Charwoman Gene
Adventurer
Forked from: from MM2: More fluff?--> The plane next door.
As opposed to the organic non-artifice of planes based off of platonic element combinations symmetrically repeated to utter bordeom, or the same for alignments? I'd say from my veiwpoint 4e's design choices are WAY less artificial than 1-3e's neat boxes.
Sigil was handholding! Clearly, it was done well, and by devious designers whose pulled the wool over your eyes, but handholding. Plopping a city ex nihilo into existence, connecting to all planes and then using deus ex machina "as powerful as the designers want" NPCs to keep the forces that should be warring over the portals from destroying things is handholding. Creating the town of Abyss-Lite and Nine-Hells lite on the plane of Concordant Opposition was so handholdy I nearly puked when I first read it.
Planescape IS handholding.
Shemeska said:The whole 4e cosmology seems entirely artificial to me, in that it's set of for tiers of play, with the intention to adventure in one place in one stretch of levels, then another place in another set of levels, etc.
As opposed to the organic non-artifice of planes based off of platonic element combinations symmetrically repeated to utter bordeom, or the same for alignments? I'd say from my veiwpoint 4e's design choices are WAY less artificial than 1-3e's neat boxes.
There was no hand-holding, just a sense of vast wonder at the infinite, weird environments out there to explore.
Sigil was handholding! Clearly, it was done well, and by devious designers whose pulled the wool over your eyes, but handholding. Plopping a city ex nihilo into existence, connecting to all planes and then using deus ex machina "as powerful as the designers want" NPCs to keep the forces that should be warring over the portals from destroying things is handholding. Creating the town of Abyss-Lite and Nine-Hells lite on the plane of Concordant Opposition was so handholdy I nearly puked when I first read it.
Planescape IS handholding.