Seeten said:Tempest and Dervish will rock your world.
To become Tempest:
Human Fighter 1: Dodge, Mobility, Two-Weapon Fighting
Human Fighter 2: Weapon Focus: Scimitar
Human Fighter 3: Combat Expertise
Human Fighter 4: Spring Attack
Human Fighter 5: -
Human Dervish 1: Improved Two-Weapon Fighting, Dervish Dance 1/day, Movement Mastery, Slashing Blades
Human Tempest 1: Tempest Defense +1
Human Tempest 2: Ambidexterity(-3/-1)
Human Tempest 3: Tempest Defense +2, Two-Weapon Versatility, Weapon Specialization: Scimitar
Human Tempest 4: Ambidexterity(-2/-0)
This build gives a host of benefits. Fast movement, take 10 on tumble checks, full attacks with full moves, scimitar is a light weapon, -0 and -2 for main hand/offhand with twf, +4 AC, and level 11 is your last tempest level, then its straight ahead to the rest of dervish.
the_mighty_agrippa said:Any warrior with an 8 Con should include a pine box on his equipment list and take the Leadership feat so his followers can take up a collection for his burial.
Seeten said:Human Scout 1: Dodge, Mobility, Skirmish(1d6), Trapfinding
Human Scout 2: Uncanny Dodge, Battle Fort +1
Human Scout 3: Fast movement +10', Trackless Step, Skirmish(1d6, +1AC), Weapon Focus: Short Sword
Human Scout 4: Combat Expertise
Human Scout 5: Evasion, Skirmish(2d6, +1AC)
Human Scout 6: Flawless Stride, Two-Weapon Fighting
Human Scout 7: Skirmish(2d6, +2AC)
Human Dervish 1: Dervish Dance 1/day, Movement Mastery, Slashing Blades
Human Dervish 2: Fast Movement +5', Weapon Finesse
Human Dervish 3: Spring Attack, Dervish Dance 2/day
Dervish Dance allows all sorts of craziness. Full move, and full attack, you can move 10 feet between every attack, allowing skirmish dmg on every single attack. Also gives +2 hit and +2 dmg to all attacks while dancing.