Yeah, I think this really is at the heart of the matter. And it is a tricky question, again, where to draw that line - especially since it will likely be in a different place for different people.
Yes. Now we are at almost full agreement.
But... we are starting to get into the sort of victim-blaming mentality, aren't we? It's not a far reach from the line of thinking you propose to similar lines of thinking to justify actual harassment. "Oh, just because the guy made some inappropriate sexual comments about you, you don't get to claim to be a victim?"
This is going to get political if we don't watch it, but I hold to a strict definition of blaming the victim. Sometimes "blaming the victim" is brought up as a defense by people who adopt spurious passive aggresive stances and then are called on it. This is unfortunate, because it makes it harder for actual victims to defend themselves.
Actually "blaming the victim" is something like: "If you didn't want to recieve cat calls, you should have dressed more modestly." or "You shouldn't go to clubs dressed like that, you were just asking for it." Now, there may be some truth to those statements, however they are not in any way excuses for the behavior of the attackers. However, suggesting that someone had no real grounds for taking offense, is not blaming the victim. For example, if I have two colleagues at work who in a private conversation good naturedly rib each other about their personal appearance, or even touchy things like race or gender, if I overhear that, what real grounds do I have for taking offense at comments not directed at me and which the parties in the conversation thought amusing. I'm asserting a right to be offended that I don't actually have. No real harm came to me. The people I observed were clearly tolerant of each other, what grounds do I have for injecting my intolerance? Granted, this is not a clear cut bright line sort of thing, but that is exactly my point.
Out in the real world, friends tease each other all the time. It is a means of testing whether or not you are the sort of person that goes all to peices over little and makes big emotional scenes, and sometimes its a means of finding out where your boundaries are. "So and so has issues with X, so let's avoid bringing that up when they are around."
No one needs to be granted the 'right' to be made uncomfortable by someone else...
I'm not even going to argue this one because I don't know how to go there within the rules and now I'm having to skirt the line already.
And no one is asking for 'justice and recompense' - they are asking another player to stop the behavior that makes them uncomfortable.
Yes, just like I said. In the real world, you go to court to bring injunctions against people. They are very much asking for 'justice' when they bring this up, and failing justice I think it's very clear that people in this thread have been quick to assert their right to retribution.
But in this case, one player engaged in behavior that directly involved another character and caused immediate discomfort to them. I'd say the burden is on that first player to try and respect his friend's boundaries - at least, based on the example we started from.
I would agree that the first person has a burden on them to recognize that they have made the other player uncomfortable and to find a way to back off. I don't agree that there is some absolute standard that says, "Ok, now you have been wronged, so sound you hue and cry of 'Justice' as loud as you like." We are after all supposed to be among friends. Nor do I agree that your right to play your character gives you the absolute right to determine when and how anything else in the game world, and most especially the other PC's, interacts with you.
But I do think it would be reasonable for them to ask another player not to constantly hurl height-based insults at them directly if it bothered them in real life.
Sure, that would be reasonable.
Yes, there are degrees of behavior here, but I think it saying, "This behavior of yours is creeping me out, please stop" is very different from saying, "You are abusing and victimizing me, and need to be condemned."
Can you explain how? And in particular, can you explain how in a way that justifies the assertion that it is fully incombant on player #1 to change and not at all on player #2?
Asking someone to stop disruptive behavior is not "a direct attack on that person's freedom".
Yes it is. Freedom doesn't mean anything if it isn't freedom to occasionally cause offense. It's precisely offensive speach that is protected by the first ammendment. It's precisely the things that other people might object to that define whether we have any freedom at all.
If Player 2 has been made uncomfortable, they can bring this up without 'slandering' Player 1.
I can think of only one way how.
But saying that someone should always be open to compromise... I just don't agree. If Player 2 is upset because Player 1 is constantly insulting him, it isn't an acceptable compromise to say that Player 1 will only insult him half as often. That doesn't actually solve the problem.
This is probably just a momentary lapse by you, but I really want to hammer on it anyway. If Player 2 is upset because Player 1 is constantly insulting him, we have a totally different class of problem than what we've been discussing. If Player 2 is upset because Player's #1's character is constantly insulting player #2's character, then we first have to make sure that both player #1 and player #2 haven't forgotten that they are not their character. And if player #2 is playing a role-playing game for crying out loud, then that there are things that might make them uncomfortable is I think taken with about as much given as that there will be rents and payments in monopoly. The proper course of action is for player #2 to work out the situation in a way that is fun for everyone involved.
That said, as a DM, I'm not going to give prior approval to a character concept that involves being a jerk to the other player character's unless I really know and trust the player and have reason to believe that the how the party conflict will be handled has been worked out in advance and that all the players at the table are mature and secure enough in themselves to handle it. And if we have a player who spontaneously starts having his character act like a jerk, I'm going to pay very close attention to emotional spillover from OOC into the IC game just like I watch out for IC spilling over into the OOC game.
I think you're reading more into 'being confrontational' than any of us are suggesting. Going OOC, to me, means first trying to resolve things as peacefully as possible - telling someone why the behavior bothers you and asking them to stop.
Sadly this is not usually true. In my experience, players that have been made to feel uncomfortable tend to have all the beliefs about that that you and others here have outlined - namely, that they have been wronged, that the person who has wronged them has no recourse but to apologize/retcon/back off/etc., that they have a right to be angry and upset, and that if an apology is not forth coming that the person should be thrown out of the group. People holding to these convictions do not actually in fact try to resolve things peacefully when they go OOC. They don't feel that they have a responcibility to do so. They feel instead entitled to something, and so they don't confess this as a small character flaw, they don't apologize, they don't try to empathize with the other players position, or anything of the sort. "Why should they have to do so?" as so many people in this thread have immediately forcefully proclaimed. "My feelings were hurt." "You did something to me." "You made me uncomfortable." None of these things are the basis of a peaceful resolution.
In point of fact, switching to OOC publicly and in front of the group is an immediate escalation of the situation. Even the most mature player who is jolted out of an IC state where he's holding on to the thought, "These actions don't reflect my assessment of my friends, or my friends assessment of me", is going to be immediately thrown on the defensive and probably made quite angry by someone taking the in game events as personal attacks. And this is particularly true because by making the appeal in front of the group, you are putting the other person on trial in front of the rest of his friends - who themselves are very likely to unconsciously or even openly begin playing the roles of judge and jury.
If I see this, and I'm DMing, I'm going to try to immediately shut it down because there is just about no good that can come out of people snipping at each other IC and 9 times in 10 if I can get peoples heads back in the game we can move on with no more hard feelings and people will cool off.
Besides all the other reasons I've outlined, I think I can justify my position on this grounds alone - if you believe as I have suggested, you are more likely to make a diplomatic and tactful appeal to another player to resolve a conflict peacefully than if you think you have no responcibility at all to comprimise with that player.
If you instead resort to in-character retribution, that strikes me as far more confrontational - and far more dangerous in the long run.
Only if the player is severely confused about the difference between IC and OOC. In my experience, there isn't any OOC conflict that can't be worked out ICly by the same sort of methods (and then some) by which people work out conflict in the real world. And if it can't be worked out IC neatly, then it certainly isn't going to get worked out OOC neatly. Personally, as DM, I find brawls between the player characters are alot easier to deal with than brawls between the players themselves. YMMV, but I find IC arguments tend to be alot less tense than OOC ones, even when some element of that IC argument reflects OOC tensions.
For me, that isn't the case. With the groups I'm in, it is generally friends first, gamers second.
Mine too. Which I why I've got the standards I do, so that conflicts in the game can be left in the game, and disappear when we get up from the table. I've tried it the other way, and it just makes for a painful real life soap opera, rather than an amusing in hindsight now you can laugh about it in game one.