They've mentioned group initiative before in some blog or article...they said they tried it and liked it but decided against it because we're all used to cyclical initiative since it's been standard for 2 editions now, which I found annoyingly presumptive. It didn't sound like they were considering it as an optional rule.I wonder how strong the dismissal is.
They're not in the current playtest, but this just could be because they don't need testing. The playtest isn't a preview. There's every chance that both of these rules get specifically called out as ways you could mod the game right in one of the first books about changing rules to fit your style.
Yeah, they've already said they want to have lots of options for XP, and one of them is treasure XP.
Yeah, group initiative is easy. It doesn't need to be playtested, so you'll never see it in the playtest. Individual initiative gets much more complex. Doesn't mean it won't be included in the final rules.
As with 4e, I think they're doing exactly the right thing, but also as with 4e, I suspect the end product will be "not for me".
Interesting comment. If it's not the right thing for you and it also failed to achieve its commercial goals (as has been confirmed by multiple WotC sources at this point), in what sense do you feel 4E was WotC "doing exactly the right thing"?
It was developed and released because 3.5 was failing to meet its commercial goals, though, so you can draw your own conclusions as to how unexpected that is.Interesting comment. If it's not the right thing for you and it also failed to achieve its commercial goals (as has been confirmed by multiple WotC sources at this point), in what sense do you feel 4E was WotC "doing exactly the right thing"?
Interesting comment. If it's not the right thing for you and it also failed to achieve its commercial goals (as has been confirmed by multiple WotC sources at this point), in what sense do you feel 4E was WotC "doing exactly the right thing"?