nicholasgeorg
First Post
OOC why didn't you run the B2 module?
Thanks for your help. My experience with 4e is limited, so it helps to understand where the game is coming from. I like to focus on exploration play and it can be fun, but too many of the 4e abilities seemed applicable and balanced for only combat, which I didn't care for. I used a different module than B2 as well, but I think I'll post the play test events separately. Thanks again.
One last concern:
28. Dwarven Stonecunning - One player thought this was "near worthless now" until I pointed out it completely removed one of the most iconic elements of D&D: mapping. It used to be the DM's maze that the players mapped so they didn't get lost. 5e stonecunning as is allows any Dwarf PC to "Find the Path" back to where they were. I just couldn't do it. What about bringing back detecting slopes, moving walls, stone traps, new construction and the like instead?
I though I had replied to this before.
For Question 22, I've ruled in 4e, and likely will in 5e, that poison, radiant, necrotic and (in 5e) magic missile, can only affect things with an Animus.
3. AC and HP of the PCs are far too high compared to their standard opponents. Every once in awhile they run into a "Boss Monster" who has 10x as many HP as their underlings and it makes the whole setting comical and like traditional videogame level design rather than generative or, well, any other kind of design desired.