Sorry for the extended tardiness. Hope this works for y'all!
[sblock=Mellisande AKA Melli AKA Mel AKA 'The Mellonator']
Name: Mellisande
Race: Gnome
Class/Level: Sorceror 1
Gender: Female
Exp: 0
Desc
Mellisande is a extraordinarily beautiful woman...if you happen to be three feet tall. To all but the most openminded of larger folk her appearance comes to an almost overpowering cuteness. Large, innocent-looking eyes, round cheeks, beaming dimpled smile...it is alarmingly easy to forget what she's capable of. She routinely changes her hair color with simple glamors that come naturally to gnomes, favoring bizarre shades of pink and violet and green, and most often wearing it short. Her clothing too tends towards the flamboyant, bright colors of a performer...though she favors loose, even baggy breeches full of pockets to skirts because of her 'active lifestyle.'
Strength (STR) 8
Dexterity (DEX) 14
Constitution (CON) 12
Intelligence (INT) 10
Wisdom (WIS) 10
Charisma (CHA) 18
Alignment: Chaotic Good
AC: 13 (10 + 2 dex + 1 size)
Hit Points: 11/11
Movement: 30' ground
Init: +2
Base Attack Bonus: +0
Melee Attack: +0
Ranged Attack: +3
Fort: +2
Reflex: +2
Will: +2
Race Abilities
+2 Con, +2 Cha, -2 Str
Small size (+1 AC, +1 attk, +4 Stealth checks
Slow- 20 ft base speed
Low-Light vision
Keen senses (+2 on smell- and touch-based Percept. checks)
Obsessive (+2 Craft or Profession of choice)
Illusion resist (+2 save vs. illus. spells or fx)
Gnome Magic (+1 Illusion DC, SLA 1/day: dancing lights, ghost sound, prestidigitation, speak w/ animals)
treat wpn w/ "gnome" in name as martial wpn.
Hatred (+1 attk vs. reptilian or gblin subtypes)
+4 AC vs. giant type monsters
Class Abilities:
Eschew Materials
Bloodline: Fey
- Laughing Touch (Su) melee touch, target can only take move action for 1rnd (1/day/target)
Bonus Class Skill: Knowledge (nature).
Bonus Spells:
Entangle (3rd)
Hideous laughter (5th)
Deep slumber (7th)
Poison (9th)
Tree stride (11th)
Mislead (13th)
Phase door (15th)
Irresistible dance (17th)
Shapechange (19th)
Bonus Feats:
Dodge, Improved Initiative, Lightning Reflexes, Mobility, Point Blank Shot, Precise Shot, Quicken Spell, Skill Focus (Knowledge [nature])
Cantrips: All 0 level spells usable at will as SLA's.
Skills:
Bluff +8 (1 rank + 4 cha + 3 class)
Spellcraft +4 (1 rank + 3 class)
Feats
Lone Wolf (50% chance to stabilize)
Toughness (+3 HP, +1 / level)
Languages - Common, Varisian
Spellcasting: Sorc CL 1, DC 14+lvl
Slots: 1 - 4/4
Known
0: Ray of Frost, Prestidigitation, Mage Hand, Mending
1: Shield, Color Spray (DC 16)
Money - 5gp
Weapons -
Small Light Crossbow, +3 to hit, 1d6 dmg, 19-20x2, 2lbs
10 bolts, 1lb
Small Dagger, +0 to hit, 1d3-1 dmg, 19-20x2, 1lb
Armour -
None
Gear -
Small Backpack, 2gp, .5lb
2 small belt pouches, 2gp, .25lb
Small Waterskin, 1gp, 1lb
Sunrod, 2gp, 1lb
Flask of acid, 10gp, 1lb
2 smokesticks, 40gp,1lb
Magic -
None
Background:
For all Mellisande's eternal optimism and seemingly carefree demeanor, she has an incredible tenacity fueled by a life of hardship and loneliness. She is an anomaly, even among the gnomes of Varisia...she was a foundling, adopted by a well-meaning Varisian couple who didn't understand that a gnome child was at best not just a very small baby. And Mellisande was unusual, even for gnomes. Frightened by the strange hauntings that seemed to pursue the baby...unearthly noises and strange lights, the couple gave her up to an orphanage in Sandpoint. There she spent most of her childhood, constantly getting into trouble.
Finally, chafing under the restrictions of the orphanage, Mellisande escaped out into the city at large...where she quickly found she wasn't ready for getting by. Rather than admit defeat though, she lived a hard life on the streets of Sandpoint until she discovered that the magical tricks she'd used to amuse herself at the expense of humorless nuns could also be turned into viable moneymaking gambits.
Ranging from legitimate trades of services to outright cons, Mellisande used her childlike looks, persuasive tongue, and magical talents in a variety of schemes that earned her plenty of gold...and plenty of enemies among those she rooked. And since she took some care to target those who she felt 'had it coming' in some way, those enemies tended to be wealthy and powerful.
Perhaps it was time, she decided, to seek some other line of work. Maybe even somewhere else. Mellisande is conflicted however, about leaving Sandpoint. For all the bittersweet memories, she's had great fun there as well...and it has been her home. She is equally conflicted about other gnomes. On the one hand, they are mysterious and alluring to her; what questions she has that they might be able to tell her! And yet, she's never known them...would they accept her? She had already been abandoned once by them, as an infant...if that is indeed what happened. She longs to ask, but fears the answer.And that's the history. Mellisande remains, for now, in Sandpoint, balanced on the razor's edge between staying and leaving, between clinging to the life she's known and striking out to seek something new. It would only take the lightest touch of fate's wind to tip her over, one way or the other...[/sblock]
Possible pic. Delete the weasel.
And the image link I put in isn't working for some reason. Yay Enworld2! Here's the raw URL:
http://asheltots.deviantart.com/art/Paranoid-Gnome-82366762