Genasi Variants
And now, my final racial post so far (not counting the conversions of Pathfinder's Android and Shabti I'm sitting on, but I don't really feel they need to get talked about just yet), alternate elements for Genasi. Although I hated the Great Wheel's "Inner Planes" layout and much prefer 4e's Elemental Chaos - or, hell, perhaps even because of it, I really like the idea of there being lots of different elemental possibilities for Genasi. 4th edition's Storm Genasi and Athasian Genasi were a big inspiration to me, as was my interest in the Dread Genasi from Quoth the Raven #7 (long story short, elementals in Ravenloft tend to get corrupted into really evil partially undead forms), and when you combine that with my interest in Wu Xing elementalism, this plethora of new genasi subraces, with more still to come, was the result.
With these guys posted, I am officially out of writeups, for the moment. Please, feel free to start posting now; I deeply want to discuss my efforts at creating them and talk about how to make them better.
[h=4]Dread Genasi[/h][h=5]Grave Genasi:[/h]Ability Score Increase: +1 Wisdom
Child of the Grave: You have Resistance to both Cold Damage and Necrotic Damage.
Clutch of the Grave: You know the Chill Touch cantrip, which uses Constitution as your spellcasting ability score.
Breathless: A Grave Genasi does not need to breathe, making them immune to the effects of drowning, suffocation, strangulation, and inhaled poison.
Return to the Grave: A Grave Genasi has a a Burrow speed of 20 feet, though until it reaches 5th level it can only Burrow through loose soil. Additionally, upon reaching 5th level, a Grave Genasi may cast Meld With Stone once per long rest; this version of Meld With Stone works on soil and earth as well as stone.
[h=5]Pyre Genasi:[/h]Ability Score Increase: +1 Strength
Born Amidst Charred Bones: A Pyre Genasi has Resistance to both Fire Damage and Necrotic Damage.
Burn With Me: A Pyre Genasi's Unarmed Attacks do Fire damage equal to their Constitution bonus.
Firestarter: A Pyre Genasi knows the Produce Flame and Control Flame cantrips.
[h=5]Mist Genasi:[/h]Ability Score Increase: +1 Charisma
Miasmic Spawn: A Mist Genasi has Resistance to both Poison Damage and Necrotic Damage.
Baleful Breath: You know the Poison Spray cantrip, which uses Constitution as your spellcasting ability score.
Call the Mists: A Mist Genasi can cast Fog Cloud as a 2nd level spell once per short rest. Upon reaching fifth level, they may cast Gaseous Form once per long rest.
Cloak of Mist: You may attempt to hide even when only lightly obscured, so long as that cover originates from mist, smoke, steam or other visible vapors.
[h=5]Blood Genasi:[/h]Ability Score Increase: +1 Intelligence
Gore-Slicked Birth: A Blood Genasi has Resistance to both Acid Damage and Necrotic Damage.
Bloodscent: A Blood Genasi has Advantage on Intelligence (Investigation) and Wisdom (Perception and Survival) checks made in relation to blood. Noticing blood-stains or blood-smeared items, tracking a wounded creature, identifying a smear as blood, or avoiding ambush by a blood-covered assailant are all examples of using this trait.
Pool of Blood: At 5th level, a Blood Genasi may cast a variant of the Gaseous Form spell upon itself once per long rest. In this state, a Blood Genasi cannot fly, but crawls along the ground at double its movement speed. Otherwise, it functions as per Gaseous Form.
Thief of Life: A Blood Gensai's Unarmed Attacks inflict Necrotic damage equal to their Constitution bonus.
[h=4]Alternate Elements[/h][h=5]Storm Genasi:[/h]Ability Score Increase: +1 Charisma
Storm-Skein: A Storm Genasi has Resistance to Lightning and Thunder damage.
Storm-Weaver: You know the Shocking Grasp and Thunderclap cantrips. Constitution is your casting ability score for these cantrips.
[h=5]Metal Genasi:[/h]Ability Score Increase: +1 Strength
Skin Made of Iron: When unarmored, you treat your default AC as 11 + Constitution modifier.
Steel In Your Bones: You have Resistance to Force Damage.
Tools of Life and Death: You know the Sword Burst and Mending cantrips, treating Constitution as your spellcasting ability score for both.
[h=5]Wood Genasi:[/h]Ability Score Increase: +1 Dexterity
Vegetative Vitality: You have Resistance to Poison. When you are subject to an effect that restores your hit points, you may add your Constitution modifier to the roll.
Bend the Boughs: You know the Thorn Whip cantrip. When you reach 3rd level, you can cast Entangle once per long rest with this trait. Constitution is your spellcasting ability score for these traits.
[h=5]Ice Genasi:[/h]Ability Score Increase: +1 Intelligence
Frigid Flesh: An Ice Genasi has Resistance to Cold Damage. Additionally, an Ice Genasi can cast Freezing Touch as a Cantrip with this trait; treat this as Shocking Grasp, but inflicting Cold damage rather than Lightning. Intelligence is the casting ability score used for Freezing Touch.
Heart of Ice: An Ice Genasi has Advantage on any Wisdom saves made to resist Charm effects.
[h=4]Wasteland Elements[/h][h=5]Sun Genasi:[/h]Ability Score Increase: +1 Charisma
Undimmed Gaze: A Sun Genasi does not suffer penalties to attack rolls or Wisdom (Perception) checks induced by an overabundance of bright light. It also has Advantage on Constitution checks made to resist the Blind effect.
Rays of Life and Death: A Sun Genasi can cast the Light and Searing Ray cantrips with this trait - treat Searing Ray as a Fire Bolt spell that inflicts Radiant damage instead of Fire damage. At 3rd level, a Sun Genasi can cast Cure Wounds as a 1st level spell once per long rest with this trait. At 5th level, it can cast Blazing Rays (treat as Scorching Ray as a 2nd level spell but inflicts Radiant damage instead of Fire Damage) once per long rest. Intelligence is used as the casting ability score for all spells cast with this trait.
Unburning Skin: A Sun Genasi has Resistance to Radiant Damage. Additionally, it is treated as being Acclimatized to Extreme Heat.