isoChron
First Post
moritheil said:In a sense, there's nothing conceptually wrong with making those statements. However, if you do that, Spell Immunity is pretty much worthless. You won't even need to heighten a spell beyond 4th level to mess with Spell Immunity. You want to be immune to magic missile? Oh, the sorcerer version or the wizard version? I can argue that one is prepared and the other not, so there must be some differences, right? The wizard, you say? Hey, look, it's a Silent Magic missile cast by a wizard! It takes up a different spell slot, and isn't exactly the first-level wizard spell "Magic Missile" that you named! Instead, it's a subtly different second-level Magic Missile! Sucks to be you!
Well, WotC gave us a very good tool to decide if a spell is the same as the other or not. It's the spell name . As long as a spell has the same name it is in fact the same, regardless who casts it. The only thing that is different between a druid flamestrike and a cleric flamestrike is the level the spell is on the spell list. So if you take the two conditions I mentioned above (and I think it's exactly what the decription of the spell says) you are protected against a flame strike from a druid but not from a flame strike by a cleric. It's not that difficult. One is a spell at level 4 the other at level 5. There are pros and cons for both positions but that is not the question. I would'nt start to read between the lines of a spell to circumvent a flaw or what you think a flaw is.
It's not in line with lesser globe of invulnerability because the globe is stationary and protects against all spells up to 3rd level aimed into it, where the spell immunity protects against a very few spells up to 4th level, is mobile, is beatable with non-SR spells (like slime wave or others). They are two completly different spells on different spell lists and nobody says that one has to be as strong/good as the other spell at same level. Otherwise there are strong arguments against magic missile or scorching ray ...
EDIT: Ah, and in respect to using a metamagic feat to change the level of a spell:
Now compare this with the decription of HEIGHTEN SPELL like the one Lord Pendragon posted above. You will see that only Heighten Spell changes not only the slot a spell takes but also the level of the spell. It becomes in fact a higher level spell than it was.SRD said:Spells modified by a metamagic feat use a spell slot higher than normal. This does not change the level of the spell, so the DC for saving throws against it does not go up.
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