tuxgeo
Adventurer
Good idea.
Fey Bloodline V.3
Fey Ancestor
Your fey heritage lends you some of the benefits of your ancestors. At 1st level, when not wearing armor, your base walking speed is increased by 10 feet. Additionally, you can communicate with plants and animals, but can only pass basic ideas and feelings back and forth.
Fey Spellcaster
At 1st level, your fey heritage makes your illusion and enchantment spells more potent. You may choose one target of your illusion or enchantment spells to have disadvantage on their first saving throw.
Fey Transposition
Starting at 6th level, on your turn, you may spend 1 sorcery point to teleport half your base walking speed (round down) instead of moving normally. This distance can be increased to your whole base walking speed by spending 2 sorcery points instead of one.
Improved Fey Spellcaster
Starting at 14th level, if a target of one of your enchantment or illusion spells makes their save to resist the spell’s effect, you regain a number of sorcery points equal to half the spell’s level (round down). This ability cannot give you more sorcery points than the maximum you can have for your sorcerer level.
One With The Fey
Starting at 18th level, you are transformed into a fey creature. You are now considered a fey for all spells and effects (making you immune to hold person, but can be affected by hold monster for example). You no longer age and are immune to aging effects. You can go twice as long as normal without air, food or drink, and no longer need to sleep. . . .
Why would any elf or gnome PC ever take that subclass? They're already fey creatures! That capstone feature gives them next to nothing.
For my part, I would be inclined to see the Sorcerous subclasses as bestowing "greater expression" of their respective bloodlines, in the sense that a Sorcerer gains more powers, spells, senses, insights, or what have you, but always related to the subclass, rather than bestowing physical changes.
Fey Bloodline v. ALT-1
Fey Face
Of course you don't really look like that, but they'll never know. You can keep that disguise in place all day! Starting at 1st level, you know the spell Disguise Self, and it doesn't count against the number of spells you know. Also, when you cast Disguise Self upon yourself, its duration becomes 27 hours per casting*, although the effect dwindles as time goes by, reverting more and more to "the way you usually look" as the day wears on. ("By midnight, your carriage turns back into a pumpkin.")
* (yes, "3-cubed" -- because a cube is a 3-dimensional form)
If you cast this spell to create the same disguise each day for three months, the dwindling of the disguise will become almost unnoticeable -- because then that will be "the way you usually look."
All the drawbacks of Disguise Self still apply, however -- so any creatures you spend a lot of time with will readily figure out your secret, even if you ask them most sincerely not to ever touch you.
Fey Resilience
Your soul is becoming more thoroughly fey. Starting at 1st level, if you end your turn affected by a charm effect*, at the start of your next turn you can make an additional saving throw against each charm effect then affecting you. You have disadvantage on that additional saving throw.
* (was going to be charm and illusion both. i decided that was too much.)
Fey Intensity
You can help someone feel that the world is more alive then ever before. Starting at 6th level, you know the spell Enhance Ability, and it doesn't count against the number of spells you know. Also, when you cast Enhance Ability, you can spend 1 sorcery point to cast it using only Somatic components -- that is, by touching the creature -- eschewing the boring Verbal and Material components.
Fey Otherness
You don't have to cast spells to be charming. Starting at 14th level, whenever you are speaking with a creature, you can spend 2 sorcery points to give yourself advantage on one Charisma (Persuasion) check* made to influence the creature to see things your way. The creature must be able to understand your speech. If the check succeeds, the creature also accepts that outcome as reasonable, and starts to reconstruct its memories to believe that it always saw things that way.
(Since this is not a spell, it cannot be reversed by either Remove Curse or Greater Restoration. Disreputable experts recommend countering this effect through intervention and reprogramming.)
* (your check might be part of a contest, opposed by the creature's Wisdom (Insight) check or the creature's Intelligence (Investigation) check, as the DM deems fitting.)
Fey Departure
Beginning at 18th level, you can use your action to spend 5 sorcery points to emulate the spell Arcane Gate. You must supply the required (V, S) components, but the range of the emulation is 1000 feet, not 500. Also, this emulation does not require Concentration: the duration of the emulation is 10 minutes, but you can suppress the portal effect while you Concentrate on doing so while you are within 500 feet of either portal. You can also dismiss this emulation at will (no action).
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