PHANATON
CR 1/2 (200 XP)
N SMALL HUMANOID
Init +3; Senses low-light vision; Perception +5
DEFENSE
AC 16; touch 14, flat-footed 13 (+3 Dex, +1 Size, +2 natural)
hp 6 (1d8+2)
Fort +3, Ref +7, Will +0; +2 racial bonus to Reflex saves
OFFENSE
Speed 20 ft., Glide 30 ft. (poor)
Melee small javelin +3 (1d4+1)
Ranged small javelin +3 (1d4+1)
Space 5 ft.; Reach 5 ft.
Special Attacks -
STATISTICS
Str 12, Dex 17, Con 15, Int 12, Wis 10, Cha 10
Base Atk +0; CMB +0; CMD 13
Feats: Weapon Finesse
Skills: Acrobatics +7, Climb +3, Perception +5, Stealth +7; Racial Modifiers +4 Acrobatics
Languages: Common, Phanaton
ECOLOGY
Environment Warm forests
Organization Solitary, patrol (2-4), hunting party (3-18 plus 1 war chief), or village (30-300 plus 1 war chief and 2-12 bodyguards per every 30, plus 1 subchief and 2-8 bodyguards per 100 phanaton, plus 1 tribal king with 4 bodyguards per 300 phanaton.)
Treasure Incidental
SPECIAL ABILITIES
Glide (Ex): Phanaton have a limited ability to fly short distances, using the flexible skin membranes between their wrists and ankles. A phanaton never takes damage from any fall, and can fly at the listed speed and maneuverability while falling.
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The phanaton look like a cross between raccoons and monkeys. They are roughly halfling-size and have 4-foot long, prehensile tails, and membranes of skin stretching from arm to leg. They can spread these membranes and glide from branch to branch.
Phanaton perfer to eat fruits and vegetables, though they may eat meat. They are especially fond of the taste of spiders, and often hunt them for food. They are the traditional enemy of the aranea and other spiders, and attack them on sight.1
Phanaton speak their own language.
PHANATON CHARACTERS
Most phanatons are warriors, but their bodyguards are usually fighters. Phanaton war chiefs and leaders are usually rangers or druids. Other character classes are extremely rare among the phanaton.
[SBLOCK=Phanaton War Chief (CR 3)]PHANATON WAR CHIEF
CR 3 (800 XP)
N SMALL HUMANOID (RANGER 3)
Init +3; Senses low-light vision; Perception +7
DEFENSE
AC 16; touch 14, flat-footed 13 (+3 Dex, +1 Size, +2 natural)
hp 22 (3d10+6)
Fort +5, Ref +8, Will +1; +2 racial bonus to Reflex saves
OFFENSE
Speed 20 ft., Glide 30 ft. (poor)
Melee small javelin +6 (1d4+1)
Ranged small javelin +6 (1d4+1)
Space 5 ft.; Reach 5 ft.
Special Attacks Favored enemy
STATISTICS
Str 12, Dex 17, Con 15, Int 12, Wis 10, Cha 10
Base Atk +3; CMB +2; CMD 15
Feats: EnduranceB, Point Blank ShotB, Precise Shot, Weapon Finesse
Skills: Acrobatics +13, Climb +5, Handle Animal +7, Knowledge (Nature) +7, Perception +7, Stealth +13, Survival +7; Racial Modifiers +4 Acrobatics
Languages: Common, Phanaton
ECOLOGY
Environment Warm forests
Organization Solitary (unique)
Treasure Carried: 5 javelins, ankle pouch, crude dagger, 3 pieces of fruit, antitoxin, potion of cure light wounds
SPECIAL ABILITIES
Glide(Ex): Phanaton have a limited ability to fly short distances, using the flexible skin membranes between their wrists and ankles. A phanaton never takes damage from any fall, and can fly at the listed speed and maneuverability while falling.
Favored Enemy (Ex): the war chief gains a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against vermin creatures. Likewise, he gets a +2 bonus on weapon attack and damage rolls against vermin.
Track (Ex): the war chief gains a +1 bonus to Survival skill checks made to follow or identify tracks.
Wild Empathy (Ex): the war chief can improve the attitude of animals with the Diplomacy skill, as if they were humanoids.
Favored Terrain (Ex): The war chief gains a +2 bonus to initiative checks when traveling through jungle terrain. He also gains a +2 bonus to all Knowledge (geography), Perception, Stealth, and Survival checks made while in this terrain. The war chief does not leave a trail when traveling through jungle. [/SBLOCK]
[SBLOCK=Phanaton Bodyguard (CR 2)]PHANATON BODYGUARD (CR 2)
CR 2 (600 XP)
N SMALL HUMANOID (FIGHTER 2)
Init +2; Senses low-light vision; Perception +1
DEFENSE
AC 16; touch 13, flat-footed 14 (+2 Dex, +1 Size, +1 shield, +2 natural)
hp 15 (2d10+4)
Fort +4, Ref +4, Will +0; +2 racial bonus to Reflex saves
OFFENSE
Speed 20 ft., Glide 30 ft. (poor)
Melee small javelin +3 (1d4+1)
Ranged small javelin +3 (1d4+1)
Space 5 ft.; Reach 5 ft.
Special Attacks -
STATISTICS
Str 12, Dex 17, Con 15, Int 12, Wis 10, Cha 10
Base Atk +2; CMB +1; CMD 14
Feats: DodgeB, Weapon Finesse, Weapon Focus (Javelin)B
Skills: Acrobatics +8, Climb +5, Survival +6; Racial Modifiers +4 Acrobatics
Languages: Common, Phanaton
ECOLOGY
Environment Warm forests
Organization Solitary (unique)
Treasure Carried 6 javelins, buckler, ankle pouch, potion of blur, potion of cure light wounds
SPECIAL ABILITIES
Glide (Ex): Phanaton have a limited ability to fly short distances, using the flexible skin membranes between their wrists and ankles. A phanaton never takes damage from any fall, and can fly at the listed speed and maneuverability while falling.
Bravery (Ex): The phanaton bodyguard gets a +2 bonus to all save throws against fear.[/SBLOCK]
Phanaton are defined by their class levels--they do not possess racial Hit Dice. All phanaton have the following racial traits.
-2 Strength, +4 Dexterity: phanaton are nimble and quick, but not physically strong.
Small: Phanaton are Small creatures and gain a +1 size bonus to their Armor Class, a +1 size bonus on attack rolls, a -1 size penalty to their CMB and CMD, and a +4 size bonus on Stealth checks.
Low-light vision: Phanaton can see twice as far as a human in dim lighting and shadowy illumination.
Skilled: +4 racial bonus to Climb checks.
Saves: +2 racial bonus to Reflex saves.
Glide (Ex): as above.
Languages: Phanaton begin play speaking Phanaton. Phanaton with high Intelligence scores can choose any of these bonus languages: Common, Elf, Gnome, Halfling, Orc, Sylvan.
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1. Cook, D. and Moldvay, T. 1980. The Isle of Dread. Random House, Inc.