Wulf Ratbane
Adventurer
He better wear a leather zipper mask.
"Hang on, guys. This hallway looks like a good spot for a trap."
"Well... Bring out the Gimp."
He better wear a leather zipper mask.
Well, if someone puts a -2 INT on their Wizard, then the "gimp pitfall" is the least of their worries. I just don't see managing a -2 to a stat as meeting the critieria of "mastery". The issue of system mastery is real, this just isn't it.Honestly, I guess that depends on where you come down on the issue of system mastery and whether the very first step in character creation should contain a "Gimp Pitfall."
Not a fan, myself.
It just mucks up the balance of the starting point buy.
As it stands the -2 will get be applied somewhere that it is worth 2 points (especially for dwarves and half-orcs where it is probably just going into the CHA dump) and the +2 will go somewhere that is likely worth 4-6 points (raising a 16 to an 18 or an 18 to a 20).
(This is not new to Pathfinder, of course.)
In Pathfinder Society Organized Play, all characters are created equal. Each character’s ability scores are allocated by spending a pool of 20 points. The cost of ability scores
is on the table below:
Ability Score Costs/Score Points
7 –4
8 –2
9 –1
10 0
11 1
12 2
13 3
14 5
15 7
16 10
17 13
18 17
In the case of negative point values, the points are added to the character’s pool.
Note: No character may begin play with an ability score below 7. Keep this in mind when assigning racial modifiers.