Vaalingrade
Legend
Remember to make sure to cast Inhale/Exhale as a ritual every morning, as well as Ray's Bipedal Ambulation.Want to use an object?
Just cast Use Object.
Remember to make sure to cast Inhale/Exhale as a ritual every morning, as well as Ray's Bipedal Ambulation.Want to use an object?
Just cast Use Object.
As you've stated, the NPC doesn't know what's being cast, and I stated they only know what's likely when there's enough clues. And the NPC may not be able to prevent it, if they've had to use counterspell against another character that round, or they choose to save it for another character. The paladin isn't going to be the only threat. It's all strategy and weighed costs, which in general, will be in the paladin's favor that they won't have their smite counterspelled.So the NPC should allow the caster to misty step right behind him after that attack? Or force him into a duel that he won't do well at? Or allow himself to be deafened and blinded, stunned and/or killed? Or... And that's if he somehow knows what's being cast.
We disagree. The rider was plenty good enough for a small amount of reduced damage and a bonus action.And they still would not have been balanced, because they would cost a bonus action and Divine Smite didn't. This was literally my playtest feedback. If you are going to have an effect that does less damage, because it has a rider, AND a greater cost in the action economy, it isn't going to be balanced. The lessening of the damage balanced out of the rider. Nothing balanced the cost in the action economy of a bonus action needing to be spent for them.
So, there were two choices. All smite abilities were non-action, non-spells. Or all smite abilities were bonus action spells. Nothing else is balanced.
It seems strange that the target isn't going to be able to tell the difference between a bonus action used after the attack(smite when hit) and a bonus action used after the attack(misty step)? Both are bonus actions used after the attack. The victim isn't going to be able to tell that the misty step was cast .05 seconds later than he took damage, so wasn't a smite.Misty Step is not a reaction to hitting with a weapon. Are you saying that the caster cannot know what triggered the spell? That seems strange.
Nope. You don't get to ditch divine word, because the NPC can't tell the difference between a paladin and a war cleric on sight. The NPC likely doesn't know whether he's being attacked by a religious fighter with a holy symbol, a war cleric, a paladin or something else.But okay, which of those spells you just listed Misty Step, Compelled Duel, Divine Favor, Ensaring Strike, or Expeditious Retreat are worth counterspelling? I'm not going to count Divine Word because that isn't a paladin spell, and despite your protests there are actually quite a few ways to tell a high level paladin from a high level cleric, or Grasping Vine, because it ALSO isn't a paladin spell.
In my opinion, the dissonance is with making ANY of the smites into spells that can be cast after a hit. The hit damages as soon as it hits. There's no time for an action, bonus or otherwise. A bonus action can be part of the attack if cast first, but not if cast after. At least in the fiction.As you've stated, the NPC doesn't know what's being cast, and I stated they only know what's likely when there's enough clues. And the NPC may not be able to prevent it, if they've had to use counterspell against another character that round, or they choose to save it for another character. The paladin isn't going to be the only threat. It's all strategy and weighed costs, which in general, will be in the paladin's favor that they won't have their smite counterspelled.
One thing all this does point out, though, is a bit of dissonance between the fiction vs the rule mechanics.
A Bonus Action is just that - a separate action in addition to your primary Action for the round. So, you attack then cast dimension door. Two separate actions, and one is not reliant on the other. And as a separate action, the dimension door is clearly a spell being cast, and a legit target for counterspell.
But the smite spells depend on a successful attack and are really part of it, in order to add the damage to the attack after the fact. The smite spell descriptions strongly imply this. Is that clear enough for an enemy spellcaster to be able to counterspell? Is there really enough time? The fiction of the spell raises these kinds of questions that might need further clarification.
It isn't, at least when there is a divine smite that don't require bonus action. I never saw any players I have played with ever cast those smite spells. Those riders often also gate behind a save and require concentration. So not only you trade damage and bonus action, they also prevent you concentrate on more useful spell like Bless.We disagree. The rider was plenty good enough for a small amount of reduced damage and a bonus action.
It's about battlefield triage decisions. The enemy NPC has to make a guess whether their side would be more hurt by the armored warrior casting a spell, or the mage's spell options that tend to be able to influence reality on a larger scale (Fireball, Slow, etc.)So the NPC should allow the caster to misty step right behind him after that attack? Or force him into a duel that he won't do well at? Or allow himself to be deafened and blinded, stunned and/or killed? Or... And that's if he somehow knows what's being cast.
Right, but they didn't cast them because you had to cast them in advance and might miss or lose concentration and never get the damage at all. Had they been castable after a hit, they'd have been used.It isn't, at least when there is divine smite is that don't require bonus action. I never saw any players I have played with ever cast those smite spells.
That was the key, as well as not being able to cast after you hit. The save wasn't a big deal since most things could easily miss a save anyway. The change in the last packet to make those spells usable after a hit made them playable.Those riders often also gate behind a save and require concentration.
If it's that good the BBEG should have a chance to counter it.My only note here. Its true a BBEG probably wouldn't counterspell divine smite. But they sure as heck would want to counter shining smite, that thing is a boss slayer!
The entire party gets advantage on the boss for the rest of the fight!
We disagree. The rider was plenty good enough for a small amount of reduced damage and a bonus action.
It seems strange that the target isn't going to be able to tell the difference between a bonus action used after the attack(smite when hit) and a bonus action used after the attack(misty step)? Both are bonus actions used after the attack. The victim isn't going to be able to tell that the misty step was cast .05 seconds later than he took damage, so wasn't a smite.
Nope. You don't get to ditch divine word, because the NPC can't tell the difference between a paladin and a war cleric on sight. The NPC likely doesn't know whether he's being attacked by a religious fighter with a holy symbol, a war cleric, a paladin or something else.