Nail
First Post
3d6 x 6 heads equals 18d6.frankthedm said:Though i am pretty damn sure it does not work that way!
Where'd you get the 108d6???
[EDIT] Ah. You mean 3d6 x 6 heads x 6 heads? Bizarre.
3d6 x 6 heads equals 18d6.frankthedm said:Though i am pretty damn sure it does not work that way!
Why not?frankthedm said:Though i am pretty damn sure it does not work that way!
I will have to check my books to see if I have those available. They are things to consider...frankthedm said:You might want to switch Toughness for Improved Toughness if that feat is used in the game.
If they Hydra has 6 or more heads, have it take Improved Natural Weapon (Bite) before it take Weapon Focus (Bite). A +1 to hit is worth trading for 2d8 on each hit.
But since I am most definitely not in that mode I will ignore the rest.frankthedm said:And since we are in cheese the players mode, re-read the pyrohydra breath weapon...
Did you see my post above?mikebr99 said:Why not?
[3d6 x 6 heads] for each jet is the damage.Nail said:[EDIT] Ah. You mean 3d6 x 6 heads x 6 heads? Bizarre.
No, The hydra does not get seperate jets of flame per head. The Jet is [3d6 x # of heads] of fire damage. A successful Reflex save halves the damage. The save DC is 10 + ½ hydra’s original number of heads + hydra’s Con modifier. The victim does not get a number of saves = hydra's heads, nor do they get to count their fire resist a number of times = hydra's headssjmiller said:Each of the pyrohydra heads can breath a 10'x10'x20' jet of flame doing 3d6 damage every 1d4 rounds. I am assuming that I can have those breath attacks target six different opponents and that each one requires a separate save to reduce damage. Is that correct?
Correct, unless you give the thing the Monsterous feat "Snatch"I also assume that if a head is breathing the jet it cannot also make a biting attack.
Nope... but now I do...Nail said:Did you see my post above?
Certainly this makes the breath weapon more powerful than the "Jets operating indiviudally from each head" ruling...No, The hydra does not get seperate jets of flame per head.
Which is why I think that Frank's idea on it is a bit off. A six-headed pyrohydra would do 18d6 flame jets every 1d4 rounds. That averages to 63 hit points of damage per attack. As a CR7 creature that seems a bit overwhelming.Felix said:Or perhaps each head does fire its own jet independently, but the damage for each one is multiplied: a 5-headed pyro means 5 heads capable of a 15d6 jet of flame...
Nah. That's overboard for a CR 6.