Ruin Explorer
Legend
Understand, I am trying to find the threshold where you will either: 1) give up on the game and therefore stop being that guy who drops bombs on threads exaggerating every conceivable beef with 5e, derailing the thread and driving fans of that game away, or 2) decide you like the game. At some point that's got to happen right? At some point either you become more satisfied with the game and reduce the cynicism, or else you give up on it. So I am trying to drill down on one of those events where you're doing it - being the guy in the crowded theater falsely screaming fire, causing a general interruption to the movie everyone is watching.
Why do you need to know this? Is it important to your life in some way? But I will help!
Realistically, if I completely decide a game sucks, I give up on it some time after release. I might come back if it un-sucks via supplements. 3E is a good example of this. You can see I stopped posting about it after I realized that I couldn't fix it. Same with many other RPGs. Sadly for you, I like D&D in general so I give it a lot more play than a game I am not well-predisposed-to.
Unlikely to happen until after the DMG unless the PHB is spectacularly horrid, though, because who knows what wonders of optional rules that might hold! Sorry! I actually plan on running a 5E Basic one-shot shortly.
What may not be clear to you, because you focus on my criticism of 5E is that, as an RPG, I think it's a very good one with significant apparently flaws (but possibly fixable ones), rather than, say, how I eventually found 3E - a mediocre one with huge flaws - or, say Numenera, which was an interesting/good underlying system, with a good setting (overall), marred by some horrible horrible choices in class/descriptor design (and inexplicable lack of guns despite no real balance issue). Or indeed 4E, with a very good system marred by some very bland class/monster design (eventually rectified).