castlewise
First Post
I'm creating a 4E dragonborn hexblade and I'm torn. The idea is he came from a mountainous village (likes cold base attacks). As a child he found the ruins of an ancient battle between teiflings and dragonborn and touched a hexblade. As a result he inherited the original owners pact and was exiled as a result. So now he is an archaeologist, searching the world for a way to break his pact and learning all sorts of secrets.
So as you can see I've spent (too much) time on the backstory. Since I'm creating the character at level 6 (to join a game) I get 4 feats. I'm using Rod Expertise, Implement Focus, and Scale Armor Proficiency. I'm torn on my fourth. The options are
- Lightning Reflexes: this brings my reflex (my lowest defence) up to 18 and really rounds my numbers out nicely. But it doesn't fit with the back story at all. Dragonborn aren't particularly light on their toes.
- Stormroots Endurance: This feat allows you to turn a critical hit into a normal it. Its not all that great, but it fits really well with my characters mountain heritage and love of "ancient secrets".
So do I pick the useless feat that sounds cool, or the boring feat that helps round out my defense numbers?
P.S. Side question. Why isn't hexblade crazy op? I have very similar defense and attack as the slayer in our group (even up to the twice per encounter roll two damage die ability) but my attacks give me power bonuses and I have a handful of aoe spells. There must be a weakness that I am missing.
So as you can see I've spent (too much) time on the backstory. Since I'm creating the character at level 6 (to join a game) I get 4 feats. I'm using Rod Expertise, Implement Focus, and Scale Armor Proficiency. I'm torn on my fourth. The options are
- Lightning Reflexes: this brings my reflex (my lowest defence) up to 18 and really rounds my numbers out nicely. But it doesn't fit with the back story at all. Dragonborn aren't particularly light on their toes.
- Stormroots Endurance: This feat allows you to turn a critical hit into a normal it. Its not all that great, but it fits really well with my characters mountain heritage and love of "ancient secrets".
So do I pick the useless feat that sounds cool, or the boring feat that helps round out my defense numbers?
P.S. Side question. Why isn't hexblade crazy op? I have very similar defense and attack as the slayer in our group (even up to the twice per encounter roll two damage die ability) but my attacks give me power bonuses and I have a handful of aoe spells. There must be a weakness that I am missing.
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