I'm not a very defender minded person, I started a campaing with a paladin, and didn't like it much....the campaign got a reboot and i switched to a dwarven warden. It was much more fun then i expected. Almost unkillable, very disruptive to enemies, medium-low damage. I've seen builds for wardens that do great damage, but they take real intention to do so. You can make a pretty fun warden build without too much effort. My suggestions:
Earthgrasp strike: knock prone (2 rounds if you're earthstrength) really locks the enemy down
Mountain hammer: (best if earth strength) huge penalty to attack, stacking with marking, for me it was -7 to hit for them until the end of my next turn.
Don't take a level 5 daily: take another lvl 1 form. I never used them and eventually retrained and was never sorry.
form of stone sentinel: 1 surgless healing, 1 healing surge, regen in between. This is how i survived 5 rounds inside a Behir and was unbloodied when he finally realized it would take another 5 round to digest me and spat me out.
there are other obvious choices, (sudden roots, winter's herald) but these were ones i discovered on my own and found very useful.
Earthgrasp strike: knock prone (2 rounds if you're earthstrength) really locks the enemy down
Mountain hammer: (best if earth strength) huge penalty to attack, stacking with marking, for me it was -7 to hit for them until the end of my next turn.
Don't take a level 5 daily: take another lvl 1 form. I never used them and eventually retrained and was never sorry.
form of stone sentinel: 1 surgless healing, 1 healing surge, regen in between. This is how i survived 5 rounds inside a Behir and was unbloodied when he finally realized it would take another 5 round to digest me and spat me out.
there are other obvious choices, (sudden roots, winter's herald) but these were ones i discovered on my own and found very useful.