The Other Librarian
First Post
I think I'm going to bow out of this game; looks fun, but I want to run something myself and don't want to split up my time too much. Thanks for the offer though, and good luck to my alt!
Okay, a major point. I know I said I wasn't going to allow any PCs with a greater than +4 LA and the ghost template has a +5 LA.... but I was going to let Lion have a ghostly cohort so it would be rather unfair of me to bar you from this. That said, I would be happier if you created a ghost character using Ghostwalk instead of the MM template. But! If you don't have Ghostwalk, I would be willing to make this one exception to the +4 or lower LA rule. I do have a few strings attached though if you choose the MM template... firstly, please don't make your Con a dump stat! And secondly, that your ghostly character needs to find a 'haunt'-- something or someone that keeps them tied to existence and prevents them from moving on (Lion's ghostly cohort's haunt was assumed to be Vlad). In this case, it would probably another party member or an item in the possession of another party member (though if you have other ideas, I'm willing to hear 'em). This would serve as your home-- it's where you reform in 2d4 days if you are destroyed (provided you pass your level check against DC 16). The flip side is you go wherever your home goes....Serpenteye said:I was actually thinking about making my character a Ghost, even before I read 'Lion's posts. An elven Ghost Rogue or Sorcerer, or maybe a Bard... I think it would make an excellent support-character.
Nope. Effectively, on the Outer Planes, you're manifested (i.e., incorporeal) all the time since there is no Ethereal (this would be true for all ghosts, not just you). To be ethereal, you have to be on a plane that is coexistent (overlaps) with it. To reach the Ethereal from the Outer Planes, you need to find a portal or use a spell, just like anyone else.Would the Ghost's Etherealness ability work outside of the Prime? Would it be able to reach the Ethereal from any plane?
Favored soul... that's a variant core class from Miniatures' Handbook, right? Ok, no prob. Uh, it looks like you don't get domain powers, right?Thanee said:Given my preferance for (spontaneous) spellcasters, since there is already quite a bit of interest on the arcane side, I'll probably go for a Favored Soul then (a human (how mundane ) from Toril, with Shaundakul as the deity).
Yes, that's very reasonable. I had always thought the original was a little too buff, but I also think the errata'd version is a little too weak so this hits the right balance for me. I'll probably adopt this for my house rules...Would it be possible to un-nerf Righteous Might (to some degree)?
I'd just make it exactly like the size change for monsters (+8 Str, -2 Dex, +4 Con, +2 natural armor, -1 to hit/AC) and use the lowered Damage Reduction from the errata (3/6/9 instead of 5/10/15).
They look fine. Could you put in the prices of the magic items in though, please (quicker for me when I review your character)? If it's a created item, put in the price to create and XP cost instead. Thanks!I have included a few custom items (altered slot and a shirt that adds +1 luck bonus to AC). Hope those are ok with you.
Sephiroth no Miko said:Favored soul... that's a variant core class from Miniatures' Handbook, right? Ok, no prob. Uh, it looks like you don't get domain powers, right?
Yes, that's very reasonable. I had always thought the original was a little too buff, but I also think the errata'd version is a little too weak so this hits the right balance for me. I'll probably adopt this for my house rules...
They look fine. Could you put in the prices of the magic items in though, please (quicker for me when I review your character)? If it's a created item, put in the price to create and XP cost instead. Thanks!
Sephiroth no Miko said:Okay, a major point. I know I said I wasn't going to allow any PCs with a greater than +4 LA and the ghost template has a +5 LA.... but I was going to let Lion have a ghostly cohort so it would be rather unfair of me to bar you from this. That said, I would be happier if you created a ghost character using Ghostwalk instead of the MM template. But! If you don't have Ghostwalk, I would be willing to make this one exception to the +4 or lower LA rule. I do have a few strings attached though if you choose the MM template...
Sephiroth no Miko said:firstly, please don't make your Con a dump stat!
Sephiroth no Miko said:And secondly, that your ghostly character needs to find a 'haunt'-- something or someone that keeps them tied to existence and prevents them from moving on (Lion's ghostly cohort's haunt was assumed to be Vlad). In this case, it would probably another party member or an item in the possession of another party member (though if you have other ideas, I'm willing to hear 'em). This would serve as your home-- it's where you reform in 2d4 days if you are destroyed (provided you pass your level check against DC 16). The flip side is you go wherever your home goes....
Sephiroth no Miko said:Nope. Effectively, on the Outer Planes, you're manifested (i.e., incorporeal) all the time since there is no Ethereal (this would be true for all ghosts, not just you). To be ethereal, you have to be on a plane that is coexistent (overlaps) with it. To reach the Ethereal from the Outer Planes, you need to find a portal or use a spell, just like anyone else.