Joshua Randall
Legend
In his latest masterpiece, Soneillon - part 2, Sepulchrave II talks about how his PCs knew they were outmatched, but they dithered instead of fleeing.
I have run into this problem over and over in my many years of DMing (and playing). The result is often a PC death, or even the dreaded Total Party Kill (TPK).
What can be done about PC dithering? How can the DM get the PCs to make tactically valid retreats once in a while? (As the DM, would you ever come out and say, "If your characters don't flee, they're probably going to get killed"?)
Does the heroic gaming system inherent in D&D discourage flight while encouraging fight against any odds? If so, is it even wise to make the PCs play against type?
I have run into this problem over and over in my many years of DMing (and playing). The result is often a PC death, or even the dreaded Total Party Kill (TPK).
What can be done about PC dithering? How can the DM get the PCs to make tactically valid retreats once in a while? (As the DM, would you ever come out and say, "If your characters don't flee, they're probably going to get killed"?)
Does the heroic gaming system inherent in D&D discourage flight while encouraging fight against any odds? If so, is it even wise to make the PCs play against type?