus Languages: [Draconic, Abyssal, Celestial], Familiar - Antiel [Raven], Scribe Scroll, School of Divination [ Enchantment Barred, +2 Spellcraft on Divinations, Prepare one extra Div per level], Point Blank Shot, Precise Shot, and Alertness when Familiar is within 5 feet.
Spells Book:
0 Lvl: All but Enchantments
1st Lvl: True Strike*, Comprehend Lang*, Magic Missile, Mage Armor, Silent Image, Ray of Enfeeblement
[Prepared for preadventure day to day business]:
O Lvl: Detect Magic, Read Magic, Light
1st Lvl: Comprehend Lang*, Mage Armor, Silent Image.
[Prepared when trouble is expected]:
0 Lvl: Detect Magic, Read Magic, Light
1st Lvl: True Strike*, Mage Armor, Magic Missile
Weapons:
Light Crossbow +3 to hit 1d8 19-20/x2 Range Incr: 80 ft
30 Bolts
Club -1 to hit 1d6-1 20/x2
Goods:
Backpack, Spell Component Pouch, Crossbow, 30 Bolts, Club, 1 Vial of Alchemist's Fire, 2 Srolls of Lesser Orb of Fire
Coins: 5 Gold