Maidhc O Casain
Na Bith Mo Riocht Tá!
Fabhal follows Cade.
[sblock=StatBlock]FABHAL DIAIBHLIN CR 1
Male Gnome Cleric 1 Fighter 1
NG Small Humanoid (Gnome)
Init +2; Senses Low-Light Vision; Perception +3
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DEFENSE
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AC 20, touch 13, flat-footed 18 (+6 armor, +1 shield, +2 Dex, +1 size)
hp 20 (1d10+1d8+4)
Fort +6, Ref +2, Will +3
Defensive Abilities Defensive Training
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OFFENSE
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Spd 20 ft.
Melee Masterwork Hammer, Gnome Hooked +2 (1d6+1/1d4) and
Unarmed Strike +3 (1d2+1)
Ranged Longbow, Comp. (Str +1) +4 (1d6+1)
Special Attacks Agile Feet, Touch of Chaos
Spell-Like Abilities Dancing Lights, Ghost Sound, Prestidigitation, Speak with Animals, Touch of Chaos
Cleric Spells Known (CL 1, +3 melee touch, +4 ranged touch):
1 (DC 12, 2/day)Command, Protection from Law, Shield of Faith
0 (DC 11)Create Water, Guidance, Resistance
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STATISTICS
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Str 12, Dex 15, Con 14, Int 10, Wis 12, Cha 11
Base Atk +2; CMB +1; CMD 13
Feats Two-weapon Defense, Two-weapon Fighting
Skills Acrobatics -1, Climb -2, Craft: Armor +6, Craft: Bows +5, Craft: Weapons +5, Escape Artist -1, Fly +1, Perception +3, Ride -1, Stealth +3, Swim -2
Languages Common, Gnome, Sylvan
SQ Aura (Ex), Channel Positive Energy 1d6 (3/day) (DC 10) (Su), Cleric Domain: Chaos, Cleric Domain: Travel, Gnome Magic, Hatred, Illusion Resistance, Spontaneous Casting
Combat Gear Masterwork Hammer, Gnome Hooked, Masterwork Breastplate, Longbow, Comp. (Str +1), Arrows; Other Gear Artisan's tools, masterwork, Backpack (8 @ 15.09 lbs), Bedroll, Flint and steel, Lantern, hooded, Oil (1-pint flask), Rations, trail (per day), Waterskin
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SPECIAL ABILITIES
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Agile Feet (4/day) (Su) For 1r, you ignore difficult terrain.
Aura (Ex)
Channel Positive Energy 1d6 (3/day) (DC 10) (Su)
Cleric Domain: Chaos Granted Powers: Touch of Chaos (4/day) (Sp) With a melee touch attack, target takes the lower of 2d20 for each d20 roll for 1 round.
Cleric Domain: Travel Granted Powers: Increase your base speed by 10 feet.
Dancing Lights (1/day) (Sp)
Defensive Training +4 dodge bonus to AC against monsters of the Giant type.
Ghost Sound (1/day) (Sp)
Gnome Magic +1 to the save DC of all illusions spells you cast.
Hatred +1 racial bonus to attacks against humanoids of the reptilian and goblinoid subtypes.
Illusion Resistance +2 racial bonus to saves against illusions.
Low-Light Vision
Prestidigitation (1/day) (Sp)
Speak with Animals (1/day) (Sp)
Touch of Chaos (4/day) (Sp) With a melee touch attack, target takes the lower of 2d20 for each d20 roll for 1 round.
Two-weapon Defense +1 to AC while wielding 2 weapons. +2 when doing so defensively.
Created With Hero Lab® - try it for free at Lone Wolf Development![/sblock]
[sblock=StatBlock]FABHAL DIAIBHLIN CR 1
Male Gnome Cleric 1 Fighter 1
NG Small Humanoid (Gnome)
Init +2; Senses Low-Light Vision; Perception +3
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DEFENSE
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AC 20, touch 13, flat-footed 18 (+6 armor, +1 shield, +2 Dex, +1 size)
hp 20 (1d10+1d8+4)
Fort +6, Ref +2, Will +3
Defensive Abilities Defensive Training
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OFFENSE
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Spd 20 ft.
Melee Masterwork Hammer, Gnome Hooked +2 (1d6+1/1d4) and
Unarmed Strike +3 (1d2+1)
Ranged Longbow, Comp. (Str +1) +4 (1d6+1)
Special Attacks Agile Feet, Touch of Chaos
Spell-Like Abilities Dancing Lights, Ghost Sound, Prestidigitation, Speak with Animals, Touch of Chaos
Cleric Spells Known (CL 1, +3 melee touch, +4 ranged touch):
1 (DC 12, 2/day)Command, Protection from Law, Shield of Faith
0 (DC 11)Create Water, Guidance, Resistance
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STATISTICS
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Str 12, Dex 15, Con 14, Int 10, Wis 12, Cha 11
Base Atk +2; CMB +1; CMD 13
Feats Two-weapon Defense, Two-weapon Fighting
Skills Acrobatics -1, Climb -2, Craft: Armor +6, Craft: Bows +5, Craft: Weapons +5, Escape Artist -1, Fly +1, Perception +3, Ride -1, Stealth +3, Swim -2
Languages Common, Gnome, Sylvan
SQ Aura (Ex), Channel Positive Energy 1d6 (3/day) (DC 10) (Su), Cleric Domain: Chaos, Cleric Domain: Travel, Gnome Magic, Hatred, Illusion Resistance, Spontaneous Casting
Combat Gear Masterwork Hammer, Gnome Hooked, Masterwork Breastplate, Longbow, Comp. (Str +1), Arrows; Other Gear Artisan's tools, masterwork, Backpack (8 @ 15.09 lbs), Bedroll, Flint and steel, Lantern, hooded, Oil (1-pint flask), Rations, trail (per day), Waterskin
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SPECIAL ABILITIES
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Agile Feet (4/day) (Su) For 1r, you ignore difficult terrain.
Aura (Ex)
Channel Positive Energy 1d6 (3/day) (DC 10) (Su)
Cleric Domain: Chaos Granted Powers: Touch of Chaos (4/day) (Sp) With a melee touch attack, target takes the lower of 2d20 for each d20 roll for 1 round.
Cleric Domain: Travel Granted Powers: Increase your base speed by 10 feet.
Dancing Lights (1/day) (Sp)
Defensive Training +4 dodge bonus to AC against monsters of the Giant type.
Ghost Sound (1/day) (Sp)
Gnome Magic +1 to the save DC of all illusions spells you cast.
Hatred +1 racial bonus to attacks against humanoids of the reptilian and goblinoid subtypes.
Illusion Resistance +2 racial bonus to saves against illusions.
Low-Light Vision
Prestidigitation (1/day) (Sp)
Speak with Animals (1/day) (Sp)
Touch of Chaos (4/day) (Sp) With a melee touch attack, target takes the lower of 2d20 for each d20 roll for 1 round.
Two-weapon Defense +1 to AC while wielding 2 weapons. +2 when doing so defensively.
Created With Hero Lab® - try it for free at Lone Wolf Development![/sblock]
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