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OOC Twisted Infinity

Wrahn

First Post
Few things Nac,

I would appreciate you listing out where you get your save, attack, and armor class bonuses from. It will make a difference as your physical stats (and perhaps your mental stats if you are forced to absorb your stat boosting items) change.

(I get slightly different numbers that you as well, +23/+18/+13 is what I get for your attack itteration (13 BAB +5 Enhancement, +5 Strength) or with multiattack +23 bite, +21/+21 claw)

Where are Elephant's Hide and Serpent's Bite from (my currect leaning is to say no to at least Serpent's Bite if you can get a DC 25 poison out of it. But I will look at it)

Also I am not sure what Improved Multiattack is, it is not listed in the SRD.

Lastly, could you list out your spells and the spells you generally keep memorized.
 

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Someone

Adventurer
I changed my sheet somewhat. I´ll be doing that, adding finishing touches and a number of minor magical trinkets that the character is likely to have been gathering through the years. Background is almost finished.
 

Pyrex

First Post
What is the standard wealth for 20th level? I belive it's on the order of 800k gp, but I'm not sure.

(I'll have a draft posted sometime today)
 


Pyrex

First Post
Barring any changes to correct mistakes I should be done. I would also recommend that you all consider purchasing the ever-popular 25,000gp life insurance policy (a.k.a. the material component for True Res)
Code:
[B]Name:[/B] Dimitri
[B]Class:[/B] Clr 7 / RdS 10 / Hei 3
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] NG
[B]Deity:[/B] Pelor

[B]Str:[/B] 22 +6  (6p  +2 Inh +6 Enh)         [B]Level:[/B] 20    [B]XP:[/B] 104,000
[B]Dex:[/B] 16 +3  (2p         +6 Enh)         [B]BAB:[/B] +13     [B]HP:[/B] 205 (10d8+10d6+100)
[B]Con:[/B] 20 +5  (6p         +6 Enh)         [B]Grapple:[/B] +19    
[B]Int:[/B] 16 +3  (5p  +3 Inh)                [B]Speed:[/B] 30'       
[B]Wis:[/B] 32 +11 (10p +5 Inh +6 Enh +5 Lvl)  [B]Init:[/B] +3        
[B]Cha:[/B] 18 +4  (6p         +4 Enh)         [B]ACP:[/B] -0         

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +6    +0    +3    +0    +0    +5    24
[B]Touch:[/B] 18              [B]Flatfooted:[/B] 21

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                     15    +5    +5    +25
[B]Ref:[/B]                       6    +2    +5    +13
[B]Will:[/B]                     15   +11    +7    +33

[B]Weapon                  Attack   Damage     Critical[/B]
Lightbringer              +20     1d10+10      19x2
Lightbringer (vs Evil)    +22     1d10+2d6+12  19x2

[B]Languages:[/B] Celestial, Common, Draconic, Undercommon

[B]Class Features:[/B] Aura of Warding, Divine Health, Divine Reach 60', 
                Extra Domain(Healing), Faith Healing, Greater Turn Undead (7/day),
                Positive Energy Burst, Supreme Healing, Turn Undead (3/day)  

[B]Feats:[/B] Close Quarters Combat, Empower Spell, Extra Turning, 
       Greater Spell Penetration, MWP(Hv. Flail), Point Blank Shot, Precise Shot, 
       Spell Penetration

[B]Skill Points:[/B] 138(138)  [B]Max Ranks:[/B] 23/11
[B]Skills                   Ranks  Mod  Misc  Total[/B]
  Balance*                 0    +3     -2    +1
  Climb*                   0    +6     -2    +4
  Concentration           19    +5          +24
  Diplomacy               12    +4     +4   +20
  Heal                     9   +11          +20
  Jump*                    2    +6     -2    +6
  Kn(Arcana)              12    +3          +15
  Kn(Nobility)*            7    +3          +10
  Kn(Religion)            12    +3          +15
  Kn(Planes)               7    +3          +10
  Listen*                  1   +11          +12
  Search*                  2    +3           +5
  Sense Motive*            9   +11          +20
  Speak Language*          2
  Spellcraft              17    +3          +20
  Spot*                    1   +11          +12
  Swim*                    2    +6     -2    +8

*Cross-Class skill

Spells/Day	0 / 1   / 2   / 3   / 4   / 5   / 6   / 7   / 8   / 9
(Plus Domain)   6   5+3   5+3   5+3   5+2   5+2   4+2   3+2   2+1   1+1 

Domains:  Healing, Strength, Sun

Spells Prepared	

    0			    1 - DC 22               2 - DC 23
    Create Water	    Command	            Align Weapon      
    Detect Magic  x2        Comprehend Languages    Consecrate
    Detect Poison           Detect Evil x2          Lesser Restoration
    Mending                 Detect Undead           Remove Paralysis
    Read Magic              Divine Favor x2         Resist Energy x2
                            Hide from Undead        Shield Other
                            Remove Fear             Sound Burst
                            (D)Cure Light           (D)Cure Moderate
									
    3 - DC 24               4 - DC 25               5 - DC 26
    Bestow Curse            Death Ward              Disrupting Weapon
    Blind/Deaf              Dim Anchor              Flame Strike
    Daylight                Dismissal               Hallow
    Magic Circle v. Evil    Free Movement           Mark of Justice
    Pro: Energy             Restoration             Slay Living
    Rm Blind/Deaf           Sending                 Spell Resistance
    Rm Curse                Spell Immunity          True Seeing
    Searing Light           (D)Fire Shield          (D)Emp Searing Light
    (D)Magic Vestment         

    6 - DC 27               7 - DC 28               8 - DC 29
    Banishment              Destruction             Dimensional Lock
    Blade Barrier           Holy Word               Discern Location
    Greater Dispel          Restoration, Greater    Greater Spell Immunity
    Harm                    Scrying, Greater        (D)Sunburst     
    Heal                    Summon VII
    Summon VI               (D)Sunbeam
    (D)Emp Fire Shield                      


    9 - DC 30
    Summon IX
    (D)Mass Heal


[B]Equipment:                         Cost[/B]
	
Explorers Outfit	           0.00
Silver Holy Symbol	          25.00
Spell Component Pouch	           5.00
  Atonement Focus                500.00
  Consecrate Component x4        100.00
  Destruction Focus	         500.00
  Forbiddance Component x2     3,000.00
  Hallow Component	       1,000.00
  Restoration Component x2       200.00
  Shield Other Foci x2	         100.00
  True Res Component          25,000.00
  True Seeing Component x2       500.00
	
Lightbringer	              21,895.00
Mithril BP+1 of Hv Fort       29,350.00
	
Tome of Str +2	              27,500.00
Tome of Int +3	              82,500.00
Tome of Wis +5	             137,500.00
	
Periapt of Wis +6	      36,000.00
Belt of Str +6 and Con +6     90,000.00
Gloves of Dex +6	      36,000.00
Cloak, Resist+5 and Cha +4    49,000.00
Ring of Protection +5	      50,000.00
Winged Boots	              16,000.00
	
Pearl of Power (2 spells)     70,000.00
Strand of Prayer Beads	      25,800.00
Metamagic Rod, Maximize	      54,000.00
	
Handy Haversack	               2,000.00
  Acid x5                         50.00
  Alchemist Fire x5              100.00
  Bedroll                          0.10
  Blanket, Winter                  0.50
  Clerical Vestments               5.00
  Holy Water x5                  125.00
  Rope, Silk, 50'                 10.00
  Trail Ration x14                 7.00
  Waterskin x14	                  14.00
	
	
PP  110                        1,100.00
GP  113                          113.00
SP    4                            0.40
	
Total	                     760,000.00

*Lightbringer is a Cold Iron Holy +1 Heavy Flail whose head is
worked to resemble a blazing sun.  The head has had a Widened (+3), 
Heightened (+4) Continual Flame cast upon it.  As the Continual Flame
has been Heightened to 6th level, its light shines through magical 
Darkness effects of 5th level or less.

[B]Total Weight:[/B]

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                 nn    nn   nnn   nnn   nnn


[B]Age:[/B] 
[B]Height: 6'[/B] 
[B]Weight: 200lb[/B] 
[B]Eyes: Blue[/B] 
[B]Hair: Blond[/B] 
[B]Skin: Moderate Tan[/B]
 
Last edited:

Wrahn

First Post
Pyrex,

Do you have greater spell penetration without spell penetration?

Shouldn't your dex be 14? (8 base +6 enhancement)

Did you pay for the bonus languages? Only your initial intelligence nets you bonus languages. (Intelligence mods are not retroactiv in this case) (Don't blame me that is how I read the rules)

Hey open up your email for me. Wrahnn(at)yahoo(dot)com
I want to send you one.
 

Pyrex

First Post
I didn't list Spell Penetration, but I did count it when figuring how many feats I should have. I'll list it explicitly to make it clear.

Yep. Right you are. I'll get that straightened out.

Note the two cross-class ranks of Speak Language. :)

Email away.
 

Nac Mac Feegle

First Post
Okay, let me answer these questions one at a time:

I'll list all the components when I put up the next draft (I still might shift around some feats/equipment).

My BAB is +15 because Warshaper has good BAB I think.

Improved Multiattack is from the Draconomicon, requires +11 BAB and eliminates all secondary weapon penalties.

Elephant's Hide and Serpent's Bite are Wild feats from Complete Divine. They use up one wild shape per use (you could either say I do it at will or limit it to once per day per shifter level). Elephant's Hide gives +7 natural armor for 10 minutes, and Serpent's Bite gives a bite attack that deals damage as per a dagger of your size with poison of DC 10 + (HD/2) + Con Modifier. It's high because I'm tough and powerful.

Sorry about the spells, I almost forgot I had them (due to the focus on other things). I'll put those in next draft too.

One question back for you. There's a race in Fiend Folio called the Keepers, who have a natural attack which lets them turn their hands into any weapon they've seen before (both hands are needed to create a two-handed weapon). Can I use Morphic Weapons (which lets me mimic a natural weapon) to use this? Basically it'd just give me a little more versatility.
 

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