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post-game to collaboratively create a new spell: Ray of Idio-Savancy

runtime

First Post
After participating in the create-a-character and create-a-monster post-game threads, I thought it would be fun to collaboratively create a new spell. I had hoped to create a thread with multiple polls, one for each spell attribute, but apparently the enworld forums don't support this.

Each poster can define one attribute (and change dependent attributes that are affected by the new attribute's value, such as Saves), using a standard value for that attribute chosen from existing spells in the Core Rules. This restriction is to prevent people making up new, vastly unbalanced features. :) Each poster must wait for another poster to define another attribute before they go again. Please avoid choosing a name or level for this spell until all other attributes have been filled. A name or level depend remaining attributes! Have I forgotten any interesting spell attributes or choices below?

d20srd.org has a nice summary of the spell description choices: http://d20srd.org/srd/magicOverview/spellDescriptions.htm

-- CHOICES:

Name: TBD!
School (if applicable): Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, or Transmutation?
Descriptor(s): acid, air, chaotic, cold, darkness, death, earth, electricity, evil, fear, fire, force, good, language-dependent, lawful, light, mind-affecting, sonic, and/or water?
Domain(s): Air, Animal, Chaos, Death, Destruction, Earth, Evil, Fire, Good, Healing, Knowledge, Law, Luck, Magic, Plant, Protection, Strength, Sun, Travel, Trickery, War, and/or Water?
Level: Brd, Clr, Drd, Pal, Rgr, and/or Sor/Wzd? spell level #?
Components: Verbal, Somatic, Material, Focus, and/or Divine Focus?
Casting Time: free action, standard action, full-round action, # rounds, or # minutes? per level?
Range: Personal, Touch, Close, Medium, Long, or Unlimited?
Effect: Ray, Spread, Burst, Emanation, Spread, Cone, Cylinder, Line, Sphere, Creature(s), and/or Object(s)
Duration: Timed Duration, Instantaneous, Permanent, or Concentration? Dismissible?
Saving Throw: Fort, Reflex, Will, or none? Negates, Partial, Half, Disbelief, (object), or (harmless)?
Spell Resistance: Yes or No?
Description: TBD!

-- CHOSEN:

Name: Ray of Idio-Savancy
School: Transmutation [Chaotic, Evil, Mind-Affecting]
Level: Clr 7
Components: V, S, F
Focus: The caster must wear a jade circlet (worth at least 1,500 gp) on his head.
Casting Time: 10 minutes
Range: 10 ft.
Effect: Ray
Duration: Permanent
Saving Throw: Will and Fort
Spell Resistance: No
Description: A pale green ray projects from the caster's jade circlet. The spell physically increases the number of neural connections in the subject's brain. The transmuted subject becomes permanently smarter but less wise, thus receiving permanent +d4 Int ability bonus and -d6 Wis ability penalty. As the spell is cast, the subject must make Will DC save or become panicked for 2d6 rounds. During the spell, the subject must make a Fort DC save or become permanently shaken.

--
 
Last edited:

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Jack Simth

First Post
Compare Fog Cloud to Web, sometime, and see what attributes they have in common (2nd level spell, )and how different they are. Both 2nd level Sor/Wiz, both 10 minutes/level, both Medium range, both 20 foot spreads, both Conjouration(Creation), both take a standard action, both have both verbal and somatic components....

There are differences, of course; Web permits a reflex save, while Fog Cloud does not; Web has a material component (of negligible cost) while Fog cloud does not; Fog Cloud can also be cast by Druids or Clerics with the Water domain, while Web cannot; Web is dissmissable, while Fog Cloud is not.
 




Jack Simth

First Post
Eloi said:
Casting time: 1 standard action.
Sorry, already chosen:
Jack Simth said:
You missed the description (e.g., the meat of what the spell does)

Casting time: 10 minutes
(Emphasis added)

Components: V, S, F

Focus: A jade circlet worth no less than 1,500 gp, which you must place on your head when casting the spell.
 



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