Has anybody else noticed the recharge rate on the ring of shooting stars. 1d6. Use your charges wisely, you may only get one charge tomorrow if you use all six today. I like that you have that as a recharge.
I predict martial classes with rings of spell storing that their caster buddies filled up on.
After reading for six months here about how 5E no longer requires magic items and magic items should be handed out sparingly, etc. etc., etc., I suspect that very few martial PCs will actually ever get Rings of Spell Storing. The players might want them, but there might be 50 items in the DMG that players of martial PCs might want.
I predict martial classes with rings of spell storing that their caster buddies filled up on.
That is nothing new, exactly how it was in 2e and 3e.
It's the same basic rule as many wands and staves.
It does bring up the interesting question for DMs whether to hide the recharge for a given day from the player or not. Technically, one should need to cast the Identify spell to know the number of charges, and part of the fun for a player would be in not knowing and taking a chance.
There is also an issue of keeping track of all of this. If there are 4 rings/wands/staves in the party that have charges, the DM will need to write this stuff down each time a charge is used. Alternatively, each player could use up "safe charges" and only tell the DM when they are using "unsafe charges". For example, the ring has 6 charges on day 1 and I use up 4 charges and have 2 left. On day 2, it now has anywhere from 3 to 6 charges since it recharges 1 to 6 and it is safe to use 3 charges. Once that is done, the DM does have to figure out how many charges are remaining.
So to make it easy, a DM might just let the players roll the recharge and know the number of charges at all times. Personally, I like the mystery of not knowing.
It's the same basic rule as many wands and staves.
It does bring up the interesting question for DMs whether to hide the recharge for a given day from the player or not. Technically, one should need to cast the Identify spell to know the number of charges, and part of the fun for a player would be in not knowing and taking a chance.
There is also an issue of keeping track of all of this. If there are 4 rings/wands/staves in the party that have charges, the DM will need to write this stuff down each time a charge is used. Alternatively, each player could use up "safe charges" and only tell the DM when they are using "unsafe charges". For example, the ring has 6 charges on day 1 and I use up 4 charges and have 2 left. On day 2, it now has anywhere from 3 to 6 charges since it recharges 1 to 6 and it is safe to use 3 charges. Once that is done, the DM does have to figure out how many charges are remaining.
So to make it easy, a DM might just let the players roll the recharge and know the number of charges at all times. Personally, I like the mystery of not knowing.