Lanefan said:
Perhaps, thoguh I'd say the second player also needs to ask the mirror why such a simple thing makes him-her so uncomfortable. Maybe there'll be a legitimate answer, and that's fair enough. But far too often there won't be...
Legitimate to who? To Player 1? To Player 2? How do you judge "legitmacy"?
The player has complained to you, that what you are doing is making him/her uncomfortable. Not that the campaign is bad, or that you are bad or anything else. The player has complained about this specific element.
Your response is to tell him to go "ask the mirror"?
I already posted why I wouldn't want to engage in this. I have zero interest in playing out romance in an RPG. It's not something I would enjoy. I don't like romance fiction and playing it out in a game would make me very uncomfortable.
Now I need more reason than that to make you stop?
If we were playing in a romance campaign, then fine, I'm to blame. No question. If you had asked first and I said ok, then, again, I'm totally to blame. Got no issues there.
But, you dumped this on me (or rather Player 1 dumped this on Player 2) without any consultation. Player 2 says no thanks.
Why is this even an issue?
Note, if you then turned to Player 3 and asked if it was ok, and Player 3 said fine, then, sure, I'd have no problem with Player 2 sitting down and being quiet. In game romance is not a terrible thing and it's probably not something that will make people uncomfortable to watch.
At least, it wouldn't bother me. If you want to engage in a PC romance with another PC, and that PC is ammenable, go for it. I'd have a lot less sympathy for Player 2 for trying to stop two other players. Again, within reason. There are certain topics that might be difficult - politics, abuse, that sort of thing.
But, if a player does not want to engage with you on something you have brought to the table then that should always be the end of the story.