So I have this friend, a Paladin. In our game he utilizes all sorts of shenanigans to deal absurdly massive amounts of damage (using mounted charge attacks and a lance.) Here's how he claims to do it. What do you think? (Note: the items in question are in the Magic Item Compendium, Vestments of Divinity.)
"Ok, here is how I do all of the damage that I do on a charge
Weapon damage (1d8) + Smite damage (paladin levels, right now +10) + 1 (magic bonus) +1 (cold stone crystal thing that I bought) +3 (charisma bonus due to divine might feat which sacrifices a turn undead to add charisma modifier to damage) + 3 (magic bonus because of waist vestments) + strength (normally +6 because I wield my lance in two hands and I turn on bull's strength before what looks like any major combat [+4 to strength bringing me to 18 total, +4 modifier x 1.5 because of two hands =6]) + Divine vestment's throat piece (adds paladin levels again, +10) + power attack (I can sacrifice up to 10 and it is doubled because I am wielding it two handed) = maximum (full power attack) of 54+1d8 all x 5 (lance with spirited charge feat + use of lvl 1 swift spell "rhino's rush") + 1d6 (vestments)"
"Ok, here is how I do all of the damage that I do on a charge
Weapon damage (1d8) + Smite damage (paladin levels, right now +10) + 1 (magic bonus) +1 (cold stone crystal thing that I bought) +3 (charisma bonus due to divine might feat which sacrifices a turn undead to add charisma modifier to damage) + 3 (magic bonus because of waist vestments) + strength (normally +6 because I wield my lance in two hands and I turn on bull's strength before what looks like any major combat [+4 to strength bringing me to 18 total, +4 modifier x 1.5 because of two hands =6]) + Divine vestment's throat piece (adds paladin levels again, +10) + power attack (I can sacrifice up to 10 and it is doubled because I am wielding it two handed) = maximum (full power attack) of 54+1d8 all x 5 (lance with spirited charge feat + use of lvl 1 swift spell "rhino's rush") + 1d6 (vestments)"