*Note* If someone else wants the cleric, more power to ya. I'm certainly not a pro at the class, but I don't mind at all giving it a shot if everyone else would rather not. Here are the crunchy bits on what I'm thinking so far. I'm thinking outlander thus far, but I haven't had the chance to look over any of the backgrounds from SCAG yet, if there are even any in there. I've got a story brewing somewhere back in the black hole in my head, but it's not quite ready for paper yet. I have a feeling that when it is, I'm going to have to do a serious hack-job on it to get it down to a manageable length. I've got a 14 hour car ride home tomorrow, so you can probably guess what it'll consist of. Anyway, let me know what you think so far.
[SBLOCK=Kago, Warpriest of Gruumsh (Orc Cleric 3)]
Name: Kago
Sex: Male
Race: Orc
Class/Level: Cleric 3
Alignment: Lawful Evil
Size: Medium
Type (Subtype): Humanoid (orc)
Init: -1
Speed: 30ft
Senses: Darkvision (60 ft.)
Passive Perception: 12
LanguagesCommon, Orc
DEFENSE
AC: 18 (Chain mail, shield)
HP: 21 (3d8 +3 con)
Saves: Wisdom & Charisma
Special Defenses:
OFFENSE
Melee: Warhammer +5 Attack, 1d8+3 Bludgeoning (1d10+3 two-handed)
Melee: Handaxe +5 Attack, 1d6+3 Slashing
Special Attacks: Spell Attack +4; Spell Save DC 13
STATISTICS
Str 16 (+3), Dex 8 (-1) , Con 13 (+1), Int 11 (+0), Wis 15 (+2), Cha 10 (+0)
SPELLS
Spell Save DC: 13
Cantrips Known (3): Guidance, Spare the Dying, Thaumaturgy
Spell Slots: 4, 2, 0, 0, 0, 0, 0, 0, 0
Slots Used: 0, 0, 0, 0, 0, 0, 0, 0, 0
Spells Prepared: Divine Favor (domain), Shield of Faith (domain), Magic Weapon (domain), Spiritual Weapon (domain), 5 more
SKILLS (Proficient in bold) 2 Cleric, 2 background
Mod Attribute Name of Skill
-1 (dex) Acrobatics
+2 (wis) Animal Handling
+0 (int) Arcana
+3 (str) Athletics
+0 (cha) Deception
+0 (int) History
+4 (wis) Insight
+0 (cha) Intimidation
+0 (int) Investigation
+4 (wis) Medicine
+0 (int) Nature
+2 (wis) Perception
+0 (cha) Performance
+0 (cha) Persuasion
+0 (int) Religion
-1 (dex) Sleight of Hand
-1 (dex) Stealth
+2 (wis) Survival
RACIAL FEATURES
Darkvision: Kago can see in dim light within 60' as if it were bright light, and in darkness as if it was dim light.
Aggressive: As a bonus action, Kago can move up to his speed toward a hostile creature that he can see.
Languages: Common, Orc
[/sblock]