Faolyn
(she/her)
The first poll had a few results that could use some clarification. So pick what caster classes and spell types you want.
The Winners
Reduced number of caster classes
All caster classes, but fewer or no damaging spells
Fewer or no damaging spells in general
Spells require a roll to cast properly, with potentially dire consequences if miscast
Lengthier/more difficult healing
The Runner-Ups
Lower hit points all around
Emphasis on non-supernatural monsters/humanoids as foes (but not as only monsters there)
From the Comments
Use a Constitution-based Wounds system. Wounds are more difficult to heal than hit points are. Critical hits inflict a Wound; most other damage doesn’t
Limit spells to 3rd or 5th-level or lower
Bring back caster level to determine spell power instead of spell slot level
The Winners
Reduced number of caster classes
All caster classes, but fewer or no damaging spells
Fewer or no damaging spells in general
Spells require a roll to cast properly, with potentially dire consequences if miscast
Lengthier/more difficult healing
The Runner-Ups
Lower hit points all around
Emphasis on non-supernatural monsters/humanoids as foes (but not as only monsters there)
From the Comments
Use a Constitution-based Wounds system. Wounds are more difficult to heal than hit points are. Critical hits inflict a Wound; most other damage doesn’t
Limit spells to 3rd or 5th-level or lower
Bring back caster level to determine spell power instead of spell slot level