Lord Mhoram
Hero
I answer to the original question, we don't allow politics to be really a big deal in the games we play, but our political (and religous) beliefs influence the games, the group, and what we choose to do with theme and world.
Our group doesn't allow smokers (no one in the group does now, and everyone dislikes it, and the game is at my house, and I don't allow smoking in the house or on the property). That isn't necessarily due to belief, because we have a severe asthmatic in the group, but it it re-enforced by personal opinion.
We don't allow any kind of mind altering substance (beyond Mt Dew) at our games, and if anyone shows up having been drinking (or doing illegal drugs) they are booted instantly. We've been in games where drinking happened, and it was not fun. The fact that we have beliefs in that direction re-enforce that decision.
I have a belief in the concept of an absolute good and and absolute evil, and the fact that we can know those things. So that concept would be integral to any game I run, especially fantasy. Good are the good guys, evil are the bad guys, so that influences the kind of games I run and what kind of characters I allow (I do not allow any non-good alignements for example).
That is about as far as it goes in our games.
When playing modern settings (usually superhero), then the world is somewhat idealised to my political position, because dang it, it's my wold, and the stuff I wish would be the case in the real world is going to be there, at least a little bit.
Our group doesn't allow smokers (no one in the group does now, and everyone dislikes it, and the game is at my house, and I don't allow smoking in the house or on the property). That isn't necessarily due to belief, because we have a severe asthmatic in the group, but it it re-enforced by personal opinion.
We don't allow any kind of mind altering substance (beyond Mt Dew) at our games, and if anyone shows up having been drinking (or doing illegal drugs) they are booted instantly. We've been in games where drinking happened, and it was not fun. The fact that we have beliefs in that direction re-enforce that decision.
I have a belief in the concept of an absolute good and and absolute evil, and the fact that we can know those things. So that concept would be integral to any game I run, especially fantasy. Good are the good guys, evil are the bad guys, so that influences the kind of games I run and what kind of characters I allow (I do not allow any non-good alignements for example).
That is about as far as it goes in our games.
When playing modern settings (usually superhero), then the world is somewhat idealised to my political position, because dang it, it's my wold, and the stuff I wish would be the case in the real world is going to be there, at least a little bit.