Ghostwind
First Post
I find it interesting that there is this much teeth gnashing over something that is essentially an open call. Yes, it is a publicity stunt but an effective one. It did exactly what Paizo had hoped for -- a large response rate and a lot of buzz. Paizo laid down specific guidelines and asked that the entries meet those guidelines. Those that didn't or those that weren't original enough in the eyes of the judges weren't accepted. This is no different than the process other publishers have to go through when vetting submissions for their projects. Heck, I had to go through over 70 pages of open call submissions when I was designing Arms & Armor v3.5 and about half that with Pale Designs: A Poisoner's Handbook. It is part of the business, plain and simple. No one is twisting anyone's arm or holding their favorite cuddle toy hostage and insisting that the chosen people move on to stage two. That is up to the individuals. Either they are capable of writing to spec or they are not. I'm amazed at the amount of negativity here and on the Paizo boards about the whole process.