I've run and played in lots of these. Currently, I'm playing in a long-term campaign, and about to wrap up playing in a game that is technically a long-term adventure path, but has felt a little bit more like a one-year game--it's run maybe 18 months, playing maybe once a month, and it's about to wrap up. I'm currently running a couple of games that are currently in the under a year category, but they're planned to run for several years--we'll see whether the plan comes to fruition. Some of the previous campaigns I've run in have been long-term campaigns; some have been deliberately bounded ("we'll play this game this summer" or "monthly sessions for the next year, so 9-12 sessions total"). And then I play in and run a bunch of one-shots, almost (but not quite) all at conventions. If the poll were multiple choice, I'd answer 1, 2, and 5.
I also think that there's a conceptual difference between more types of campaigns then on that list. I feel like the break-points are 1 session games; 3-4 session games (mini-campaigns, or single adventures that are more than 1 session long); short campaigns (up to about a year or 18 months); medium campaigns (a couple of years); and long campaigns (more than a couple of years. I also think that the distinction between bounded and unbounded campaigns is important, and different from length; Piratecat's campaigns, for example, are long by any normal standard, but they're deliberately bounded, with a plan that they'll reach an end. I've played in other comparable length campaigns that are unbounded--I'll probably be playing in games that are part of the Aphonion campaign as long as both the GM and I are alive. And of course, many campaigns are short but unbounded (haven't lasted long, but could in theory last indefinitely) or short but bounded ("the campaign's going to wrap up at the end of the summer.")