Nalfeshnee said:
Dunno. I'd have to consider some options. Limiting the natural armor seems unecesssary to me. The Adept's lack of AC is always going to be a problem since he's got to get close enough to use his breath; why nerf it?
Nalfeshnee said:
I like it and i think it would be balancing to the party.
I'm concerned about leaving the party without an arcane caster. What do you think?
Nalfeshnee said:
any idea what invocations/breath effects you'd have?
I'm not sure. It seems that the Endure Exposure invocation is a fundamental one since it allows the Adept to use his area effect breath without having to worry about harming his allies. Kind of a shame it doesn't do anything helpful aside from just not hurting fellow party members. :\
Aside from that, Draconic Knowledge is tempting simply because it boosts all knowledges, even those that the character doesn't have. It essentially gives the adept a chance of knowing something about everything and in really shinning in his chosen field.
Magic insight on the other hand seems invaluable if magic is plentiful in the campaign setting. That one depends on the DM though.
See the Unseen is great if the adept doesn't already possess darkvision.
For breath effects, its either cold or electricity. Between the two its almost a coin toss; which will be more useful depends on the type of creatures encountered. I'd be leaning towards cold since it has less chance of damaging structures and the environment than lightning possibly has.
What do you suggest?