Well, I should probably include notes on abilities that improve the creature's HD and whatnot. That way things like Feed aren't broken...
Anyway. Regarding the idea of having level restrictions - we've tried using that idea several times in the past, and it just doesn't seem to work. For one, new monsters will cause more work than they were intended to, because someone has to figure out level equivalencies for the creature's abilities (unless the creator does that, and they're supposed to anyway).
The list does exist already - it was written awhile ago. It is only lacking the true dragons (which are a major part of the learner, IMO), but once they're done, the entirety of the SRD is included in the list. Each ability has a spell level equivalency listed.
However, I have no interest in this class returning to a spellcasting form. The talent idea works, and I think we should stick with it.
Ergo, the spell level equivalency listed in the file would be the required level of the learner in order to learn the ability. Normally I'd say they'd start with 0-level and get 9th-level at 10th, but as there is only one 0-level talent, that'd be difficult.
The entire 0-level and 1st-level list looks like this...
Madness - Allip
Wisdom Drain - Allip
Entangle - Assassin Vine
Resist Ranged Attacks - Displacer Beast
Whirlwind - Air Elemental, Small
Vortex - Water Elemental, Small
Detect Magic - Ethereal Filcher
Corrupting Touch - Ghost
Ground Manipulation - Gibbering Mouther
Fiery Bite - Hell Hound
Speak with Animals - Leonal
Flaming Hooves - Nightmare
Smoke - Nightmare
Charm Person - Nixie (Sprite)
Unnatural Aura - Wraith
Just for reference, Quickness is a 6th-level talent.
Is this more acceptable?