Randomthoughts
Adventurer
In Mark Kalmes' interviews on the Fear the Boot blog, his comments paint a more realistic picture of how things are going with the project. It's a small dev team, around 11-12 people. So the goal of the KS is to allow them to grow their staff to around 20 people. TBH, his comments were a bit confusing. They gave me the impression that the MMO is still in the conceptualization phase, where a lot of the design rules hasn't been thought out yet. The use of "beta" or "early access beta" was unclear too. Overall, I wonder if the timelines described, both with or without the KS, are realistic. Anyone have an opinion on that?