James Whitewolf
Male Human
Druid/Sorcerer
Str 12 +1
Dex 14 +2
Con 14 +2
Int 12 +2
Wis 14 +2
Cha 14 +2
Hit Points 1d8 (10hp)
Base Attack Bonus -+0
AC-12 = 10 +Armor (0)+ Shield(0) +Dex(2)+Size(0)+other
Touch-12
Flatfooted-10
Grapple - +1 = Base(0)+Str(+1)+Size+other
Speed- 30ft.
Fort +4
Ref +2
Will +4
Iniative- +2
Weapon (Melee/Ranged) range type, attack bonus, damage, critical
Scimitar (Melee) S, +1, 1d6+1, 18-20/x2
Spear (Melee) P, +1, 1d8+1, 20/x3
Spear (Range)20, P +2, 1d8+1, 20/x3
Echew Materials (Sorcerer Bonus)
Track
Brew Potion
Skills (24 skill points Max Rank 4/2)
Concentration (Con) +6=+2+4+0+0
Knowledge, Nature (Int) +5= +1 +2+0+2
Knowledge, Arcane(Int) +3= +1+2+0+0
Survival (Wis) +8= +2+4+0+2
Handle Animal (Cha) +4= +2+2+0+0
Spot (Wis) +3=+2+1+0+0
Listen (Wis) +3=+2+1+0+0
Profession, Herbalist (Wis) +6=+2+4+0+0
Healing (Wis) +3=+2+1+0+0
Knowledge, Alchemy +2=+1+1+0+0
Languages: Common, Druid (bonus), Sylvan or Tribal
Class Abilities:
Spells
ruid 3/2 day
Sorcerer 5/4 day
Wild Empathy(Ex)
ruid: 1d20+3 as diplomacy for animals.
Nature Sense(Ex): Druid: +2 Knowledge, nature and Survival checks.
Animal Companion(Ex): Snow "female artic wolf"
Link(Ex): handle Snow as free action, push as move action. +4 handle animal and wild empathy checks.
Share Spells (Ex): May share spells cast on self with Snow.
Bonus Tricks (Ex):1
Spontaneous Casting
ruid: May loose prepared for spells for summoning spells.
Domain Sorcer: cold
Sorcerer Spells Known:0: DC 12 Acid Splash, Disrupt Undead, Light, Read Magic, Ray of Frost 1: DC 13 Chill Touch, Expeditious Retreat, Mage Armor
Druid Spells Prepared:0: DC 12 Cure minor Woundsx2, Detect Magic
1
C:13 Cure Light Wounds x2
Gear:
BackPack 2 gp 2 lbs
Water Skin 1 gp 4 lbs
Spear 2 gp 6 lb
Scimitar 15 gp 4 lb
Dagger 2 gp 1 lb
Explorer's Outfit gp 8 lb
Holy & Mistletoe -
Trail Rations 2 days 10 sp 3 lb
3 Sunrods 6 gp 3 lb
5 Tindertwigs 5 gp
Bedroll 1 sp 5 lb
10 Fishhooks 10 sp -
Belt pouch 1 gp .5lb
Spell Component Pouch 5 gp 2 lb
Total:40 gp
37.5 lb Light
Snow:Artic Wolf Size:M HD:2d8+4 (13 hp) Iniative +2 Speed 50' (10 squares)
AC: 14 (+2 Dex, +2 Natural) touch 12, flatfooted 12 Base Attack/Grapple +1/+2 Attack +3 bite (1d6+1) Space/Reach 5'/5' Special Attacks:Trip Special Qualities:Low-Light Vision, Scent Saves:Fort +5, Ref +5, Will +1 Abilities: Str 13 +1 Dex 15 +2 Con 15 +2 Int 2 -4 Wis 12+1 Cha 6 -2 Skills: Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1 * Feats: Track b, Weapon Focus (bite) *+4 tracking by scent Trip:+1 check free action without making a touch attack, or provoking an attack of oppurtunity. If trip fails Snow cannot be tripped in return. Trained for general purpose hunting, bonus trick stay.
Appearance: James appears to be a wildman from the north, with dark brown hair and blue eyes. His hair is matted with grease and he has tribal tattoos on his face and arms. He stands a shade under six foot and weighs about 160 lbs. He is dressed frayed leathers, his scimitar by his side and spear in his hand. A snow-white wolf follows him where ever he goes.
Background: James Whitewolf was raised to the calling of tribal shaman of the Ice Wolf clan far to the north. Following in his father William's footsteps. For several moons he has heard the earth crying from a deep wound far to the south. Unable to resist any longer he approaced his parents and told them of his dreams. His father interpreted the dreams and told him he must travel to the civilized lands and correct this shift in the balance. His mother Mary made sure he was equiped for the journey, and sent him south, with his faithful companion, Snow.