Hmm, 21 levels, eh? Fine - Epic Wizard(21) to match. First up, a Quickened Forcecage around wherever you're standing, with the Wizard outside of it (7th level spell, metamagiced via a Greater Rod). Then, follow up with a normal Dimensional Lock (yes Lock, not Anchor, so you don't get to claim high Touch AC or Save Bonusses as a negating factor).ARandomGod said:Multiclassed:
Ranger 11
Paladin 2
Monk 4
Fighter 2
Barbarian 2 (Yes, barb and monk, together at last! With enough ranger levels in between it's easy to come up with a reason. And paladin... well, I didn't say THAT was easy. You gotta give up something there. OK, Fine, drop the paladin or the barbarian, and pick whichever suits your style better)
After that, *shrug* I've got days to figure out which spells to use to kill you.
Very funny. Now try it with one of the primary spellcasting classes (cleric, druid, sorceror, wizard). You know, folks for whom spellcasitng is their FIRST role, not an afterthought ...?That's ranger spellcasting right there. ^_^. Change it to paladin four for two types of spell casting.
It's debateable wether or not Freedom of Movement should actually render you immune to grappling, anyway. In the Exodus, it provides a +1/level unnamed bonus to resist or escape a grapple - which means a +25 bonus for any dedicated spellcaster who self-casts the spell. Not aninsignificant boost.Thanee said:I've heard plenty such limits so far, tho. Like Freedom of Movement not working (because then Grappling suddenly isn't working anymore), or Combatants not allowed to leave the arena, thus limiting the characters with better movement (aka Teleport ), Mordenkainen's Disjunction nerfed, and so on.
Leaving the arena is a forfeit, because it's an arena - and teleport is STILL vastly superior to any other form of movement. The Exodus, for example, uses arenas about 100 feet on a side, on average. Some of them are much bigger.
Mordenkainen's Disjunction was nerfed because, even spellcaster-versus-spellcaster, fights boiled down to who Disjunctioned first. No save, no hope, all your buff spells gone, and make saves for each of yoru magic items ... ? Awfully powerful for a 9th level spell, in and of itself. Then factor in, an Arena does not have the standard-campaign impetus not to drop an MDJ at first sight of hte enemy: in an arena, your rewards/loot are not dependant on the wealth left on your enemy's carcass after you win the fight. And when characters have 2,100,000gp of equipment, those magic items and buffs (potion, rune, scroll, however you get them) constitute a big portion of your personal power.
And again, those are nerfs to especial spells, not to the spellcasting classes themselves. ^_^